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[WotOG] Deathrattle Rogue v0.3

  • Last updated Apr 29, 2016 (Old Gods)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Rogue
  • Crafting Cost: 6040
  • Dust Needed: Loading Collection
  • Created: 4/26/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    47

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Day 2: Today I realized aggro decks are big issue for this deck, due to the lack of healing and taunt and reliable board clear. Yesterday was a unique day of people trying C'Thun, probably the reason why this deck worked so well. Now I'm trying Defender of Argus and some other stuff to stand against aggro, but so far I couldn't work out a  solution.

Day 1: Went from rank 10 to rank 5 in around 2 hours.

4/29 update:  -1 southsea squidface -1 deadly poison -1 harrison, +2 defender of argus + 1 earthen ring farseer

Can possibly be added:
Bloodmage Thalnos
Infested Tauren
Cairne
Twilight Summoner
Shadowcaster

MVPs:
Journey Below: A.k.a "Pick a broken card" (10 times better than Museum Curator)
Xaril, Poisoned Mind: Awesome card.
Sap: Tempo!
Unearthed Raptor: Deathrattles!
Sylvannas: Works so well against C'Thun. Save her till last moment vs. C'Thun decks!

Can be Subbed:
Harrison Jones


How to play:
Mulligan for early drops, Journey Below, Backstab, SI:7.
Don't need to use hero power unless you can ping a minion.
Turn 3-4-5 is where deathrattle synergy begins.
Turn 6-...-9 is where you get the board once and for all. Use Sap effectively, try to combo damage spells with Azure Drake or Bloodmage Thalnos.
Turn 10+ once you have the board you will win. Play N'Zoth if you aren't going to die next turn. Try to set up lethals with or without N'Zoth. Toxic cards + Deadly Poison + SI:7 + Southsea Squidface + Eviscerate can bring big amount of damage to the table unexpectedly.

ss