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Power Creepé

  • Last updated May 23, 2016 (Old Gods)
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Wild

  • 20 Minions
  • 7 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Paladin
  • Crafting Cost: 3740
  • Dust Needed: Loading Collection
  • Created: 5/22/2016 (Old Gods)
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  • Battle Tag:

    Deaflopist#1230

  • Region:

    US

  • Total Deck Rating

    21

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This deck symbolizes the intense power creep of the legendary Magma Rager Steward of Darkshire Combo.

Obvious power creep over the now useless Ice Rager, our monster finally gets to shine again like it did at rank 25.

I have a 100% win rate with this deck, going 1-0 at casual mode.  That's better than most N'Zoth, the Corruptor-C'Thun-Yogg-Saron, Hope's End-Divine Shield-The Beast-Reno Hunters.  Which is insane.

Make sure you always use Lady Liadrin, because, you know, "MY HAMMER BURNS WITH HOLY FIRE," clearly referencing Magma Rager.

Strange Card Explanations:

Noble Sacrifice: A noble sacrifice indeed.  Can allow your Magma Rager to survive an extra hit.  Extra insane value if you have Steward of Darkshire out.  

Doomsayer: A very strong card in the current meta. Leaves aggro decks confused and helpless on turn 2, leaving an empty board for the turn 3 Magma Rager.

A Light in the Darkness: This card gives insane value as it provides a potential 6/2 Magma Rager, and gives us the opportunity to basically put an extra Magma Rager or Steward of Darkshire in our deck.  Value.

Magma Rager: Why do you need an explanation for this? It's like a rock but ON FIRE. With only 6 hits it can kill an enemy shaman.  Jaraxxus will be astonishing!* when he dares to face the REAL lord of the burning legion.  Getting Divine Shield is insane.  Save for turn 6 so you can play Magma Rager Steward of Darkshire combo, or just play 2 Magma Rager for a 10/2 worth of stats that will make your opponent concede instantly.

Steward of Darkshire: A pretty useless card unless the deck has Magma Rager in it, which obviously makes every other card in the deck better just by existing.  An underling to the mighty Magma Rager, this card can help stall out the game until you can draw both Magma Rager.

Stand Against Darkness: Now I know what you're saying.  "This summons five weaker Magma Rager!  Bler blah shaman is OP this deck is bad bloo blah!"  But you gotta understand.  They trade into 5 of the opponent's Magma Rager and an overwhelming 10 if you have Steward of Darkshire.  With 2 of those that's 20 Magma Rager.  If that isn't value I don't know what is.

Emperor Thaurissan: Allows you to play Majordomo Executus earlier. (See Below)  Also makes Magma Rager free after only 3 turns, essentially allowing infinite value, similar to Wisp. (See Wisp for more details on infinite value)

Sylvanas Windrunner: A competitive god since it has the potential to steal the opponent's Magma Rager and turn the game in your favor. A good alternative is Murloc Tinyfin because of the Divine Shield synergy.

Majordomo Executus:  When you run out of Firelords in your deck, become one.  A finisher, and will settle a stalemate if both you and your opponent have used up all of your Magma Rager.

Highlight Reel:

Feast your eyes on the strongest combo known to man.

Feast your eyes on the strongest combo known to man.

Watch your opponents struggle as their golden legendaries fail to come even close to the power of the true golden warrior, Magma Rager.

After resisting and attempting to Mind Control the secret weapon, the opponent fell to the holy fire.

*Jarraxus can no longer be... sorry