[WotOG] Staghelm the Beast! (Easy ranking)
- Last updated Aug 25, 2016 (Karazhan)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Beast Druid
- Crafting Cost: 4540
- Dust Needed: Loading Collection
- Created: 4/27/2016 (Old Gods)
- Klubnes93
- Registered User
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- 8
- 21
- 46
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Battle Tag:
KuBBis
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Region:
EU
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Total Deck Rating
462
Hey guys, my name is KuBBis! Been playing Hearthstone for some time now, most for fun, but reached legend in january this year, since then I've pretty much just ranked up to rank 5-2 every season. As you all know the new expansion is here, and I'm going to show my Beast/Fandral Staghelm deck. A very fun and strong deck I found very satisfying to play.
The very main reason for that is because of Mr. Fandral Staghelm himself! He's probably the most awesome legendary I've played for a long time, and I'm tempted to craft him in gold right away.
Heres what the man himself can do for you:
Awesome, right? It's just insanely awesome. And thats just a few of the choose one cards he can work his magic with.
But this deck isn't all about Fandral Staghelm, it has strong beast synergy as well.
Okey, let's talk about the deck in general:
Update: Replaced -1x Wildwalker for +1x Tomb Spider!
Mulligan: Many decks are in a testing-phase right now, so it will be hard to tell you guys the different mulligans for every deck thats out there right now,
but the general mulligan will be: Living Roots, Darnassus Aspirant, Raven Idol, Wrath . You can also keep Druid of the Saber . Sometimes I tend to keep Fandral Staghelm.
Card explanation:
Living Roots: So, basically this is a card you want to keep in your starting hand, but can also be useful in the mid/late game. If you start, you always want to summon the two 1/1 Saplings. If you are second, and he played a minion, you can choose to kill it with 2 damage if that works. This is also a card that can get good value from Fandral Staghelm, as he makes it do 2 damage and gets you two 1/1 saplings as well.
Raven Idol: This is probably one of the best cards you can combo with Fandral Staghelm, because it's cheap, and grants you a minion and a spell, thats huge value. I wouldn't recommend to keep this in your starting hand, unless you don't have Living Roots or a 2-drop like Darnassus Aspirant. Don't get me wrong, it's not a bad card to have in your starting hand, but my experience with this card is that it's a very strong mid/late game card, and it's a very strong combo card. So I think Raven Idol is a MUST card in this deck.
Darnassus Aspirant: Most of you are familiar to this card, as it's a commonly used card in druid decks since the TGT expansion. I just added 1 in the deck, and thats becuase it's not a beast! It's a strong 2-drop, and it's a must kill minion for your opponent. If they don't kill it, you will have an extra mana crystal and then have a huge advantage in the game. ALWAYS keep this minion in your starting hand, as it is not very good in the late game, but it's still a 2/3 body.
Druid of the Saber: This is a beast, so it has synergy with Mark of Y'Shaarj and Wildwalker. It also combos with Fandral Staghelm, but it's not the ideal minion you want to combo with, but it gets you a cool tiger form with 3/2 charge. Druid of the Saber is a card you like to keep in your starting hand.
Mark of Y'Shaarj: This is one of the new cards, and I like it! buffs +2/+2 to a minion, and if the minion is a beast, you also get to draw a card. This is one of the card draw mechanics that i feel this deck lack sometimes, so it's a must have in this list. You can also use this card to trade into a minion, or do other smart plays, also can be used as the extra push damage for lethal. Good card!
Power of the Wild: Choose one: give your minions +1/+1 or summon a 3/2 panther. This is one of the good cards to combo with Fandral Staghelm, as you it's summon a 3/2 panther and then buffs all your minions. If you look at the card alone, it's a situationally card. It can be just to summon a 3/2 panther, or used as a buffer. I think it's an excellent card.
Wrath: This is common for all of you guys, but this card is almost an auto-incluse in every druid deck. As in this deck, you can combo it with Fandral and do 4 damge and draw 1 card, thats awesome! Other than that it's not much to say that don't everyone of you knows. It's a nice removal card and can grant you some card draw if needed. I like to have it in my starting hand.
