[LEGEND+GUIDE] Midrange Karazhan Shaman
- Last updated Sep 2, 2016 (Karazhan)
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Wild
- 18 Minions
- 9 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Shaman
- Crafting Cost: 3320
- Dust Needed: Loading Collection
- Created: 8/14/2016 (Karazhan)
- TjornHS
- Registered User
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- 6
- 23
- 33
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Battle Tag:
Tjorn#2953
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Region:
EU
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Total Deck Rating
440
I played this deck from rank 4 to legend.
Proof:
http://i.imgur.com/HrZ0KFl.png
http://i.imgur.com/UbHTRVa.png
Card Choices
Cards in the deck
Tunnel Trogg, Totem Golem, Flametongue Totem, Feral Spirit, Tuskarr Totemic, Thing from Below - it's a core of almost any non-control shaman deck, cards just powerful to ignore.
Rockbiter Weapon, Lightning Bolt - early removals or burst face damage. Can be buffed several ways.
Hex - we aren't aggro, so this is auto-include
Flamewreathed Faceless aka 4 mana 7/7 - our big threat.
Fire Elemental can swing tempo in midgame
Azure Drake - overall good card. A decent body with card draw and spell damage that can be very useful.
Maelstrom Portal can swings our games against zoo and token druids. Can clear those spiders from Infested Wolf. With a little spd turns into Consecration and provide us a little minion. Sometimes it will be Tunnel Trogg, Injured Kvaldir or Flame Imp and it often leads to victory. But don't overvalue this card and prepare for Angry Chicken. This is your only chance to play this card.
Doomhammer can be used as small removal or just go face. Only one because it isn't our main danger and have two in hand against Harrison Jones is bad.
Lightning Storm Sometimes a portal wouldn't come and it will be used instead.
Bloodmage Thalnos A little brother of azure drake that can be played with maelstorm portal turn 4 or Lightning Bolt turn 3.
Thunder Bluff Valiant - turn board of totems into threat. Only one because you wouldn't stick with two of them against any aggro or tempo deck.
Cards not in the deck
Argent Squire - too weak if drawn late.
Al'Akir the Windlord - I don't have it. Feel free to sub doomhammer and tell us results.
Mana Tide Totem - too slow against aggro
Replacements
Bloodmage Thalnos Acidic Swamp Ooze, Flame Juggler But this is a very good classic legendary and can't be replaced without some drawbacks.
Doomhammer - Al'Akir the Windlord, Thunder Bluff Valiant
Matchups and mulligans
Warrior - Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic. If you have some early cards you may keep rockbiter weapon and lightning bolt. If you have lightning bolt you may keep Bloodmage Thalnos,
Dragon warrior and tempo warrior - normal. In early game you may suffer, especially against dragon warrior, but if you will be able to swing tempo in turns 5-6, it will lead to win. Don't be too greedy with hexes.
Control warrior and C'htun warrior - bad. Try to rush them, but consider Brawl in mind. If you will have spare mana, portal can be played just for a 1 mana minion. This is only one purely bad matchup with less 50% wins. If many of them, try hunter instead. I haven't met OTK with this deck.
Druid Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic and Maelstrom Portal. If you have portal you may keep Bloodmage Thalnos.
Token druid is very favourable. You have portals to deal with tokens, you have better early game to rush them and prevent their card draw, you have hexes to their bit threats.
I have met only one beast druid that was easily beaten and no another.
Shaman Mulligan same as warrior. Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic. If you have some early cards you may keep rockbiter weapon and lightning bolt. If you have lightning bolt or portal you may keep Bloodmage Thalnos.
Aggro shaman and midrange shaman are both ok. Just fight for board and it's all. Portal+thalnos as an answer to Tuskarr totemic is great. I haven't met control shamans.
Warlock Same as druid. Keep Tunnel Trogg, Totem Golem, Feral Spirit, and Maelstrom Portal. If you have portal you may keep Bloodmage Thalnos. You may keep both portals if you will have them in starting hand.
Zoo is another very favourable game if you'll draw your AOE. Portals at the right time will destroy their board and create our. Feel free to use hex on their 3 mana cards.
