Casino Warrior
- Last updated Jul 11, 2016 (Old Gods)
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Wild
- 6 Minions
- 21 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 7540
- Dust Needed: Loading Collection
- Created: 6/22/2016 (Old Gods)
- Broxlgar
- Registered User
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- 5
- 22
- 37
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Battle Tag:
Broxlgar
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Region:
EU
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Total Deck Rating
215
2 ways to win : fatigue or yogg. in most of the cases you don't even need yogg .
This deck is very very fun, you just always have answers and you win by fatigue but if there will be 1 moment when you don't have proper answer there comes yogg to save the day
This deck is hard to play, will write guide if it gets 25 upvotes
(possible replacement: -1x Mortal Strike +1x Heroic Strike )
Guide :
tips and explanations about cards:
Shield Block - Never use Shield Block when you have 3 or 4 mana and armor up available( if you aren't in lethal range ofc) because you can play Shield Block always but you can use that turn's armor up only that turn so just save Shield Block for the moment when it will fit in curve.
Upgrade! - Upgrade! is very flexible card you can use it on minions with 1 health or if u miss 1 damage to remove something or to make minion execute target( ofc if you can afford facetanking damage) also can be used on Fiery War Axe if u need 1 more damage or charge on it. Using it on Gorehowl is for face damage only and it's spell for Yogg-Saron, Hope's End
Bloodmage Thalnos - this card has synergy with 14 cards in deck. you can also play this card for card draw or just tempo.
Brawl - against aggro/midrange don't use this card too early, keep it as long as you can afford and get as much value as possible but don't overextend stay out of lethal range. against control you usually don't need 2 brawls and sometimes you can use brawl on 2 minions as single target removal but thats usually when they don't have many minions left in deck.
Yogg-Saron, Hope's End - don't be too greedy about this card, use it when they are in lead and you don't have proper answer or just don't want to waste many resources. for example: opponent played Ragnaros the Firelord on empty board and you can kill it with Shield Slam + Execute but you don't want to waste that much, just play yogg and he will do his job :D (it's like extra removal) .Generally only bad spells for you are : Astral Communion , Renounce Darkness and Shadowform .
General Strategy:
You generally want to go to fatigue and win by Golden Monkey + Tank Up when they have small amount or not at all threats left. if you see that they have more threats left than you can remove and you don't have Yogg-Saron, Hope's End, so you have no win condition left, just play Golden Monkey ASAP.
Against Control
You need as many armor up as possible, as i said earlier don't play Shield Block over armor up when on 3 / 4 mana if you don't need draws or armor desperately.
In this matchup Justicar Trueheart is one of the key cards.
always count what threats they have left or may have and save removals accordingly, for example always save 1 execute for C'Thun if you are versus C'Thun deck.
if you get 2 brawls in hand you can use brawl even on 2 minions if you don't want to waste other resources for removing both minions. and if you know that they haven't left many minions and can't fill board for good brawl, don't just wait for good moment .
Against Aggro/Midrange
Brawl is the card you need. try to remove early threats but when you will realise that you can't keep up with their tempo that means that it's time for [card]Brawl[/card don't just waste it right away, try to get as much value as possible, hold on it as much as you can afford and when you will see that you aren't getting more value or it is more than enough, then play it but beware of overextending, stay out of lethal range.
Bloodmage Thalnos gets big value here with spells like Cleave , Slam , Revenge and Bash .
Yogg-Saron, Hope's End - is pretty useful card also helps you swing games where you didn't get Brawl or it wasn't enough.
when you stabilize Justicar Trueheart helps you close the game out.
let's not forget about Revenge it made me do huge swings when they didn't expect.
Mulligans:
Druid
Keep Execute , Fiery War Axe , Bloodhoof Brave , Blood To Ichor .
if you already have Fiery War Axe keep Slam too .
if you are with coin and you don't have Bloodhoof Brave you can keep Elise Starseeker .
Hunter
Keep Fiery War Axe , Cleave , Blood To Ichor ,Bloodhoof Brave , Bash , Slam
if good hand keep Elise Starseeker
Mage
Keep Fiery War Axe , Bash , Slam , Cleave
if you have bad hand you can keep Blood To Ichor.
if you have good hand keep Justicar Trueheart
Paladin
Keep Fiery War Axe , Bloodhoof Brave , Justicar Trueheart (this mulligans mainly go for N'Zoth Pala)
save 1 Brawl for N'Zoth, the Corruptor
Priest
Keep Fiery War Axe , Justicar Trueheart , Slam , Bash , Blood To Ichor .
