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Monkey of C'Thun

  • Last updated Apr 27, 2016 (Old Gods)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: C'Thun Priest
  • Crafting Cost: 2260
  • Dust Needed: Loading Collection
  • Created: 4/27/2016 (Old Gods)
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Hi guys, this is my first deck and i want to share it with you,sorry for my engrish.

This deck was basicly usual monkey deck(with some of my upgrades) but since we dont have to deal with GvG bulls*** and cant use velen, C'Thun looks more than good in this deck.

So basicaly idea looks like this-we are taking control of the board early game with lots of 2 drops, keep it up until its time to use C'Thun and if he fails we always have monkey back up plan.

Lets talk about cards,and what are they doing in this deck:

CORE

Nortshire Cleric

So cleric is our main card draw(thoughtsteak and curator are realy great most of the time,but sometimes lady luck gona rekt you), so dont yolo it if you dont have any other good cards in hand(like you draw your cthun and entomb). But sometimes sacrificing cleric to make oponent skip his minion (like coin+frostbolt), and giving u advantage make u easily winning the game(cz u always have more than 1 card to play with 11 2drops).

Acidic Swamp Ooze

Wtf is it doing here u ask me? Now weapons are realy big deal and trust me u want to have way to deal with rogue combos,warrior pirates ,facehunters and doomhamer. When u fight against clerics,walrocks,mages,druids you have nice 3/2 2drop to tempo with. (btw u REALY dont want to use it to tempo or agro agains classes with weapon cards,trust me)

Wild Pyromancer

God bless standard! No more retarded mechs and muster for battle! But still we will have some big problems vs early agro against zoolock,hunters etc. We have lots of spells, so pyro always be usefull in terms of clearing the board from small pests.

Shadow word: Pain

First and last rule: if you see enemy plays straight for shadow ward in minions face,DONT shadow word it, It usualy means what soon you will have to deal with minion wich deserves it much more.

Beckoner of evil, Cthun's Chosen, Twilight Elder

Chu chu! Here comes the C'Thuns train! No need to save this guys to combo with brann(ofc if you dominating your enemy and have some stuff on board it might be usefull to save them to use with brand battlecry but only in this case). You have some spare mana to play this guys(and dont have thoughtsteal to use?)? Play em.  Why not more C'Thun cards? Well actualy you dont need more,  idea of this deck is to take control of the board,and then slowly grind ur opponent. Trust me you will never have a chance to one shot enemy hero with single C'thun swing,and if you will have it-it is only because you managed to keep his side of board empty.

Power Word:Shield

No comments.

Keep up the advantage

Holy nova

Sometimes pyro is not enough,sometimes you have to heal your minions. Plus +2 more dmg and heal to the face.

Museum Curator, Thoughtsteal

Some element of randomness in this game. Sometimes this cards win you game, sometimes dump your hand with unplayable stuff. Usualy they just give you something average and usualy average-is more then enough for us.(Dont take expensive minions if you dont have big advantage on the board)

Entomb

Our secret weapon. Nice way to deal with big enemies asholes. Use it ONLY if you MUST to destroy enemy minion RIGHT NOW and have no other way to do it, or activating its deathtrattle means what you gona loose the game(ysera,tirion, deathwing dragonlord,N'Zoth... Giants,hellscream,classic deathwing etc should be killed with shadow word or minions).

Plan B

Twilight Geomancer

Nice 2drop if you ask me. Sometimes you just  need to have turn without ur face getting punched and you got nothing good from curator or thoughtsteal. Also taunt on C'Thun makes enemy have to deal with C'thun before to deal with you.

Shadow Madness, Word:death, Brann Bronzebeard

Sometimes plans are going not so well as they should be. This cards gona fix it. Shadow madness gona be a very nasty surprise for your enemy(cz he will never expects it in your deck). Deathword-for some early game surprise for druids and buffers. Brann just good minion to have synergy with(also in late game enemy will ALWAYS have to kill him for obvious reasons.)

 

Main Guests

C'Thun

Be ready what half of the games you will not even use this guy-his presence in your deck is more than enough cz players gona play like they gona play agains average C'Thun deck,making mistakes and giving you advantage. Play him only in life or death situations(you gona loose or win this or next turn).

Elise Starseeker

Not that bad midgame minions with nice bonus. But remember-if you still have good cards in deck(thoughtsteal,entomb,C'thun) and\or advantage on board using monkey may and will loose ur game. Our main plan is control and C'thun. Monkey is our last chance wich can rekt you realy hard if u just use it like "OMG I GOT MONKEEEEY,LETS PLAY IT RIGHT NOW FOR NO REASON".

PS

So this is it for now. Visual upgrades,main strats and tactics vs classes coming soon,stay tuned.