[ONiK] YOGG AND LOAD w/ Guide!
- Last updated Nov 2, 2016 (Yogg Nerf)
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Wild
- 7 Minions
- 21 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Yogg Hunter
- Crafting Cost: 5920
- Dust Needed: Loading Collection
- Created: 8/11/2016 (Karazhan)
- Quackington
- Registered User
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- 8
- 27
- 35
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
454
If this deck receives 50 upvotes I'll write a full guide/match up guide on the deck
GUIDE IS UP! Thank you guys for showing your interest and support towards the deck
ps. I CHANGED MY NAME, so I'm still the same guy xD
BASIC STRATEGY/MATCH UP GUIDE:
Okay so since this deck got the 50 upvotes here's a guide as promised. I want to state that this may not be a meta defining Tier 1 deck but it sure is a lot of fun to play.
How to play this deck completely depends on what you're going up against: Aggro, Midrange or Control.
Let's start with the hardest matchup:
AGGRO (expect Warlock, Shaman, Warrior and Hunter): Going up against aggro is all about taking as little damage as possible and staying alive, see mulligan to see what cards are worth keeping. You want to remove all their stuff as efficiently and often as possible. It's important to know what you're going up against like for example, if you have Hunter's Mark + On the Hunt in hand against Shaman save those for a possible Flamewreathed Faceless/Thing from Below if you're not forced to use it on their Totem Golem early on that is. Battle for board to ensure that you won't take to much damage and stall the game until round 8-10 where you can drop your Call of the Wild and/or Yogg-Saron, Hope's End. Use Lock and Load to get maybe 2-3 cards in the midgame to refill your hand so don't be greedy with it, you need all removal/survivability as possible. TL;DR: Try to stay alive as long as possible, remove their stuff as quick/efficiently as possible and don't overvalue/be greedy with your cards
CONTROL: (expect Paladin, Priest and maybe Warrior): The second hardest matchup. The thing with controldecks s that they have too much heal/armor/taunts for you to able to do anything in the late game. So what you have to do is play proactively and maintaining high tempo thorughout the game to prevent them from having a chance to stabilize. Do this by using your hero power pretty often and try to end the game as fast as possible, try getting in as much face damage as possible without playing into removal and getting as much value as possible out of each and every card like Lock and Load which you can/should be greedy with and do a big swing turn at turn 7-10 reloading your hand with 3-6 cards after a possible Emperor Thaurissan turn. If things are looking sour you can always PraiseYogg-Saron, Hope's End and hope for the best (it actually works!, sometimes...) TL;DR: Try to finish them off as fast as possible while still being greedy and getting as much value out of your cards as possible
MIDRANGE: (expect Mage, Rogue, Druid) This is according to me the best match-up for this deck as they don't rush at your face or is stalling the game with big taunts/heals and lots of removal. Use your resources efficiently and sometimes be greedy with cards like Freezing Trap, Lock and Load and Deadly Shot, never let them build up too strong of a board though since that can be a problem especially in tempo oriented decks such as Tempo Mage which should be treated like an aggro deck in some situations (when their board is super scary with a big Mana Wyrm, Flamewaker, Azure Drake, Ragnaros the Firelord etc.) TL;DR: Don't use your removal unless you need to
BASIC MULLIGAN GUIDE:
Always assume the worst (Aggro) when mulliganing against a class
Warlock/Hunter: Always Keep On the Hunt, King's Elekk, Explosive Trap and Quick Shot. With The Coin keep Eaglehorn Bow and Powershot.
