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Face Rogue

  • Last updated Oct 25, 2018 (Boomsday)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Oil Rogue
  • Crafting Cost: 8960
  • Dust Needed: Loading Collection
  • Created: 5/25/2016 (Old Gods)
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  • Total Deck Rating

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Updated for Boomsday:

 

Boomsday unlocks crucial card draw for this deck in Myra's Unstable Element.  Combined with Elven Minstrel, it allows this deck to reload it's hand for mid game burst to close the game. 

Card choices are basically self explanatory but the general idea is to flood and go face.   Be mindful of trading minions only if necessary to keep other minions alive.   Use your hero power and spells to control the board instead of minions whenever possible.  

This deck basically plays aggressive like Odd Rogue, but you have a few extra reach tools and a lower curve.   Sap is crucial to remove road blocks and Oil sets up a big burst turn.   Elven Minstrel let's you reload your hand.

Card Choices:

MSOG Additions:  Added the Pirate package for this.  They are self-explanatory.

 

Shadowstep:  Probably the most important card in the deck and the primary reason to play it over something like aggro shaman.    Allows for large combo turns, recurring combo triggers.  You can also use this with Leeroy to finish the game late.

Sap:  Don't hesitate to use this on mid-game drops like large taunts.

Tinker's Sharspword Oil:  This is your big burst play, it allows up to 9 damage from hand when combined with Southsea deckhand.   I generally save Prep to use with this for a big damage turn.

Mulligan:

Against aggro basically keep all one and two drops (except pathces) and Si-7 on Coin.  Against control same thing applies but you can keep Elven Minstrel.  

Strategy:

Use your weapon and spells to kill enemy minions and only trade if favorable.  Use Sap on anything over 3 mana, even if they get battlecries.  If it's a neutral trade usually just go face unless you need to kill something disruptive to your board.   Be mindful of board sweepers and don't over-extend.   I generally don't want more than 3 minions in play unless I'm playing something like aggro druid or shaman.  Mid-game play charge minions strategically for max face damage before finishing with Leeroy.

Reload with Minstrels early game against control (turn 3 or 4) and later game against other aggro decks (turn 5 or 6) if you can follow it up with additional plays.

 Why aren't you running?

Xaril:  Too slow for this deck.  You want bodies not more spells.  

Sprint:  No longer necessary with Myra's unstable element.

Vilespine Slayer:  Too slow and not needed because of Sap.

Replacements:   Leeroy Jenkins >> Wolfrider

Myra's Unstable Element >> Sprint