+10
Favorite this Deck

Hunting for Yogg

  • Last updated Apr 28, 2016 (Old Gods)
  • Edit
  • |

Wild

  • 3 Minions
  • 25 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Yogg Hunter
  • Crafting Cost: 3680
  • Dust Needed: Loading Collection
  • Created: 4/28/2016 (Old Gods)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    10

BBCode:
Export to

Hello people I'm SpaceGhost with another awesome guide (this is actually my first). I decided to write up a guide cause this one is just much fun to play. As soon as I saw Yogg, I thought "This is potentially the funnest card Hearthstone has to offer!"

What is the goal of this deck?

So you play cheap spells which are usually removal while adding to your spell count for Yogg-Saron, Hope's End. You have a few draw cards and an awesome tutor in the form of King's Elekk.

Why play hunter instead of mage like everyone else?

Mage was actually my first pick because of Cabalist's Tome and Flamewalker. It's nice yeah, but I have finished so many games without ever drawing Yogg or playing many spells to even justify playing him. Besides hunters have Elekks

So why are the Elekks so OP?

Well if you haven't noticed we only have 3 minions in the deck. You play one Elk and you have a 50/50 chance of revealing Yogg, winning the joust, and thus drawing your win condition.

Strategy:

Most of the time we're using our spells as removal, Lock and Load is usually a luxury but you can pull it off. Use your spells wisely and make it to turn 10. Play Yogg, and let the madness begin!

 Card Changes:

Changed Deadly Shot for Call of the Wild 
I believe the deck has enough removal, and I wanted to add some damage for the late game.