Shaman: Always Keep On the Hunt, King's Elekk, Bear Trap, Eaglehorn Bow and Quick Shot. With The Coin keep Animal Companion. Only Keep Hunter's Mark with On the Hunt
Warrior: Always Keep King's Elekk, Bear Trap, Quick Shot and Eaglehorn Bow. With The Coin keep Animal Companion
Mage: Always Keep King's Elekk, Bear Trap, Quick Shot and Eaglehorn Bow. With The Coin keep Animal Companion and Powershot
Druid: Always Keep King's Elekk, Bear Trap, Quick Shot, Animal Companion and Eaglehorn Bow. If you have good curve already, keep: Cloaked Huntress. Only keep Hunter's Mark with On the Hunt
Paladin: Always Keep On the Hunt, King's Elekk, Bear Trap and Quick Shot. With The Coin keep Animal Companion, Eaglehorn Bow and Powershot
Rogue: Always Keep King's Elekk, Bear Trap, Quick Shot and Eaglehorn Bow. With The Coin keep Animal Companion
Priest: Always Keep King's Elekk, Quick Shot, Eaglehorn Bow, Snipe and Animal Companion. If you have good curve already, keep: Cloaked Huntress
POSSIBLE CARD REPLACEMENTS:
This'll be a hard one fo sure but I'll try my best. Let me know if there's something missing on this list :)
I won't include common cards (except for adventure only cards) they're only 40 dust a piece and can easily be crafted
Let's start off with some irreplacable cards:
- Yogg-Saron, Hope's End
- Call of the Wild
- Emperor Thaurissan
- Cloaked Huntress
- Quick Shot
- Lock and Load
- Eaglehorn Bow
- Arcane Giant
If you don't have these cards this may not be the deck for you but you're always welcome to try replacing them but the result will be a totally different deck
Replacable cards/replacement options:
Explosive Shot: Can be replaced with Unleash the Hounds, Multi-Shot or another Explosive Trap
Powershot: Can be replaced with Unleash the Hounds, Multi-Shot or another Explosive Trap
CONSIDERED CARDS TO PUT IN:
GAMEPLAY:
Gameplay by Fur0:
edit 12/08: changed some cards around to counter aggro better - changed archetype from Theorycraft to Control
edit 14/08: put in two Azure Drake which raised consistency by A LOT
edit 16/08: created guide
edit 19/08: BIG EDIT: changed the playstyle of the deck by adding in 2 Arcane Giant which made me add 2 King's Elekk for synergy purposes, as well as taking out Bloodmage Thalnos, both Azure Drake and 1 Cloaked Huntress. Also switched some other cards around for consistency purposes as well as meta adaptation.
edit 23/08: changed the playstyle once again to fit in some Gadgetzan Auctioneer action, looks very familiar to the early versions of the deck
edit 25/08: WING 3 release: Huge improvement with Avian Watcher and Cat Trick
Feel free to ask me in the comments if you think anything is missing/wrong and I will answer as well as I can :)
How does this deck fare in the metagame?
Has anyone tried a Medivh the guardian and yogg combo?
Nice to see that you put in Elekk and the beast-generating spells like we talked about a few weeks ago.
Turns out it's preeeeeeeetty good atm
Don't think so. The only value he's getting is in Gadgetzan Auctioneer which would only work in the late game with some cheap spells. You would have to revamp the whole deck and make it more minion heavy for that to work
Emperor Thaurissan is often times kinda meh to get out of Barnes as you don't possess a very big hand at most times
Oh no... I liked this deck with Arcane Giant in it... too bad..
Good thing you're free to do whatever you want to do with it then! I'm not limiting anyone to be playing just this one version, play what you think is fun to play :)
I can't play it yet, I'm missing some core cards *cough*Yogg-Saron, Hope's End *cough*
I'm just wondering if you ever run out of cards in your hand?
Yes I do! Especially in Aggro matchups where I have to use my removal asap and a lot of it, so the late game often consists of topdeck wars, this can happen in some midrange matchups too
Actually forgot Gadgetzan Auctioneer completely so the answer is no, I haven't tried it out. Can see how it can be good in the deck though since it mostly contains spells. Will defintely do some playtesting with it asap :)
Well, the deck would certainly be better with it ;)
Well memed Sir, well memed
I had 2 arcane golems on board 2 hp and i was playing vs hunter. Yogg gave me savage roar 3x and i delet hi something about 34 dmg in one turn
Cause I personally think it's too slow and doesn't do much except having a great body in the late game. I will be modifying the deck to try some new things out so maybe it'll find a spot, we'll see
Played around a little and came up with an alteration of the deck which I really liked and that was working on ladder as well. Including 2 Arcane Giant :D
tfw opened so many tgt packs and now thinking of biting the bullet and crafting two Lock and Load
Ah that's unlucky :( Well if you wnat to play this dek/decks like this one; yeah, go for it!
Have played Yogg Hunter since it came out. I would suggest Doomsayer if you are not using King's Elekk. Basically it saves your spells for lock n' load or setup an empty board for Emperor Thaurissan. Also this deck is like 0 - 10 versus Yogg Mage, so I added Bolf Ramshield which saved me several times.
Yeah that's why he's in the "Considered cards to put in"-section. Haven't tried him out yet but I think I will eventually :)