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C´Thun Druid to Legend

  • Last updated Jul 8, 2016 (Old Gods)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: C'Thun Druid
  • Crafting Cost: 4800
  • Dust Needed: Loading Collection
  • Created: 6/25/2016 (Old Gods)
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  • Total Deck Rating

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Hey guys,

just hit Legend with this Deck. It´s basically the standard C´thun Druid with some personal preference like Mulch , Ragnaros the Firelord and Nourish to ensure the carddraw.

Legend Proof (End of Season June):

http://imgur.com/fy0BgN0

http://imgur.com/qZZamFE

Stats

Here are my overall stats since WoToG Start. Note that I really struggled at Start of the Season and after 50 Games barely were at 50% winrate. From Rank 5 to 1 it improved a lot and I got around 70% winrate.

Mage: 7 - 3
Shaman: 11 - 8
Warrior: 13 - 14
Hunter: 8 - 4
Warlock: 10 - 6
Rogue: 5 - 1
Priest: 4 - 3
Druid: 4 - 5
Pala: 4 - 3
Wins: 66 Loses: 47 (58% winratio)

NEW: if this Deck receives more than 15 Likes I´ll add a Gameplan- and Mulligan Section.

Gameplan

C´thun Druid is a Midrange deck, providing both tempo and lategame. In general the Gameplan is to ramp up early, put down several huge threats on the board and pressure your opponent until you finish him with C´Thun or Ragnaros the Firelord. To be more specific I devided the Gameplan into 3 different archetypes:

vs. aggro: (e.g. Zoo, Face-Shaman, Pirate-Warrior) Here you automatically adjust to a more control-based Playstyle. You almost always clear their board, especially early on, while you try to ramp up and try to get out your big guys as soon as possible! Ideally you can ramp up very quickly while you keep their board small. Once you have established 1-2 big Taunts on your board and they can´t answer immediatly, you´ve won.
Don´t be afraid to play a early C´Thun (Innervate on Turn 8 is legit), even if he just clears the board and doesn´t do any facedamage. Also don´t be afraid to play a Klaxxi Amber-Weaver without a buff. Boardcontrol is most important here. When you get savely past Turn 7 or 8, the victory should be yours!

vs. midrange: (e.g. Tempo Warrior, Midrange Hunter, Yogg-Mage, other C´Thun Decks) Our playstyle here is somewhere between the aggro and control one. Most of all we want to go for tempo and value. Boardcontrol isn´t all there is anymore and if we are the one pressuring, there are quite a few situation where we go face and let them do the trades. In contrast to the aggro playstyle we want to get maximan value out of Klaxxi Amber-Weaver and Twin Emperor Vek´lor. So getting C´Thun on 10/10 as soon as possible is pretty important here.
Ideally you can dictate the Game, while your C´Thun grows bigger and bigger, until your C´Thun-Play puts the Game heavily into your favour. Again, don´t be afraid to play C´Thun for Tempo if there´s no better way to keep the pressure up.

vs. control: (e.g. Control Warrior, Control Warrior, and ähh ... Control Warrior.) Patience is the key to Victory. You wanna dictate the Game from it´s beginning and force him to use his removals suboptimal. While you pressure him try to maximise the value of your plays: respect your Curve and only play buff-dependent cards if your C´Thun has 10/10 yet). DO NOT overextend into massive board clears like Brawl. However, also you can´t afford to run out of steam. So keeping the balance of pressure and patience is the golden Way to beat ´dem control decks.
Keep C´Thun until he is really big and can potentially oneshot your opponent. If you don´t get pressured at all, wait for Brann Bronzebeard + double Innervate + C´Thun. There´s nothing more beautiful than 50!! burst damage, melting 35 armor and providing lethal. <3

Mulligan

Basically there are 4-5 cards you nearly always wanna keep:

Always keep: Innervate, Wild Growth, Wrath, Living Roots, Beckoner of Evil

Situational Combos:

kept with Innervate or Coin: Brann Bronzebeard (if you have strong plays to follow), Twilight Elder

kept with Wild Growth without Coin: C`thuns Chosen, Mire Keeper.

vs. Warlock, Shaman I´d also highly recommand to keep Swipe.


Good luck and stay true to nature - or it probably will rise against you ;)

 

                                   
                                         

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7 3 11 8 13 14 8 4 10 6 5 1 4 3 4 5 4 3 66 47 113
70%   58%   48%   67%   63%   83%   57%   44%   57%   58%   58%