Anti meta Murloc Paladin (75% WR)
- Last updated Jun 2, 2016 (Old Gods)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 6680
- Dust Needed: Loading Collection
- Created: 6/2/2016 (Old Gods)
- NIRVANAO
- Registered User
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- 6
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- 25
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Battle Tag:
alekkir#2801
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Region:
EU
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Total Deck Rating
309
Hey guys, I'm Akinahina (aka Alexandron123), the Hearthstone player from Russia. Today I want to tell you about one interesting deck. It's the "MRGLGLGLGL". The creator of this deck is Shtan Udachi.
Cards choices/replaces:
Forbidden Healing - the best heal in the game (after Reno Jackson, of course). If you haven't this card, you can play aggro paladin or replace this card for Guardian of Kings.
Acidic Swamp Ooze - the durability of a weapon sometimes is to big to use Harrison Jones (Hi Shamans). The Ooze can help you in this situation,
Bloodmage Thalnos - +1 spd is good. You can kill the shamans' board (flame jugglers, wolves, etc.) wih 1 consecration. In other situations this is a good draw. You can replace it for Loot Hoarder or Stampeding Kodo
Doomsayer - the tempobreaker. Irreplaceable.
Harrison Jones - you can draw 1-6 cards in different situations. Actually, good. You can replace it for Stampeding Kodo.
Emperor Thaurissan - the 5-5 taunt for 6 (Kappa). Actually, you often have a lot of cards in your hand. Is the Thaurissan bad in this situations? Irreplaceable.
Matchups:
Mage - 60/40. Tempomages can beat us. Freeze actually a good matchup, if you can draw faster.
Hunter - 50/50. Isn't a good mutchup. The new Dr.8 is balanced (Kappa). If you can't find the Aldors/Equality, you immediately lose.
Shaman - 70/30. Good matchup for us. We have the Aldors, heal, AoE, best 4-cost standart weapon, etc...
Warriors - 30/70. The worst matchup. We can't beat 20+ armor, so...
Priest - 70/30. Good matchup. We have Anyfin into Anyfin, priest can't survive this.
Rogue - 80/20. The miracle rogue is a too good matchup. N'zoth rogues I didn't see.
Paladin - 60/40. N'zoth paladin with a good tempo can beat us. Aggro paladins I didn't see too.
Warlock - 80/20. Zoo, Reno... Easiest matchup (if you will have weapons/aldors/concecrate against zoo).
Druid - 60/40. C'thun druids or aggro druids with a good tempo can kill us. If they haven't tempo, we can win easy.
Game strategy:
The following deck is based around the powerful shell of a Control Paladin deck, but includes a selection of specific Murlocs in order to activate a potential one turn kill using Anyfin Can Happen on turn 10 or later.
Your early-game is much more passive with this deck than with most current Paladin builds. With none of the usual collection of strong early-game cards, you will be reduced to Hero Powering quite often in the early turns, but you should also not be afraid to simply drop a Doomsayer on the board in the early turns to delay the game for a turn. Remember at all times that the goal of the deck is simply to stall the game for as long as possible.
Since you have OTK potential in your deck, damage to the opponent is almost entirely irrelevant. You should focus entirely on board control and maximising the amount of minions you can retain on the board. By building a big board presence you can increase the potency of cards like Solemn Vigil. These cards are vital, as cycling through your deck is very important to ensure that you draw into sufficient Murlocs, as well as the all important Anyfin Can Happen to revive them.
Past the opening turns, you can continue to control the board with high quality cards like Truesilver Champion and Aldor Peacekeeper, but at some point, you will find your curve interrupted by the need to play Murlocs onto the board. Trying to get the most out of your Murlocs, which are generally pretty poor cards, is important in maintaining a balance with the deck. Bluegill Warrior can be used as a 2 damage removal spell to trade with a minion like a Knife Juggler, or to help you to trade up with a larger minion. Murloc Warleader should ideally be used to buff other Murlocs and increase their value, but can also do a job simply as a 3 Mana 3/3. Remember, the goal with these Murlocs is simply to play them out onto the board, get whatever value you can from them, and have them die.
