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[LEGEND] The Patron Build Control Warriors don'...

  • Last updated Jul 18, 2016 (Old Gods)
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Wild

  • 15 Minions
  • 14 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Patron Warrior
  • Crafting Cost: 1620
  • Dust Needed: Loading Collection
  • Created: 6/25/2016 (Old Gods)
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  • Total Deck Rating

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INTRODUCTION

Hey what's up Hearthpwn, got back to playing Hearthstone right after the WotG release and boy did I have a lot of fun now that the meta is different...

...or so I thought. People are still playing mostly Aggro - Midrange decks because they are pretty basic and efficient. C'Thun warrior and Reno lock are still the only reliable control decks and the meta has pretty much stabilised. AND THIS IS WHERE I COME IN TO SHAKE IT UP BABY LETS GOOO!

So I'll give you a quick run down of the deck first and what's it good against - https://tempostorm.com/hearthstone/meta-snapshot/standard/2016-06-19

See this meta snapshot? That's what you are good against. You beat every deck there (Except for Reno Lock, but that depends on whether they get all 3-4 of their AoEs before you are able to make your 4 waves of Patrons).

DECK PROFILE

Now that the punchy match-up run down is out of the way, let's give you a description of this deck and an explanation for the title. This is the version that embodies Patron Warrior ideals to the core, everybody gets in there as fast as possible, as much as possible, without needing to fear what used to be the bane of all that is Patron - area of effect removal. That is made possible through the use of Blood Warriors, a card so undervalued by most pros and yet so powerful at turning the tides on the previous counter match-ups. To put it into perspective, this card to Patron Warriors is what Elise is to Control Warriors - it makes previously useless cards like the numerous Whirlwinds effect you run usable again, except instead of legendaries, you get numerous patrons in their place, which is far better once AoE is gone.

THE WOMBO COMBOS

The basic and most valuable combo that you'll be using in games that last till late game is Wild PyromancerGrim PatronInner Rage and Blood Warriors to not only get 2 Patrons back, but to also add another Wild Pyromancer to make your other spells into additional whirlwinds AS WELL AS the under-appreciated 2 damage AoE to your opponents board and 5 Patrons on yours, which is usually considered to be the "golden number" due to weird stuff like your opponent's Whirlwinds, Demon Wrath or Consecration.

There are numerous Pyro combos in this deck, ranging from Blood To Ichor and Battle Rage for drawing 3 cards and dealing 2 damage +1 to the board to Commanding Shout into a full-on board clear after you have used Emperor Thaurissan

Finally, this is how you POP OFF with Patrons and establish dominance on the board at 7 mana crystals, which is crucial in a lot of minion based Tempo / Midrange match-ups like Hunter, Warrior, Druid and Shaman.

5-6 Patrons

Patron + Inner Rage + Tentacle / Whirlwind + Whirlwind

Patron + Pyro + Inner Rage + Inner Rage (targets may wary depending on the situation)

Patron + Inner Rage + Inner Rage / Blood to Ichor + Whirlwind

Patron + Tentacle + Tentacle + Inner Rage + Inner Rage (First Rage the Patron, then the Tentacle)

Pumping out4 patrons will usually require one less card and one less mana, but its only recommended if you clear the board in the process.

THE COMPARISON

At this moment you might be wondering, how does this deck compare to the "popular" version? Well first of all it's not a garbage rip-off Tempo Warrior with a few Patrons thrown in there. Secondly, adding combo cards (not to be confused with BURST) to midrange / tempo decks and good standalone cards to combo decks has proven to be ineffective. This dates back as far as to when the pre-nerf Warsong Patron Warrior was the top tier deck. At first it ran Dr. Boom, Shredders, Belchers, Grommash Hellscream, etc. but after a few months, the best of players realised that Patron, as it was, only won in 2 ways, by either Frothing Berserker burst or through spamming Patrons. Standalone cards were basically bodies that didn't do enough to win by themselves and didn't support the aforementioned win conditions. The build you see to your right uses that mentality, except now, there is only one win condition, but one that is so reinforced that almost never fails.

Is Patron your only win condition?

HELL YEAH. Which means that if both copies of Patron are in your last 5 cards, you are probably gonna lose. The good thing is that you can easily draw into it by that time with the amount of cards designed to do that. In some match-ups, it's all about getting it out early, in others, it's about drawing into the key combo. Let's get down to what you mulligan against certain Tier 1 decks.

Aggro Warlock (Zoo)

When you see Warlock, you assume it is Zoo. Once that is established to hold true, you need to smile at your screen because that match-up is total FREELO. You should always keep the War Axe, but don't hard mulligan for it - it's a one-off for a reason. Keep good early game stuff like Armorsmith, Blood to Ichor, Pyromancer, Slam, Ghoul and if you have that already, you can keep Patron and Acolyte. 

Once in-game, try to play efficiently if you have Pyromancer, but otherwise don't be greedy with good clears. Pyro with the coin is your best weapon in this match-up and one that will most likely clear your opponent's whole board, which is why you rarely need War Axe unlike other Warriors.

Final advice, beware of burst damage. If your opponent was tapping in the early game without playing good cards, it probably means that they have burst in their hand, so you gotta play around it, even if it means losing efficiency.

 Tempo or Control Warrior

Simple match-up as they usually do not have enough fire power to heavily pressure you. For moments they do, you keep Execute in your starting hand to counter that. They'll most likely damage their own minions, making it an effective one-card removal. If you know its Tempo Warrior, keep the War Axe, but otherwise just mulligan it away along with other cards for Patron and card draw, like Battle Rage, Acolyte and Gnomish Inventor. Thaurissan is usually also a keep if you have the coin as long as you get the aforementioned cards that draw.

All the AoE that the current C'Thun warrior has is just 2 Brawls. Against the normal Patron, it'd be game-winning. Luckily you have Blood Warriors. Use the key combo to make 2 more waves of Patrons and even if they clear the first one, you will have the cards to make 2 more. Spam harder than you do in Forsen's chat and you will win.

 Aggro Shaman / Midrange Shaman

Both are pretty much the same in terms of openings, but the midrange variety has Lightning Storm, so be vary. As for the mulligan, it's a lot like the Zoo match-up, except here it isn't worth keeping Blood to Ichor unless you have Axe with it when going first. Pyromancer is again, your best weapon at clearing the board, use it wisely.

 Midrange Hunter

Much easier to deal with than Shaman in the early game, but does have more punch once it reaches 6 mana. Keep generic early game removal like Slam and Axe, if you have the coin, keep Pyromancer too. This match-up is decided by whether you get your Patrons out at 7 mana, a turn before your opponent is even able to use Call of the Wild (provided that they didn't save the coin for it) so keeping Patron is crucial.

 CONCLUSION

Patron is still ridiculously busted as long as you make a deck around it. It has always baffled me why some people would consider making a deck around C'Thun or Reno Jackson by running bad cards solely for that one-four card power spike and not considering the possibility of making a deck comprised of good cards to make two copies of one card even more ridiculous than it already was. That might be due to complexity and intuition, or just pure stubbornness. Now I will not say you can get off the ground with this deck as immediately as you would with others due to the amount of complicated card combos and just the unusual playstyle of this deck (I have over a thousand Patron games alone, yet I still make mistakes when I'm not focused) but rest assured, if you can master this deck, it will be your greatest weapon in the current meta.