Druid of the Flame: In this deck, this card is amazing! It has the beast synergy, and its probably the best minion to combo with Fandral. For 7 mana you can get a 3/5 and a 5/5 Druid of the Flame on the board, insane value. You can actually consider to keep this card in your hand if you have good curve, or the coin. Really think this is one of the strongest cards in this deck.
Mounted Raptor: Soo, it's a beast, so it has synergy! And it's a minion with a sticky deathrattle. You can get some really stong 1-drops from this card if you are lucky! Minions like Injured Kvaldir and the new one that I have gotten 2 times now Selfless Hero! Overall its an okey minion with a chance to get a good 1-drop from the deathrattle.
Fandral Staghelm: The man himself, with the awesome Choose-One effect. My favorite card from this expansion. The magic he does can be insane, and if they don't have the removals for him, you have probably won. Well, maybe i'm praising this card alot, but I think it's just an amazing card. The stats on the body is the same as Sen'jin Shieldmasta, but with an incredible effect, worthy of a legendary. I won't bother listing all the cards he can work his magic with, becuase i will explain it on each of the cards.
Mire Keeper: One of the new cards! You can choose to summon a 2/2 slime or grant an empty mana crystal. Strong card that can be valued as a 5/5 for 4 mana, or you can ramp up. Can also be used for combo with the magic man. No beast synergy with this card, but still a strong card.
Savage Combatant: Not my favorite card in this deck, but it's still a beast, so goes well with the synergy, and it's a 5/4 for 4 mana. This is a minion that your opponent always will try to get rid off as soon as possible, because it makes your hero power huge, and the damage output will be huge if this minion stays on the board. Just added 1 in the deck, and it's more than enough, but it's a good card however.
Swipe: Everyone knows this card. It's the board clear for this deck. 4 damage on a single minion and 1 to all the other minions. must have in this deck, since druid has few aoe spells. Starfall is another option, and it goes well with Fandral, but thats not a combo you will get often. You may have the chance to get Starfall from Raven Idol as well. Anyways, you will need x2 Swipe.
Wildwalker: This minion is debatable. Many think it's not good, but I like it. It makes your beasts bigger, and it's a 4/4 for 4 mana. If you want to replace this card it's ok, but I still would consider to keep x1. It's 9 (11) beasts in this deck, so the chance of getting the extra health onto 1 of your beast is big.
Druid of the Claw: One of the best taunt minions, or maybe before the new expansion at least. Everyone is familiar with this card, and it's a very strong card. Goes well with Fandral to make an awesome 4/6 Druid of the Claw taunt! It's a beast as well, and it's a must have in this deck. Very strong card!
Ancient of War: Onto our only epic in this deck. This is a strong, strong minion! You almost always want to choose the 5/10 option with this minion, as it's very sticky to kill with so much health. If you combo this card with Fandral you get a 10/10 taunt! Amazing minion, and if you don't have the dusts for this card, get it!
Cenarius: This card is strong, can be used to taunt up and defend yourself with x2 2/2 treants, or he can be used to buff your minions +2/+2. It says itself what to do if you have an okey board, it's to choose the buff. Fandral makes Cenarius summon the treants before he buffs, so thats awesome. Someone asked what to replace Cenarius with, since they do not have the dust for him. My tips is: If you have the dusts, make him. If don't, add another Ancient of War.
Sylvanas Windrunner: A sticky minion, that makes your opponent wish they had the silence or entomb(priest) in hand. If they don't have the cards to remove it, it's insanely good. Can be a huge tempo swing in your favor if you can be able to steal a good minion from your opponent. She's a 5/5 body for 6 mana, but her effect is so good. Sylvanas can be replace with The Black Knight if you feel you face many huge taunt minions.
Guide to how to play this deck at 40 upvotes: Coming today! 30.04
Heres some gameplay from Khristophesaurus Dinosaurus!
Go check him out on Youtube for more gameplay! :)
...
And heres some gameplay from Kiwiinbacon at legend ranks!
Here are some gameplay in lower ranks from Furo! :)
Heres another video from MattSparks3.0
edit.
is it me or on EU servers this deck is total garbage? everyone is praising it but man haven't had a win in a looong time
This deck is obviously potentially powerful, but surprisingly it doesn't play like its predecessor the Ramp Druid, and instead plays like a midrange paladin. Taking out the Savage Combatant and Mark Of Y'Sharrj and adding another Ancient of War and 2 Nourishes Give It More Control, and it allows the deck to be much more of a confident contender in the late game. The Nourishes are vital because you burn cards pretty quickly with Fandral Combos, and Nourish gives a lot more draw, and are more consistent compared to Yshar'jj, which relies on having a beast already in play.