If N'Zoth Priest save 1 Brawl for N'Zoth, the Corruptor
Rogue
Keep Fiery War Axe , Slam , Bash , Blood To Ichor , Bloodhoof Brave .
if good hand but no Bloodhoof Brave in it keep Elise Starseeker
If good hand you can keep Justicar Trueheart
If N'Zoth Rogue save 1 Brawl for N'Zoth, the Corruptor
Shaman
Keep Fiery War Axe , Brawl , Execute , Bash , Slam , Cleave , Blood To Ichor
If good hand keep Bloodhoof Brave
Warlock
Keep Fiery War Axe , Brawl , card]Bash[/card] , Slam , Cleave , Blood To Ichor , Ravaging Ghoul .
always keep track of whirlwind effects used and how can you deal with Forbidden Ritual
Warrior
Keep Fiery War Axe , Bloodhoof Brave , Justicar Trueheart (mainly for controls) , Bash .
If good hand keep Slam
If no Bloodhoof Brave keep Elise Starseeker .
Fur0 made awesome video highlighting this deck.
About replacements ask in comments and i will answer you
i'm sorry if grammar or spelling is wrong i am not native english speaker.
I hope you will enjoy the deck :)
Not weak in "garbage tier level" but weak in comparison to some minions that might provide higher value.
With the gorehowl I agree that it would have been possible to just charge to the face, didn`t see an urgent demand in this situation to attack but surely the 2nd durability wouldn`t do much when we attakc minions.
PS: oh, and thanks for the description update!
Been playing this deck since last night and picked it up today. Haven't lost yet. Every deck will have a win/loss rate and this one seem fairly promising. It is true you either Fatigue or Yogg is 50/50 on win conditions. I find Fatigue is coming out more on top but I still use Yogg when the opportunity arises. Only other way you lose with this would be bad mulligans!
Funnily I've got all the legendaries and epics but never unpacked Upgrade!. What replacement would you suggest?
100 dust isnt that much
Just DE an epic?
Like faceless manipulator or whatever.
Faceless manipulator is extremely useful in Combo Rebolock and many other Combo decks. Can even be teched in Miracle Rogues. Don't dust it. A better DE target would be Tentacles for Arms.
nice video :) there were some missplays and misslethal also :D but still won so who cares :D ty and gl
i think you're forgetting that this is a fatigue deck. justicar imo is the key surviving in fatigue. gadgetzan does the opposite. the key to playing this deck is to value your resources taking care of threats as efficiently as possible. if you use them efficiently enough you should always have enough resources to deal with whatever your opponent plays barring terrible draws. justicar makes it possible for this deck to not just win against aggro but also control decks. please correct me if i'm wrong OP
17-8 rank 4 atm cheers to op for the deck. funnest deck to play for me : D
Justicar is used a lot in control Warrior, if you like playing Warrior then you really should craft one.
If you lose with this deck then your doing it wrong.
thats fault of wrong mulligans and playstyle, as i said deck is very hard to play
What do you do against N'zoth priest
keep brawl for N'Zoth
Swap for bloodmage thalnos ? :)
Kobold geomancer, for spell damage or loot hoarder for draw card.
Any replacements for revenge?
try out 2x Whirlwind or 1x Whirlwind + 1x Ravaging Ghoul
After playing 5 games with this deck I would have to say that it severely lacks kill potential. At the very best use of these cards without minion damage you deal less than 50 damage. Here is the best case scenario when going full face 2x Fiery War Axe (12), 2x Bash (18), 2x Mortal Strike (26-30) depends on hp when you use it, Gorehowl (33-37). There are 2 depending factors in this deck how well you use your upgrade (attacking face on a fiery war axe it adds 6 damage on gorehowl it adds 9 damage) the second factor being how well Yogg works for you. Since Yogg cannot be predicted this deck has 39-46 total damage. Of course you have a handful of minions but they will never stick on the board to attack next turn. I suppose I have to calculate extra damage from Bloodmage Thalnos which adds 1-4 damage in total at the very best play of this deck you have 50 face damage. It is possible to win with this deck but I don't recommend it.
Nice bait, I chuckled.
miracle warrior, now i have seen it all .....