Renolock is also favourable. Just keep pressing them from beginning and if they wouldn't have all the answers, we will win.
Hunter Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic. You can keep small removals and Maelstrom Portal or even Hex if your hand is already good. This game will be hard, short but fair and 50/50 to win. Fight for board and try to prevent his beast synergies.
Rogue Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic. It's an equal game. Press them as you can, but usually don't just drop your 7/7 turn 4. Feel free to hex their 5/4.
Mage Keep all of your 1-3 mana cards except hex, but only one 1-mana removal. Game with tempomage is favourable to us if you could destroy their 2-health minions board. Press them in mid game with your strong cards and they will run out of steam.
Paladin - Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic and Maelstrom Portal.
Priest Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic, Hex.
Other stuff
Kiwiinbacon made a video about this deck. There are some missplays and replacements but you can watch about how this deck work.
If any questions or suggestions please feel free to post it in the comments.
My god, this deck was what defined the meta for so long, and what really got me into hearthstone. It's amazing how many nerfs the deck could take before it finally died, I mean it lost tusker, spirit claws, rock biter weapon, and even then it took loosing thunder-buff, TT, and totem golem to finally put the nail in the coffin
Thx for sharing this deck and make it popular .. verdammter Hurensohn
This deck didn't work for me. Can barely get the 3 wins for shaman quest...
Still working after nerf.
Completely trash deck, no idea why its rated so highly
Completely dependent on your opening hand.
Then don't net deck if you're going to criticize this man for posting a deck, and going through a lot of work to help others. You are the definition of a toxic hearthstone player.
GG eu = GODS OF COUNTERS every time i get countered
Would you be able to make a wild version of it as well? I only really want to grind to rank 5 a bit faster and more efficient... Right now I'm stuck in between rank 8 and 7, is there anything that I should replace, or is this deck viable the way it is for the wild of course.
Thanks for the deck! From 19 to 13 on winstrike.
Only replaced Doomhammer (because i dont have it) with Al'Akir the Windlord
Nice deck. Big on-curve plays and lots of totem love. Out of 4 games Tuskar Totemics only ever gave me basic totems but Thing From Below got to shine. Spirit Claws withthe various + Spell Damage options was really nice too. It let me save rockbiter for Doomhammer.
The decklist allowed me to save my coin for Mage Secret sniffing and/or maintain pressure on curve too.
Out of 4 games the only loss was to control warrior (and was my first game). Card order was rough. Mulliganed mid-game cards into late game cards but still put up a decent fight.
Why not keep hex against druid on mulligan?
first game with this deck:
went second against a hunter. he skips turn 1, i play trogg. he uses hero power turn 2, i play coin feral spirits. turn 3 concede.
nice deck!
your opponent has bad hand and concede so this is a good deck?
You can use Lightning Bolt
And how it goes with Spirit Claws?
It's insane. Best card in the deck...seriously
Situations where you have spell damage are way more frequent than I would expect. And that's not even the point. A lot of times you wouldn't get Tunnel Trogg at the beginning and just play Spirit Claws, not wasting a turn and then you can squeeze that 1 mana 9 damage basically for free whenever you need play Thalnos or Drake. Or just deal 1 damage whenever you need. Very flexible. Upgrade from Lightning Bolt to Spirit Claws is fantastic for this deck.
Bloodmage Thalnos -> Maelstrom Portal -> Spirit Claws is the best 5 turn combo ever. Basically 5-2-2-2 Swipe which leaves you with Thalnos, 1-drop and a weapon :)
Sounds cool :) I just crafted yesterday Bloodmage Thalnos and replaced Lightning Bolts with Spirit Claws. Not tested yet, but surely i will :) Now i have exactly same cards as here.
I want to play shaman more than anything but fml I don't have karazan yet and probably won't have it for a long while ;-;
Did you try any Evolve - based deck? It's also good construction, that doesn't require that many Karazhan cards :)
the only 2 evolve decks I saw were using Karazhan ;-; and my favorites are midrange but most evolve decks I saw were just plain tempo spam for evolving