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Rank 5 Aggro Druid

  • Last updated Jul 11, 2016 (Old Gods)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Beast Druid
  • Crafting Cost: 2900
  • Dust Needed: Loading Collection
  • Created: 6/26/2016 (Old Gods)
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  • Battle Tag:

    TomForAuir

  • Region:

    EU

  • Total Deck Rating

    985

View 15 other Decks by tomwaitforitmy
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Note: I don’t claim that this deck has legend qualities, because I just don’t know it due to time concerns. However, it is a self-made deck of me which is very aggressive, interesting to play and usually a surprise to the opponent. Furthermore, I reached rank 5 with it which is not too bad. The more likes it gets the more information I will put in.

Strategy:

The deck is meant to be very aggressive, but you still have to fight for the board in most match ups. The idea is to gain an early tempo advantage with cards like Innervate, King Mukla, Darnassus Aspirant and finish your opponent with a full board and Savage Roar. Here is a typical situation of this deck. Your opponent has a ton of cards, but just dies too fast to use them:Typical situation with this deck

Card overview:

Innervate: Just broken to gain tempo.

Living Roots: Very flexible card. Mostly you want the two 1-1s to have targets for Abusive Sergeant and Savage Roar.

Abusive Sergeant: Just a very aggressive card with good synergy with Argent Horserider, Living Roots and Mire Keeper.

Naturalize: Awesome tempo card. Synergy with Mukla is great. This is the best way to remove something like a Ancient of War, Flamewreathed Faceless or Twin Emperor Vek'lor without losing tempo. Your opponent will win the long game anyway, so most of the time the card draw is no disadvantage. Try to avoid using this in the early game. You want this to clear the way for your minions.

Darnassus Aspirant: This card is made for aggression. If your opponent does not have an answer, your mana will accelerate. If it catches something like a Frostbolt or a Rockbiter Weapon you are still getting a good deal imo.

Druid of the Saber: Very nice flexible card. Early you can get a guaranteed target for your Mark of Y'Shaarj. Late game you get a charger with direct damage.

Mark of Y'Shaarj: Deal damage and refill your hand? What more can you want! I was even playing Stonetusk Boar over Abusive Sergeant once, to make this work. Very nice buff!

Argent Horserider: Just a decent aggressive card good with Abusive Sergeant.

King Mukla: Very strong beast you always keep in your mulligan. Most decks have trouble removing the 5-5 and can’t use the bananas as fast as they have to. Also the hand gets full which makes Naturalize burn opponents cards. Once I burned the opponents Reno Jackson this way.

Mark of Nature: This is like Cold Blood for Druid except it does not require combo and also can buff your minions for health. Most of the time I buff something like an Argent Horserider and hope that the minion hits the face twice. It’s tempting to play this card twice, but with 2x Mark of Y'Shaarj you already have lots of buffs.

Mounted Raptor: Sounds great on paper, but one of the weaker cards, because it dies to easy. Sometimes you get the nuts out of the 1 drop: Injured Kvaldir, Zombie Chow or one time I got a Young Dragonhawk buffed with Mark of Y'Shaarj and +4 of Mark of Nature! But in fact I want a second Mukla in this deck L.

Savage Roar: Your finisher. I usually play it always with it deals 8 damage and mostly if it deals 6. It’s also sometimes nice to protect your minions and buff your hero damage (e.g. kill a Knife Juggler to protect your Aspirant and deal 2 extra to the opponents face).

Mire Keeper: Unless you know exactly that the crystal will give you an insane boost in your next turn, take the 2-2. Your deck wants to flood the board and kill with Savage Roar.

Savage Combatant: It’s literally a Beast if you Innervate it! Also offers direct damage with your hero power with 6 mana.

Swipe: Direct damage and board clear. Perfect!

Druid of the Claw: Choosing this can be tricky. Most of the time the 4-4 charge is correct. Most of the time you want to put that to your opponents face, unless he gets a super strong trade. But there are certainly situations where you want the 4-6 taunt.

Nourish: I never you this to get mana (even with innervate). This is used to refill your hand.

Mulligan: