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Anti Mage

  • Last updated Jun 22, 2016 (Old Gods)
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Wild

  • 1 Minion
  • 6 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Pick a Hand, Any Hand
  • Crafting Cost: 260
  • Dust Needed: Loading Collection
  • Created: 6/22/2016 (Old Gods)
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  • Battle Tag:

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  • Region:

    US

  • Total Deck Rating

    5

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Hi!  Have had some success with this deck (Portals RNG apart) so I wanted to share.

The problem: typical Mage in current TB: 2 Mana Wyrm, 2 Sorcerer's Apprentice, 2 Flame Walkers and one other (Loatheb usually but I've seen Frost Bolt, Mirror Image, Yogg, etc). 

The key are the first 6 cards; knock those out and at least it's RNG vs. RNG. 

Silence/SWP while building trade fodder.  Soulpriest/Circle combo is mainly for when the Flame Walkers appear.

Second Circle, of course, can be used to heal your own minions or for a large clear.  If you want to live on the edge, substitute 1 Circle for Yogg.  After all, Yogg is always fun win or lose.

Mulligan: Soulpriest always.  Silence and Mind Vision are great too (snag a Wyrm, Apprentice, or Flame Walker: magi hate that...).

Good luck!