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C'thun Cntrl Conjurer (First deck/starter, unde...

  • Last updated Aug 9, 2016 (Karazhan)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Tempo Mage
  • Crafting Cost: 900
  • Dust Needed: Loading Collection
  • Created: 7/17/2016 (Old Gods)
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  • Battle Tag:

    "Nurgs"

  • Region:

    EU

  • Total Deck Rating

    385

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I took out the deathwing as it was only there as a wild card, and this deck desperately needs more 1's or I'm more often then not going to loose off not being able to draw a decent enough hand to get shit out on the board.

really could do with some help on making this deck more "curvy" thanks.

EDIT: after trying this out as my first Deck for ranked, I climbed to rank 15 today with only 2 losses out of 16 games, I couldn't be happier with what this deck is giving me, I was beating players with far higher cards in their decks than me. I guess it just goes to show that a well prepared deck with synergy pretty much plays itself.

EDIT: I just want to add that this is not a deck you should be copying, this was the first deck I ever made and I only keep it here for that purpose, the deck is not bad, but there is just simply way better out there right now... the only mage worth really even playing is freeze mage and that is really awkward to play. if you want my advice, leave mage alone for now and play mid hunter or something.

if you did want to make a working version of this deck though, adding flamewakers, a forbidden torch and brann bronzebeard will make it a lot more viable!