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Nat the DarkMiller!

  • Last updated May 30, 2016 (Old Gods)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mill Rogue
  • Crafting Cost: 6280
  • Dust Needed: Loading Collection
  • Created: 4/22/2016 (Explorers)
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  • Battle Tag:

    PANCAKES ARE COMING!!!

  • Region:

    US

  • Total Deck Rating

    32

View 3 other Decks by PanCakeMeister9000
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Greetings, traveler! (MAJOR UPDATE, CUT BS DECK WORKS NOW)

I'm PancakeMeister and I present you fully operational WoG MillRogue with inclusion of Nat, the Darkfisher.

WoG finally hit some patterns are shaping on ladder, but of course meta is still far from being defined especially for control decks (which is natural, people tend to stick with what works best until some pro players come up with good polished control decks).

I remind you that MillRogue is a reactive deck and very dependent on what is usually played in order to properly tech against it, so further changes can/will be made. As of now, this deck will give you 60-70% win rate, depending on execution. (My good friend RustyCrab got to top 2000 legend with this deck yesterday, I asked him for help to see if deck is viable on higher skill level - seem like it is.)

Slow and heavy meta in standard they said, it would be fun they said. 
Well, let's wait, maybe major shift to control will come, but for now we still have to deal with aggro/tempo/mid-range and occasionally destroy any control deck.

Cards:
No-brainer notorious Coldlight Oracle and soul of the deck Gang Up are still there with all the pre-standard MillRogue cards. 

Sap becomes a 2 mana destroy minion, if your opponent have a full hand.
Same effect in a larger scale goes with Vanish.

New card Shadowcaster is very welcome to MillRogue family since she adds a lot of power to the offensive side of the deck, when used on oracles or Brann Bronzebeard and to the defensive side when used on Cult Apothecary(Which have proven to be very strong replacement for Antique Healbot). 

This deck have more removals then pre-standard version double Eviscerate, double Shadowstrike, and of course double Backstab. Reason is C'Thun cards, most/all of them have a buffing battlecry, so it's not really advised to Sap it to lower the pressure from board (unless opponent have full card, duh...). While we are on the topic, I will say burning C'Thun is the best feeling in the world, half of his deck was build around this card and now it's gone. Marvelous.

Beneath the Grounds you need this card to fight aggro, making your draw engine at least somewhat desirable, since aggro decks have little problem with having a small hand. Also it counters Reno Jackson, but this is a side-effect, which i almost never use.  
DON'T PLAY IT AGAINST SLOW CONTROL DECKS WHO TEND TO HAVE LARGE HAND. (unless opponent run out of cards and for some reason you can't kill him now, but sill can play this - then yeah, do it)

Good old Nat, the Darkfisher use him to burn a card or add to fatigue damage, and if necessary fight a early board he is 2 mana 2/4 after all. There is a reason sometimes even to Gang Up this guy - when your own hand is pretty clogged on the later stages of the game. 

That's pretty much it. Good luck, have fun and may the blessing of the firelord be upon you.