[S27 Legend] Wild Zoolock
- Last updated Aug 26, 2016 (Karazhan)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 3080
- Dust Needed: Loading Collection
- Created: 6/26/2016 (Old Gods)
- Toymachine
- Registered User
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- 23
- 51
- 143
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
1731
Hello guys,
After reaching Legend this season in Standard I decided to play Wild a bit to see how it is. I didn't wanna ruin Standard rank since I am kind of inexperienced with Zoo and I wanted to get golden Warlock. I got bored with Dragon Warrior in Standard and Casual is never the option for me. Wild mode is very sh*tty in my opinion tho, full of OP cards like Mad Scientist and Dr. Boom and the meta is not so nice, but nevertheless that was the only way to have some competitive play and get wins for golden Warlock since Casual is meaningless to me, too easy, not fun, and no golden portraits. Well, I hit Legend with it so why not share the list and make some sort of a short guide and what cards I left in mulligan phase.
Why Zoolock?
In Wild mode Zoolock is really strong deck thanks to Nerubian Egg that has insanely high value as well as very good removal Imp-Losion. It is also pretty good in Standard but in Wild it's basically on steroids in a meta more suited for it, so either ways it's really good in Wild. In Standard there are tons of Warriors and those 2 cards I mentioned above are rotated out, but in Wild I think it's the best deck next to Control Priest.
Game plan
Game plan is pretty simple, early control of the board before snowballing opponent's face. It's a very aggressive deck but it's not a face deck! It requires board control much more often than face. The face comes once you have the control of the board and usually the game is finished with Leeroy + one or more Power Overwhelming/Soulfire. Some tips that came to mind about some things I saw people make mistakes with (many sound stupid and obvious but it's easy to make such small mistakes that can cost you the game). I will be updating these "tips" as they come to mind:
- Be sure to use Sea Giant "smart" - for example if you have 1 mana minion in hand you can play it before Sea Giant cos Sea Giant's cost will get reduced by that 1 mana, so it's basically a free 1 drop.
- Try to use Soulfire last as lethal so you don't mistakenly discard something from your hand if you don't have to. Only when it's absolute value and necessary use it as removal.
- Never use Imp-losion on 4 hp minion with yolo face. Try to use it on 2-3 hp minions and even then try to use it smart, when Juggler or Councilman are on the field.
- Try to think well about Dire Wolf Alpha. I made many times mistakes so 1 or more dmg got wasted. Be sure to place it smart on your board, and then keep placing other minions depending on where the Wolf is, cos if played well Wolf can be very good value. So for example put it next to Taunt minion cos opponent will be forced to attack that Taunt minion, why not give it bonus attack. I saw people having some non taunt minion between Wolf and say Voidwalker, which is wrong.
- Try not to pop Nerubian Egg unless it's absolutely necessary. Use it as your shield vs AoE or vs random damage from Flamewaker, Missiles or Jugglers. For example it's not correct to pop egg intentionally vs Paladin cos he keeps Consecration. So use Egg smart as shield vs AoE. It's also good that you buff it with Defender of Argus and then again force your opponent to be the one to pop the egg (so you can attack with it next turn).
Mulligan
Without coin:
- Flame Imp - Keep always unless you are vs Hunter and have Voidwalker already
- Possessed Villager - Keep always unless you already have other 1 or/and 2 drop
- Voidwalker - Keep always unless you have Flame Imp already
- Dark Peddler - Keep if you have one of the 1 mana cards above
- Dire Wolf Alpha - Keep if you have Void Walker or Possessed Villager already
- Knife Juggler - Keep if it you have other 1 drop, especially Possessed Villager
- Nerubian Egg - Keep if if you have turn 1 already
- Darkshire Councilman - Keep only if you have both 1 and 2 drops in the hand
- Imp Gang Boss - Keep only if you have both 1 and 2 drops in the hand
With coin:
- Flame Imp - Keep always
- Possessed Villager - Keep always unless you have other 1 drops
- Voidwalker - Keep always unless you have an Imp, can even keep there if you have some 2 drop, so you can coin 1st turn both
- Dark Peddler - Keep always
- Dire Wolf Alpha - Keep if you have Voidwalker or Possessed Villager
- Knife Juggler - Keep if you have Voidwalker or Possessed Villager
- Nerubian Egg - Keep if you have any 1 drop already
- Darkshire Councilman - Keep always, coining it on turn 2 can be nice
- Imp Gang Boss - Keep always, coining it on turn 2 can be nice
- Imp-losion - Keep if you have 1-3 curve already
Replacements
Coming soon...
