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[ONiK] YOGG AND LOAD w/ Guide!

  • Last updated Nov 2, 2016 (Yogg Nerf)
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Wild

  • 7 Minions
  • 21 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Yogg Hunter
  • Crafting Cost: 5920
  • Dust Needed: Loading Collection
  • Created: 8/11/2016 (Karazhan)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    454

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If this deck receives 50 upvotes I'll write a full guide/match up guide on the deck

GUIDE IS UP! Thank you guys for showing your interest and support towards the deck

ps. I CHANGED MY NAME, so I'm still the same guy xD

BASIC STRATEGY/MATCH UP GUIDE:

Okay so since this deck got the 50 upvotes here's a guide as promised. I want to state that this may not be a meta defining Tier 1 deck but it sure is a lot of fun to play.

 

How to play this deck completely depends on what you're going up against: Aggro, Midrange or Control.

 

Let's start with the hardest matchup:

 

AGGRO (expect Warlock, Shaman, Warrior and Hunter): Going up against aggro is all about taking as little damage as possible and staying alive, see mulligan to see what cards are worth keeping. You want to remove all their stuff as efficiently and often as possible. It's important to know what you're going up against like for example, if you have Hunter's MarkOn the Hunt in hand against Shaman save those for a possible Flamewreathed Faceless/Thing from Below if you're not forced to use it on their Totem Golem early on that is. Battle for board to ensure that you won't take to much damage and stall the game until round 8-10 where you can drop your Call of the Wild and/or Yogg-Saron, Hope's End. Use Lock and Load to get maybe 2-3 cards in the midgame to refill your hand so don't be greedy with it, you need all removal/survivability as possible. TL;DR: Try to stay alive as long as possible, remove their stuff as quick/efficiently as possible and don't overvalue/be greedy with your cards

 

CONTROL: (expect Paladin, Priest and maybe Warrior): The second hardest matchup. The thing with controldecks s that they have too much heal/armor/taunts for you to able to do anything in the late game. So what you have to do is play proactively and maintaining high tempo thorughout the game to prevent them from having a chance to stabilize. Do this by using your hero power pretty often and try to end the game as fast as possible, try getting in as much face damage as possible without playing into removal and getting as much value as possible out of each and every card like Lock and Load which you can/should be greedy with  and do a big swing turn at turn 7-10 reloading your hand with 3-6 cards after a possible Emperor Thaurissan turn. If things are looking sour you can always PraiseYogg-Saron, Hope's End and hope for the best (it actually works!, sometimes...) TL;DR: Try to finish them off as fast as possible while still being greedy and getting as much value out of your cards as possible

 

MIDRANGE: (expect Mage, Rogue, Druid) This is according to me the best match-up for this deck as they don't rush at your face or is stalling the game with big taunts/heals and lots of removal. Use your resources efficiently and sometimes be greedy with cards like Freezing TrapLock and Load and Deadly Shot, never let them build up too strong of a board though since that can be a problem especially in tempo oriented decks such as Tempo Mage which should be treated like an aggro deck in some situations (when their board is super scary with a big Mana WyrmFlamewakerAzure DrakeRagnaros the Firelord etc.) TL;DR: Don't use your removal unless you need to

 BASIC MULLIGAN GUIDE:

Always assume the worst (Aggro) when mulliganing against a class

 

Warlock/Hunter: Always Keep On the HuntKing's ElekkExplosive Trap and Quick Shot. With The Coin keep Eaglehorn Bow and Powershot.

 

Shaman: Always Keep On the HuntKing's ElekkBear Trap, Eaglehorn Bow and Quick Shot. With The Coin keep Animal Companion. Only Keep Hunter's Mark with On the Hunt

 

Warrior: Always Keep King's Elekk, Bear Trap, Quick Shot and Eaglehorn Bow. With The Coin keep Animal Companion

 

Mage: Always Keep King's Elekk, Bear Trap, Quick Shot and Eaglehorn Bow. With The Coin keep Animal Companion and Powershot

 

Druid: Always Keep King's Elekk, Bear Trap, Quick ShotAnimal Companion and Eaglehorn Bow. If you have good curve already, keep: Cloaked Huntress. Only keep Hunter's Mark with On the Hunt

 

Paladin: Always Keep On the Hunt, King's Elekk, Bear Trap and Quick Shot. With The Coin keep Animal Companion, Eaglehorn Bow and Powershot

 

Rogue: Always Keep King's Elekk, Bear Trap, Quick Shot and Eaglehorn Bow. With The Coin keep Animal Companion

 

Priest: Always Keep King's Elekk, Quick Shot, Eaglehorn Bow, Snipe and Animal Companion. If you have good curve already, keep: Cloaked Huntress

POSSIBLE CARD REPLACEMENTS:

This'll be a hard one fo sure but I'll try my best. Let me know if there's something missing on this list :) 

 

I won't include common cards (except for adventure only cards) they're only 40 dust a piece and can easily be crafted

 

Let's start off with some irreplacable cards:

 

If you don't have these cards this may not be the deck for you but you're always welcome to try replacing them but the result will be a totally different deck

 

Replacable cards/replacement options:

 

Explosive Shot: Can be replaced with Unleash the Hounds, Multi-Shot or another Explosive Trap

 

Powershot: Can be replaced with Unleash the Hounds, Multi-Shot or another Explosive Trap

 

 CONSIDERED CARDS TO PUT IN:

GAMEPLAY:

Gameplay by Fur0:

 

edit 12/08: changed some cards around to counter aggro better - changed archetype from Theorycraft to Control

edit 14/08: put in two Azure Drake which raised consistency by A LOT

edit 16/08: created guide

edit 19/08: BIG EDIT: changed the playstyle of the deck by adding in 2 Arcane Giant which made me add 2 King's Elekk for synergy purposes, as well as taking out Bloodmage Thalnos, both Azure Drake and 1 Cloaked Huntress. Also switched some other cards around for consistency purposes as well as meta adaptation.

edit 23/08: changed the playstyle once again to fit in some Gadgetzan Auctioneer action, looks very familiar to the early versions of the deck

edit 25/08: WING 3 release: Huge improvement with Avian Watcher and Cat Trick

Feel free to ask me in the comments if you think anything is missing/wrong and I will answer as well as I can :)