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Reno C'Thun Rogue (over 70% WR)

  • Last updated Aug 25, 2016 (Karazhan)
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Wild

  • 19 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Rogue
  • Crafting Cost: 4440
  • Dust Needed: Loading Collection
  • Created: 6/21/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    30

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Hi everyone!

Over time, I've been experimenting a lot with different decklists, especially for my favourite hero: Rogue. I created this Reno C'thun deck, which has been working very, very well so far. Not only due winning 30 games out of 40 (the potentials are even higher), this deck is also extremely fun to play with. The central pillar is just the enormous flexibility the deck contains, allowing to beat all kind of decktypes, from super aggro to super control and all between that spectrum.

The central pillars
- Blade of C'Thun: This card is the single man C'Thun buffcard. Two Blade of C'Thuns are enough to build a satisfied large C'thun and moreover, killing your opponents biggest minions. The surprise element is huge!  Enemies won't notice you're running a C'thun deck, which will give you many adventages. In particular against other C'thun and control decks. I guarantee that your winrate will be 90% against Druid, Warlock, Warrior and Priest C'thun decks.

- Reno Jackson: without this stong healer, you won't be able to survive the aggressive decktypes most times. When u can play Reno, you will mostly win the aggressive types. The next step is to win the late game. To accomplish that, I added two Blades. It looks contradictory, but it works, and it will lead to surprises. The combination is just game winning.

- Shadowcaster and Shadowstep: These cards allows you to 'replay' Reno, Blade, Brann, Twin Emperor or C'thun more then just one or two times. The combination is remarkably overpowered, How does a face hunter feel, when you can 'replay' your Reno, and in the best case having multiple 1 mana cost copie(s) in your hand? How does other players feel when they can't pull out big minions because you running some copies of Blade of C'thun? They just won't be able to play their own tactics. 

General mulligan:
Most important is to respond to your oppononents class. In the current meta I always keep early game cards against Shaman, Hunter, Warlock, Rogue, Paladin and Mage and I keep at least one slower card against Warrior, Priest and Druid. (For example sprint, or two 4-drop minions)

Against aggro, it is important to survive the early game and stop your enemy throwing the board full of zoo. Therefore pay attention to your starting hand

- Always keep Reno Jackson because the deck is build upon this strong healer. Mostly you'll win if you can put Reno out (try to combine it with shadowstep). Also keep one Blade of C'Thun, because this will activate Reno Jackson and you really need it on turn 9. Ok, it is a waste in the early game holding this (and it sounds a bit strange), but you will notice that the card is immediatly valuable at turn 8 or 9. I just putted two copies in the deck, to make sure winning almost every late game. Always keep the Preparation + Sprint Combo.

- try to keep spells like Fan of Knives, Backstab, Eviscerate, Journey Below and Betrayal. Use Journey Below [/card]to discover a card that follows the mana curve. If you controlling the coin, always utilize the combo effects by keeping [card]SI:7 Agent, Perditions Blade and Shado-Pan Rider. You will notice, although you are playing super control, you will mostly beat Aggro Shaman, Face Hunter and Zoo Warlock decks as well. Always keep early game cards, like Undercity Huckster, Shadowstrike, Shifter Zerus and Doomsayer. And, of course, not only against weapon builded classes, keep Acidic Swamp Ooze.

I added Vanish, to clear huge boards. Sometimes its extra usefull to bring your own minions back to your hand as well. Although it just delays, it turns out great to delay your enemy for 1 round, cause you want to enter the late game. Combined with Preparation, you can even take board control.
I added Sir Finley Mrrgglton to replace my starting hero power for the the mage power (or Rogue combined with Druid), clearing the board more easily. Most important is to respond to your oppononents class!

Control. By contrast, the deck will (almost) anytime win the late game, even against Warriors with like 30 health and 60 armor. Therefore, it is important to use your blade of C'Thuns wisely, bring them back to your hand, wait for C'Thun untill the last moment, and try to make some combinations out of Emperor, Brann and Shadowcaster. Moreover, you can just wait with Shifter Zerus until they bring something you want. Also Journey Below gives you some flexibility, cause u can run it both, in early and late game. For example, control decks like Warriors, are not able to handle Anub'arak. When u notice your opponents runs a control deck, use  Sir Finley Mrrgglton for the Warrior hero power. These extra armor proved to be useful very well.

I tell you, it is a hard deck to play, cause in late game, multiple choices and combinations are possible. Play Reno or wait one more turn? Play Blade or wait until a bigger minion? You really need to think wisely every turn to increase your winrate to high levels.