When it comes time to activate the final combo, you will need to have kept track of exactly how many of your Murlocs have died throughout the game and calculate how much damage you have. This can be tricky at first, but will come with practice. If you judge that you have enough time to cast both Anyfin Can Happens, then you will almost certainly have enough damage to win the game, since the Murlocs that die after the initial casting will be added to the pool to be revived by the second.
Mulligan:
You should mulligan Doomsayer in most matchups. Equality is also such a key card in this deck that it should be kept in your opening hand in most matchups as well. On top of this, Bluegill Warrior and Murloc Warleader can also be kept in a lot of situations. Truesilver Champion with The Coin is also a fine keep as long as you already have at least one high quality early-game minion.
Tips:
Anyfin Can Happen will summon every Murloc that died during the game which allows you to unleash huge burst combos of up to 30 damage.
Equality can be combined with Consecration or Wild Pyromancer to serve as a powerful board clear.
Solemn Vigil synergises well with the token focused style of the deck to allow you to draw numerous cards and get you closer to your combo pieces.
I don't need any upvotes. I just want to show that murloc paladin is alive.
I made quite some changes to this deck so making the "Play X ammount of murlocs" mission was easier... and I went from 0% win rate to 95% (20 games with both)
This deck is... SO BAD
I think you mean you're bad at using this deck. There are some odd choices in this list like Thaurisan and Thalnos, but Murloc Pala in general is pretty strong atm.
Emperor and Acidic Ooze/Harrison Jones are useless. Also I would consider putting in a Tirion.
Does anyone think Sword of Justice would be any good in this deck? It combos with Anyfin Can Happen and would work well against hunter and zoo for 1 health minions.
Replaced Talnos with Tirion, cuz hes so damn good
I'd substitute one of these out:
- Bloodmage Thalnos
- Emperor Thaurissan
- Harrison Jones
and put in 1x Faceless Manipulator, to morph into another Bluegill Warrior
This is just an Anyfin deck without Old Murk eye . . .
Because murk eye got rotated out, whats your point?
Finally a good and interesting murloc deck! Murloc Tinyfin is happy!
Made a smal gameplay video with two games, the second one is pretty long against a control warrior: Gameplay Footage
Youtube-Player:
I dont see the point of Thaurisan in this deck.... Like what do you need it for??
Maybe im way off, but wouldnt Vilefin Inquisitor be a thing here?
You want Anyfin Can Happen to bring back blue gill warriors (charge) and warleaders (buffs). Adding other murlocs to the deck would decrease the likely hood of getting these good ones. (Old Murk-Eye would be good too, but it's not in Standard apparently.) Bringing back a 1/3 with no effects and no charge wouldn't do you much good. This deck is something of a OTK deck, since your second cast of Anyfin can usually do 30 damage to kill an enemy from full health.
what can we replace thalnos with in this deck?
Personally I wouldn't put him there in the first place, add 1 more forbidden healing
Could someone explain to me how 30 damage is possible with Anyfin Can Happen,Bluegill Warrior and Murloc Warleader ?
2 anyfins ?
fist is 12 dmg, 2nd is 30
It's not - Old Murk-Eye is a linchpin card for the old Anyfin Control deck. Having the two anyfins in a row can win games, but the winrate is far less. If you like this deck, just play the old one in wild with some of the newer cards in it.
When you play the second Anyfin you can get 3 Bluegill with 10 attack each because of the 4 Warleaders.
Or you get 4 Bluegill with 8 attack each for 32 damage
The decklist looks really... awkward, but in practice it works really well. If the meta shifts away from the aggro lists we are seeing today, it might not work so well, but for now its pretty fun - and it gives results.