Good luck and let their soul suffer!
Love this deck! I made a video of me playing it at rank 4 - the salt from a Paladin was incredible. I included his/her comments at the start of the video. If a deck leads to that much salt, it must be good ;-)
https://youtu.be/T2ZvtiRdqe4
Solid deck overall but I have changed Mortal Coil to second Soulfire for additional reach; most of the time Mortal Coil was used on own villager or gang boss to buff councilman or killing imps for additional draw.
Dear Toymachine,
I achieved legend with this deck today(21 July 2016). I have always played standard and my best was at rank 3. This season I decided to try wild instead, and in just 1 go, I got to legend! I would like to say a very big thank you for sharing all your deck recipes on hearthpawn. You are truly a deck architect!
legend proof
http://i68.tinypic.com/ztbz7s.png
Sincerely,
Zell365
Thank you. It's my privilege to be using your deck to hit legend. I will try to hit legend on standard next season with one of your decks. Cheers!
This deck is pretty insane mate!
I have not been playing wild at all. I started on rank 20 yesterday and now i just reached rank 10 with just 3 losses. This deck is an absolute trainwreck to just about anything out there in wild!
so then what's the answer to Control Priest?
For some1 who wants a fast climb this deck is awesome. I trust all of your decks tbh since I am a very casual player and hit all the high ranks with any of the decks that you create, so I got nothing else to say.
Thank for this nice deck! How do you think about Haunted Creeper?
Argent horse-rider seems to replace leeroy well, it's mainly the charge that you need.
I honestly forgot that card existed. Arcane golem would have been better if it didn't get that nerf.
Hey Toymachine - awesome deck, thanks so much for sharing!
I'm running into a lot of Freeze Mage on the Wild ladder and it would be really cool to tech in 1-2 Crazed Alchemists to deal with the Doomsayer + Frost Nova combo. The problem is that all of the cards in your deck are too good to replace. :-) Any thoughts or suggestions on how to squeeze Crazed Alchemist in or deal with the combo?
Also, did you ever feel the need to tech in an Eater of Secrets for the Secret Paladin match-ups?
Hey Toymachine,
I am still loving this deck - so good for laddering! I ended up leaving out Crazed Alchemist and Eater of Secrets, since the deck works great without them, like you said.
I did drop Mortal Coil and Soulfire to add two Shadowflames. Shadowflame works wonders in the Patron Warrior match-up, which is usually pretty strong against Zoolock. You watch them do their Grim Patron combo, wait a few seconds on your turn so they think you're all "Oh crap!", then unleash the Shadowflame, wipe their board, and go face. So satisfying! The best part is that nobody plays around it, so it surprises everyone. :-)
I have the exact same list expect one Argent squire instead of Morgan coil
Why do you think coil is better?
This deck doesn't work, I've been able to hit rank 5 easily for the past 4 seasons but this time i can't get past 6, Win a game lose a game.. It is 100% dependent on the match up, This deck sucks against control priest and if you happen to go second then you'll lose 95% of the time, Every other deck i've been running against was a control priest or a freeze mage, With the occasional secret paladin.
P.S: Brian Kibler played wild control priest on stream recently, That might have something to do with the noticeably worse performance of this deck.
I never even tried to reach legend, Constructed has little value to me as i mostly play arena and the only reason i even try to rank up is for the Reward Chest, I haven't played constructed since last season and maybe wild really changed since then. If you happen to have some free time on your hands could you add me and spectate one or two of my games to point out some of the misplays i make? It would be much appreciated.
My Battletag is fxmows #1612
I am on NA ;-;
Is it possible to replace Imp losion ?
And why no hounted creeper ?
I thought that card had insane value in wild .
If you enjoy playing wild you should craft imp-losion it's a really good warlock card in wild
Thanks for the share, thumbs up. Always nice to see some good wild decks and I made a video with the deck: Gameplay
No interest in the tentacles?
Youtube
Forbidden Ritual