C´Thun Druid to Legend
- Last updated Jul 8, 2016 (Old Gods)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Druid
- Crafting Cost: 4800
- Dust Needed: Loading Collection
- Created: 6/25/2016 (Old Gods)
- PrinceOberyn77
- Registered User
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- 4
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- 28
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Battle Tag:
N/A
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Region:
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Total Deck Rating
577
Hey guys,
just hit Legend with this Deck. It´s basically the standard C´thun Druid with some personal preference like Mulch , Ragnaros the Firelord and Nourish to ensure the carddraw.
Legend Proof (End of Season June):
http://imgur.com/fy0BgN0
Stats
Here are my overall stats since WoToG Start. Note that I really struggled at Start of the Season and after 50 Games barely were at 50% winrate. From Rank 5 to 1 it improved a lot and I got around 70% winrate.
Mage: 7 - 3
Shaman: 11 - 8
Warrior: 13 - 14
Hunter: 8 - 4
Warlock: 10 - 6
Rogue: 5 - 1
Priest: 4 - 3
Druid: 4 - 5
Pala: 4 - 3
Wins: 66 Loses: 47 (58% winratio)NEW: if this Deck receives more than 15 Likes I´ll add a Gameplan- and Mulligan Section.
Gameplan
C´thun Druid is a Midrange deck, providing both tempo and lategame. In general the Gameplan is to ramp up early, put down several huge threats on the board and pressure your opponent until you finish him with C´Thun or Ragnaros the Firelord. To be more specific I devided the Gameplan into 3 different archetypes:
vs. aggro: (e.g. Zoo, Face-Shaman, Pirate-Warrior) Here you automatically adjust to a more control-based Playstyle. You almost always clear their board, especially early on, while you try to ramp up and try to get out your big guys as soon as possible! Ideally you can ramp up very quickly while you keep their board small. Once you have established 1-2 big Taunts on your board and they can´t answer immediatly, you´ve won.
Don´t be afraid to play a early C´Thun (Innervate on Turn 8 is legit), even if he just clears the board and doesn´t do any facedamage. Also don´t be afraid to play a Klaxxi Amber-Weaver without a buff. Boardcontrol is most important here. When you get savely past Turn 7 or 8, the victory should be yours!
vs. midrange: (e.g. Tempo Warrior, Midrange Hunter, Yogg-Mage, other C´Thun Decks) Our playstyle here is somewhere between the aggro and control one. Most of all we want to go for tempo and value. Boardcontrol isn´t all there is anymore and if we are the one pressuring, there are quite a few situation where we go face and let them do the trades. In contrast to the aggro playstyle we want to get maximan value out of Klaxxi Amber-Weaver and Twin Emperor Vek´lor. So getting C´Thun on 10/10 as soon as possible is pretty important here.
Ideally you can dictate the Game, while your C´Thun grows bigger and bigger, until your C´Thun-Play puts the Game heavily into your favour. Again, don´t be afraid to play C´Thun for Tempo if there´s no better way to keep the pressure up.
vs. control: (e.g. Control Warrior, Control Warrior, and ähh ... Control Warrior.) Patience is the key to Victory. You wanna dictate the Game from it´s beginning and force him to use his removals suboptimal. While you pressure him try to maximise the value of your plays: respect your Curve and only play buff-dependent cards if your C´Thun has 10/10 yet). DO NOT overextend into massive board clears like Brawl. However, also you can´t afford to run out of steam. So keeping the balance of pressure and patience is the golden Way to beat ´dem control decks.
Keep C´Thun until he is really big and can potentially oneshot your opponent. If you don´t get pressured at all, wait for Brann Bronzebeard + double Innervate + C´Thun. There´s nothing more beautiful than 50!! burst damage, melting 35 armor and providing lethal. <3
Mulligan
Basically there are 4-5 cards you nearly always wanna keep:
Always keep: Innervate, Wild Growth, Wrath, Living Roots, Beckoner of Evil
Situational Combos:
kept with Innervate or Coin: Brann Bronzebeard (if you have strong plays to follow), Twilight Elder
kept with Wild Growth without Coin: C`thuns Chosen, Mire Keeper.
vs. Warlock, Shaman I´d also highly recommand to keep Swipe.
Good luck and stay true to nature - or it probably will rise against you ;)
Ma |
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Wl |
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Pa |
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7 | 3 | 11 | 8 | 13 | 14 | 8 | 4 | 10 | 6 | 5 | 1 | 4 | 3 | 4 | 5 | 4 | 3 | 66 | 47 | 113 |
70% | 58% | 48% | 67% | 63% | 83% | 57% | 44% | 57% | 58% | 58% | ||||||||||
Can i replace rag with ysera?
I don´t think so - Ysera is very slow and Rag is there to push some Tempo!
Sure so what can i replace him with then?
You can go with Doomcaller or Value Cards like Cenarius / Sylvanas / Cairne - but I´d recommand Doomcaller.
sure tks
Is it possible to play this deck w/o Brann? And is mulch necessary for this deck?
It is possible - possible replacement could be Fandral.
i've been playing c'thun druid since day 1 of Old Gods, the best replacements for Ragnaros are: Sylvanas, Harrison Jones, Ancient Harbinger. I've tried them all, and to be fair, all 4 of these cards work very well, it just comes down to personal preference.
C'thun is free.. =.=
Millhouse Manastorm !
Thoughts on Big Game Hunter as Mulch replacement? I tried naturalise but it actually lost me some games so i dont really like it. Most of the time you wanna remove a big dude anyway except the occasional sylvanas/highmane
Well, BGH is surely better than Naturalise and should work in most of the situations where you use Mulch. Still I´d prefer Mulch, its less situational and you can play it for Tempo etc. But let me know if BGH works for you!
Thoughts on Fandral Staghelm? Would he fit this deck?
I´m currently testing a version with Fandral. But you need to change 3-4 other cards as well. If I find the Time, I´ll post another Deck including Fandral to the c´thun Druid.
any replacement for mulch ? Thank you.
See Commant #2 on first page.
Terrible deck and dont start about the dont know how to play this and other crap comments. Losing to warlocks cause the cthun activators are no where to be found
Just because it didn´t work for you (out of whatever reason), doesn´t make the deck bad. How come I´ve reached legend with this "terrible" deck and many others seem to find success in it as well?
Maybe cause you got ragnaros as a lethal condition and i dont. get the $#%$ out now
Calls deck bad but doesn't actually play the same deck... logic 101