Nat the DarkMiller!
- Last updated May 30, 2016 (Old Gods)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mill Rogue
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 4/22/2016 (Explorers)
- PanCakeMeister9000
- Registered User
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- 5
- 14
- 30
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Battle Tag:
PANCAKES ARE COMING!!!
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Region:
US
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Total Deck Rating
32
Greetings, traveler! (MAJOR UPDATE, CUT BS DECK WORKS NOW)
I'm PancakeMeister and I present you fully operational WoG MillRogue with inclusion of Nat, the Darkfisher.
WoG finally hit some patterns are shaping on ladder, but of course meta is still far from being defined especially for control decks (which is natural, people tend to stick with what works best until some pro players come up with good polished control decks).
I remind you that MillRogue is a reactive deck and very dependent on what is usually played in order to properly tech against it, so further changes can/will be made. As of now, this deck will give you 60-70% win rate, depending on execution. (My good friend RustyCrab got to top 2000 legend with this deck yesterday, I asked him for help to see if deck is viable on higher skill level - seem like it is.)
Slow and heavy meta in standard they said, it would be fun they said.
Well, let's wait, maybe major shift to control will come, but for now we still have to deal with aggro/tempo/mid-range and occasionally destroy any control deck.
Cards:
No-brainer notorious Coldlight Oracle and soul of the deck Gang Up are still there with all the pre-standard MillRogue cards.
Sap becomes a 2 mana destroy minion, if your opponent have a full hand.
Same effect in a larger scale goes with Vanish.
New card Shadowcaster is very welcome to MillRogue family since she adds a lot of power to the offensive side of the deck, when used on oracles or Brann Bronzebeard and to the defensive side when used on Cult Apothecary(Which have proven to be very strong replacement for Antique Healbot).
This deck have more removals then pre-standard version double Eviscerate, double Shadowstrike, and of course double Backstab. Reason is C'Thun cards, most/all of them have a buffing battlecry, so it's not really advised to Sap it to lower the pressure from board (unless opponent have full card, duh...). While we are on the topic, I will say burning C'Thun is the best feeling in the world, half of his deck was build around this card and now it's gone. Marvelous.
Beneath the Grounds you need this card to fight aggro, making your draw engine at least somewhat desirable, since aggro decks have little problem with having a small hand. Also it counters Reno Jackson, but this is a side-effect, which i almost never use.
DON'T PLAY IT AGAINST SLOW CONTROL DECKS WHO TEND TO HAVE LARGE HAND. (unless opponent run out of cards and for some reason you can't kill him now, but sill can play this - then yeah, do it)
Good old Nat, the Darkfisher use him to burn a card or add to fatigue damage, and if necessary fight a early board he is 2 mana 2/4 after all. There is a reason sometimes even to Gang Up this guy - when your own hand is pretty clogged on the later stages of the game.
That's pretty much it. Good luck, have fun and may the blessing of the firelord be upon you.
RIP ROGUE THX BLIZZARD
Hey! I like the deck idea overall, but I'm having trouble playing it correctly in ranked (Was 10, dropped to 13).
What should I be mulligan for?
What is the most ideal things to play ganged up on? Any targets in enemy deck worth using it on too?
In general, what combinations should I be going for?
Appreciate any feedback you can provide!
I got a Nat, the Darkfisher in my packs, love rogue, so gonna give mill rogue a second try :)
Hello... Thanks for the long constructive comment.
Assassinate, I've been thinking about this card. Specifically against C'thun if he end up being played in faster versions like ramp druid C'thun. Most of the other threats can be dealt with Shadowstrike or simply sap. Don't wanna sap C'thun though... (fml if i do that). We will see, i need more defined meta to make more defined deck, since Mill rogue is a reactive deck not proactive.
I'd add Scarab if I had more space in the deck. (Yeah i know I'm being stubborn about edwin, but there are si.7 agents who will most likely take his place, since it's much more consistent)
Burgle - no space in hand for that, no space in deck, and in 3 out of 5 situation it gives you tools you don't need.
Added Cyclopian Horror.
About tech cards, I think Nat, the Darkfisher is a solid one. In current slower meta and with 2x Shadowcaster in your deck,I would tech in one Kidnapper.
i really like this deck, and was my first choice to make. i been playing it a bit and some tech choices of mine were :
add xaril over edwin. There aren't many 4 drops, and xaril gives you tech options with his spells. one even being shadow step like card.
drop one fan for assassinate. i expect big minions and can't always sap/vanish them ( looking at cthun )
i'm trying a one of thistle tea, as a one of doesn't seem to bad to get 3 more of any card in deck if you are running out of stuff. and to make a spot for thistle i got rid of thalnos, just dies to easy and not much use for spell power any more with blade gone.
(I put in shieldmasta and it works good)
Also put in two deadly for better early game board control. though if the meta slows down i might put in shieldmasta like you did for taunts.i find that if you are playing against aggro decks copying cult apothecary can really help stall.looks good though!
Hey, thanks for a long constructive comment.
Don't have all pieces atm (waiting to open all the packs), running with farseers right now just as you said; and they are doing good work. (tbh don't even that much heal... but it's a first hour of standard, should wait to make conclusions)
I do agree about Edwin, it's a tech card. Rarely it will add a lot to the win, but sometimes with all that shadowstep plays it can grow really big (especially if Brann is on the field (i got him to 20/20 without Brann in wild)), which helps sometimes. It's either make opponent deal with it, buying me some time or actually land a hit (lethal sometimes).
And i really disagree about Beneath the Grounds. If you had experience with Mill Rogue, you know how hard it is to play against zoolock. Aggro can be dealt with heals, control decks are food for MillRogue, but zoolock, damn, only one way i found is beneath the grounds. + helps against aggro in general.
Si7 for sure is a great card. I test deck more in standard and make sure try versions of deck with them.
Thanks.
No Sap in mill?
LOOL Mistakes were made... How did i miss that XDD
Ahh... i see what happened. I was editing deck this morning and instead of shiv, deleted sap. But thanks for noticing it, man!!!
I've made a list almost similar. Going to try Shadow Strike, Assassinate since we're going to see big minions more often I think and I kept a Blade Flurry and two Deadly Poison just in case.
If you are curious,
I'm not even sure either of this lists will work but whatever haha
I don't understand the user of Shiv vs. Fan of Knives.
Also are we looking at some Deadly Poison or is that too risky to use your health as a resource? I'm speaking based on my previous Mill Rogue knowledge.
That`s a really good question.
I believe that what made Deadly Poison so good was Blade Flurry mostly to clear smorc boards. Right now card seems too expensive, but if need will arise I`d definitely look into adding that or maybe couple of Doomsayers.
Fan of Knives seems better, changed the deck. Thanks for advice.
Yeah, seems like a good idea, especially if zoolock and other swarmy decks would still be around.
BUT, there is one big BUT.. it's pretty weak on empty board, not really want to play it after vanish as well as don't like idea on holding to the card, since hand space is pretty important for Mill Rogue.
Cool deck, i'll play it a lot! But how about to try Shadow Strike? Removals are never excess!
Yeah, I believe it might be the case if people start running minion heavy decks, but usually sap and vanish on full hand are the best minion removals.
(As soon as standard hits, i try running multiple versions of this deck and add Shadow Strike to one of them to see how it performs, thanks for suggestion)
Nice work!
I hate that kind of Mill Decks. I think.... You make me hate that shit more and more! ;)
Hey, think of it in a way that this types of decks are preventing meta become too slow.
Its true! I'll try this deck, transforme hate into love! :)