YOGG-SARON token druid to Legend
- Last updated Jul 29, 2016 (Old Gods)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: None
- Deck Archetype: Yogg Druid
- Crafting Cost: 8560
- Dust Needed: Loading Collection
- Created: 7/29/2016 (Old Gods)
- Vicoss
- Registered User
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Total Deck Rating
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Hi this is the token druid i used to climb to legend from the low ranks..
I would like to share it with you,for any questions ideas you are free to comment.
gl h f
How on earth do we beat warrior?
What can I replace Mulch with?
Also, I have seen other decks using Azure Drake instead of Druid of the Claw, what made you choose the latter?
Hello, I'm rather inexperienced with Druid, but I really like this deck, could anyone provide me with general mulligan advice? Should I go for ramp as early as possible? Always keep Wild Growth? Any combos that are particularly good in my starting hand? Should I mulligan for high mana cards if I have Innervate in my starting hand?
I'm really unsure about what to do with living roots sometimes, against certain classes, like mages, I tend to use it for damage since they have lots of 2-health early game minions with crazy bonuses, while vs. hunters I prefer to use it on turn 1 to counter a fire bat. Is it foolish to use it in the early game? I'm thinking it is, because a fire bat can be killed by my hero power, but I'm also a bit desperate to have something on the board.
Noob questions I know, is there a guide of some sorts out there for this specific type of druid? I LOVE the concept and feel of playing druid, but it requires a bit more thinking than the agressive meta decks and it's not as auto-piloting as control warrior. Any help is greatly appreciated.
You always want to Ramp up fast with the Druid, and you should always keep Wild Growth and Innervate in your starting hands (mulligan for them). There are times where you should keep Wrath against the Shaman, and Mages (Priests too). So you can deal with their 1 drop minions, but most of the time you don't want to keep Wrath in your starting hands
For Living Roots, if you go first you will want to use the two 1/1 options...unless its against a Warrior, then I would save them for the direct damage option, or combo for tokens etc.
Oh, and if you have a Wild Growth and a Mire Keeper in your starting hand, keep them both so you have options for turn 4. If you can, choose the mana option with the Mire Keeper, unless its an aggro fast deck. Then, it might be better to use the 2/2 token instead.
Alex is a nice replacement imo for onyxia.
Hi there, I'm trying this deck out, any suggestions to replace Onyxia (yup still dont have her lol). At the moment I'm using Ragnaros, but was wondering if there is a better replament. Thanks in advance!
Wisps of the Old Gods maybe? its pretty good if enemy already used their aoe spells.
I finally crafter her, she's a beast of a card!!
I used this one as well. Kept 1 in the deck. Ty all for the advice :)
Thx started at rank 5 , now rank 3 and only lost 1 game.
I have to say this list is the best I have tried to climb the current ladder, infested with fast and agressive decks. The taunts are helping a ton and I am not really missing the azure drakes. Ofc this list suffers against control warriors without emperor and soul of the forest, but the majority of games I play are against decks I mentioned above. 70% winrate so far on rank 2.