For someone who wants to adjust this deck to be more aggressive, taking out a darnassus and a tomb spider and adding 2 Innervates makes this deck alot more viable when it comes to the fandral combo, considering he almost always gets removed after 1 turn. This allows you to maximize the one turn value with Fandral, as well as giving you the option to get Fandral out as soon as possible, because his main value appears in the early game.
Good Luck Ranking Up!
So this is the edits for:
Control:
-1 Savage Combatant
-2 Mark of Yshar'jj
+1 Ancient of War
+2 Nourish
Aggro
-1 Darnassus Aspirant
-1 Tomb Spider
+2 Innervate
Man I feel like every time I play this Fandral is in the bottom of my deck and I get worked because of it. So frustrating.
I quite agree. It can be very smooth or very frustrating because after playing your best cards, you cannot do anything...
i am having my difficulties with this deck. Its awesome and fun, but i dont win that much. I changed a wildwalker with nourish.
I really like the deck synergy with the new legendary Fandral Staghelm along with the beast synergy. However, I've been having a rough time playing this deck. I played this deck a little bit last night and lost 3 games in a row due to C'Thun or N'Zoth, the Corruptor. Not sure if I was unlucky or if I'm playing the deck wrong. Will give it another shot today.
There is a way to play thie deck without the Cenarius? I've every single card besides him.
There are a few games where I started to run out of cards but with the slower meta right now you can afford to hold on to Fandral until you can combo him with at least one Raven Idol and look for card draw in the discover.
Why no Emperor Thaurissian? Seems like he would help you combo with Fandral.
this deck needs card draw. My staghelm deck runs both azure drakes and a nourish... I guess mine isnt really beast themed though, still the mark of Y'shaarj is a really horrible card imo.
nice deck thanks, I'm doing better with this deck than C'Thun deck
A lot of people are complaining about the deck, I've personally managed to pilot it fine through the ladder. People expect C'thun druid, so they don't play around the fact that you're going to have an aggressive start with a good finish. This is a perfect agro-midrange deck, good sticky creatures, a little bit of synergy, card cyclying and a lot of options.
Some advice - don't play Fandral as a 4 mana 3/5, wait until you have at least 1 thing to combo with him. Everything in the deck gets value if they are used with him (although living roots isn't exactly gamebreaking).
But remember, you're midrange, you aren't the one setting the pace for the game, your opponent is. If they're going to be controlling the game, then use your resources wisely, make good trades, and try to sneak in damage. If they're agro, then you need to get everything of theirs the hell of the board (at whatever cost really) and just try to tempo them out to the point where they're out of resources and you can start to dominate the board. Against other midrange decks, dude your'e druid - and best yet you're a druid with a few above curve minions and a lot of options. C'Thun decks rely on big papa to be drawn to win, you just need to establish a good board state and overwhelm them.
Out of curiosity, are you using the exact decklist referenced or have you had success with any revisions?
No revisions quite yet, however I've been thinking of throwing in a black knight over Sylvie – she's good, but a pretty bad draw against shaman/zoolock – at least the black knight can kill something relevant in just about every deck out there right now.
Horrible deck, you get a little bit behind, and that's game.
I have played 17 games with this deck so far (12-5) and have climbed from Rank 16 to 13. The deck I struggled with the most is Zoolock, though mulligan for a Swipe at the start of the game and you should be good. I am still going to attempt to climb the ranks with this deck. Adding one Starfall might aid in clearing a Zoo/Aggro board with Staghelm on the board or Mark of Nature to make a to make a big taunt, even if it is on a token. If you find yourself running out of steam (cards), Nourish could with draw and ramp for more possible combos.
My best game involved getting Wisps of the Old Gods off a Raven Idol the turn before and still had Staghelm on the board.
Great deck was able to grind out zoo. Don't have Cenarius but just threw in a an innervate instead helps combo Staghelm And get early board advantage.