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Wild N'Zoth Mill Rogue

  • Last updated Jun 29, 2016 (Old Gods)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mill Rogue
  • Crafting Cost: 6840
  • Dust Needed: Loading Collection
  • Created: 6/30/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    964

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Multiple strong ways to not only stall out but also win the game.  No longer is mill rogue incredibly weak to aggressive decks as you have a very strong alternate win condition in N'Zoth the Corruptor.  By playing a solid curve of powerful deathrattle minions we are capable of buying lots of time against aggro while also setting up a massive late-game defensive play.  Against decks like Secret Paladin and Zoo it is very often correct to use your coldlights as late as possible only playing them if you desperately need to fish for options as your main win condition is going to be N'Zoth.  By playing and immediately shadowstepping N'Zoth we can effectively checkmate a large amount of aggro decks by setting up a gargantuan wall of taunt minions that they will never be able to break through in time.  

Against control if our coldlights are buried deep enough we can even use N'Zoth as a powerful win condition against super slow decks as N'Zoth -> Shadowstep -> N'Zoth + Gang Up on N'Zoth will usually be enough to beat the greediest of control decks as they will be incapable of removing the great wall of taunts we're capable of producing over and over again.