+8
Favorite this Deck

Legend Aggro Zoo with Video

  • Last updated Aug 8, 2016 (Old Gods)
  • Edit
  • |

Wild

  • 28 Minions
  • 2 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Discardlock
  • Crafting Cost: 1260
  • Dust Needed: Loading Collection
  • Created: 7/24/2016 (Old Gods)
View Similar Decks View in Deck Builder
  • Battle Tag:

    TomForAuir

  • Region:

    EU

  • Total Deck Rating

    985

View 15 other Decks by tomwaitforitmy
BBCode:
Export to

More likes make me finish the guide faster ;)

Game play videos with comments

 

Introduction

The deck is highly inspired by Cursed's Aggro Zoo which can be found here.

As usually, I was looking for an aggressive deck to climb and Cursed's Zoo was interesting, so I gave it a try.

Proof

Proof

Stats

Started playing the deck from rank 6 on. First the original variant, than I removed the Wrathguards and the Young Priestess. Here are the stats:

Stats

Strategy

Board control is everything with this deck, since your buffs are useless once you have no minion that can attack. It runs the chargers also for that reason and to finish the opponent. It applies a strong amount of pressure and is able to finish the game often around turns 5-8 with lots of chargers and direct damage from Soulfire.

How to play the deck?

With this deck you want to fill your board with as many tokens as possible. Avoid early tapping to increase the power of your Soulfire and your Doomguard. Often times it is better to play a 1 or 2 drop and waste some mana instead of tapping. The deck is super strong and consistent in top deck mode! If your last card is Soulfire consider playing it before tapping. Lance Carrier wants to be used on the divine shield minions, as most opponents have trouble dealing with that now. You trade usually when the trade is good for you or when the opponent has a priority target out such as Flamewaker or Knife Juggler.

Card overview

FAQ

Why 2x Soulfire and 2x Doomguard?

Before trying this deck I was super skeptical if that combo would work. I had made bad experiences with so many discard cards in the past. It is true that sometimes your draw 2x Doomguard and 2x Soulfire and than you usually lose. But this scenario is super rare, since you keep usually none of these cards in the Mulligan. With the high amount of 1 drops the deck is running it is very easy to empty your hand and avoid discarding cards completely! That is the regular case if you play it right. So you gain a ton of benefit from Doomguard and Soulfire. Effectively you play often a 5-7 charger for 5 mana and 4 damage for 1 mana. Sometimes you have to discard 1 card, but that's not a huge deal. It just requires a bit of experience and you have to accept the very rare situations where you draw all of them.

Why no Councilman and Dark Ritual? 

Although these cards are strong, they don't apply enough immediate pressure for my taste, because they need time to set up. Furthermore, Dark Ritual is very weak to all the Ravaging Ghouls out there. I think currently the card is not that strong. If you start cutting the Ritual you also want to cut the Knife Juggler and the Councilman in my opinion.

Section to come

  • Mulligans and Match ups

Other guides/resources from me