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Secret N'Zoth Paladin

  • Last updated Aug 27, 2016 (Karazhan)
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Wild

  • 17 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Paladin
  • Crafting Cost: 10000
  • Dust Needed: Loading Collection
  • Created: 8/17/2016 (Karazhan)
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  • Battle Tag:

    elvishak#2427

  • Region:

    EU

  • Total Deck Rating

    1476

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INTRO / GAME PLAN:

Hi people. This is a surprisingly strong secret pala deck in current meta. And as i tested this counters every type of opponent atm. Won many games against control/c'thun and aggro dragon warriors, against aggro shamans, hunters and healadins. Those are most popular and strongest decks in current meta which means this deck has a huge potential. I atm don't know if any new Kara cards fit in this but i'm pretty sure this will always be a good alternative/strong pala deck around.

Btw; this secret deck is way funnier to play than those cancer secret decks before the standart mode. This is also funnier than those heal/control paladins around. I played them all and this one has more variation to win.

 

CARD CHOICES / EXPLANATIONS/ HOW TO PLAY:

Secrets (7);

Competitive Spirit (1x): This card was way better before standart when we had Muster for Battle but as we have good ammount of deathrattle minions with summoning another minion effect, this card is very useful in this deck. Most of time there won't be less than 2 minion when we have this on our turn.

 

Noble Sacrifice (2x): Key secret. If you can manage to mulligan with secretkeeper and protect her for 2-3 turns you'll probably win the game.

 

Redemption (2x): Other key secret. Even very strong before Mysterious Challenger shows up. You can use this to get more Infested Tauren against aggro decks and get more board control.

 

Repentance (1x): Very useful in mid/late game so don't be too greedy about using this to buff Secretkeeper.

 

Sacred Trial (1x): Another very good secret in current meta. Especially so useful against zoolocks and aggro shamans. Anyway almost every class can summon a 4th minion now, so if your opponent is not smart enough you can destroy a big minion for only 1 mana.

 

Other Spells (5);

A Light in the Darkness (1x): This card may confuse you but believe in me it's very good in this deck. Firstly this fills our 2 mana spot but most importantly you can choose a buffed minion according to your opponent. If you are playing against and aggro deck you can choose a good, bigger taunt. If you are playing against a more controlish deck you can choose a good tech card. Also another deathrattle card can be good for N'zoth play.

 

Equality (1x): Tbh I played like 30 games with this deck last night and i almost never needed this card. Cos we have good enough board control mechanics. But i believe in higher ranks this will be useful so one should stay here.

 

Divine Favor (1x): No need to explain. This card helps to keep tempo. Just don't be greedy about getting more cards. If there's nothing else to play and if you can draw like 2 cards with this just use it cos our mid/late game is strong enough.

 

Consecration (2x): No need to explain. Board clearer. Very useful against zoolocks and shamans.

 

Weapons (2);

Truesilver Champion (2x): Maybe the best basic weapon in whole game. Better to use for protecting minions for board control but after Mysterious Challenger starts his show this is also very good to go face and finish the opponent.

 

Minions (16);

Aldor Peacekeeper (1x): While this is not a control deck one of this guy is good enough here. Again don't be greedy about using this in late game even reducing 2 attacks is enough to use this.

 

Keeper of Uldaman (1x): Again many paladin decks have two of this atm but as we have good enough board control one is enough for us. You can even buff a 1/1 squire to keep tempo.

 

Mysterious Challenger (2x): Really? No...

 

Tirion Fordring: Maybe the best legendary in hearthstone. Just don't forget you can summon a second one with Redemption if you are in a good position. So N'zoth brings more problems for your opponent in late game.

 

Secretkeeper (2x): Main mulligan card. If you can manage to buff her with secrets in early game, she can make you win game before turn 6-7. Still just keep a Noble Sacrifice or Redemption with her.

 

Huge Toad (1x): As all deathrattle cards in this deck, if you can manage to combine this with Redemption or protect one turn with Noble Sacrifice, toad will be way better than it seems. You'll have a very strong early game.

 

Harvest Golem (2x): Very good card to keep tempo. Have very useful synergy with Redemption and Blessing of Kings. Also his 2/1 drop is big problem for aggro decks.

 

Barnes: Our only Kara card in this deck. But it's super effective. There are 6 bad cards for Barnes' summonings; Aldor Peacekeeper, Keeper of Uldaman, Mysterious Challenger (2x), Stampeding Kodo andN'Zoth, the Corruptor. Other 9 minions are very useful. Still i wanna put them in a best to worst order; Tirion Fordring > Cairne Bloodhoof > Sylvanas Windrunner > Infested Tauren (1x) > Harvest Golem (2x) > Secretkeeper (2x)> Huge Toad (1x). Mathematically even with a shit summon barnes is a 4/5 body for 4 mana which is ok to keep him in this deck. If he summon Cairne then it's a 8/10 body which is crazily good. 

 

Infested Tauren (1x): Just same as harvest golem this card ruins tempo of aggro decks.

 

Stampeding Kodo (x1): Another very useful card in current meta. No need to explain in details, this will always find something to destroy. If not, don't forget Aldor Peacekeeper can make you one.

 

Sylvanas Windrunner: A must be card in any N'zoth deck. She also has synergy with redemption.

 

N'Zoth, the Corruptor: No need to explain. If you have good enough hp on turn 10, this will make you win the game against almost all heroes on the turn after. Only warrior may clear board with Brawl but many of our deathrattle minions will summon reinforcement.

 

MULLIGAN GUIDE:

I will write a detailed mulligan guide later but it's almost same for all. Always keep Secretkeeper with a secret (Noble Sacrifice or Redemption). Keep A Light in the Darkness against control decks. Keep a Consecration against aggro decks. You may want to keep one Mysterious Challenger if you have the coin. So you can play him on turn 5.

REPLACEMENTS:

Unfortunately there are not many replacemets in this deck. Only Cairne Bloodhoof can be good instead of Sylvanas Windrunner. He even may be better. I will test it later.

 

Also Acidic Swamp Ooze can be used instead Harrison Jones. But Harrison's card draw sometimes makes you build the game for victory.

SCREENSHOTS (Rank by Rank):

Rank 11 vs Aggro Shaman: Discovered a Crazed Alchemist, destroyed his Flametongue Totem then finished him even without using Mysterious Challenger;Rank 10 vs Control Priest: He was thinking he was doing well after stole my Harvest Golem. Then Dr. 6 shows up;Rank 9 vs Control Warrior: Winning against a control warrior on turn 5? Why not?Rank 8 vs Aggro Shaman: Yeah, this deck can make you win against an aggro shaman with a score like 30-0!Rank 7 vs Midrange Shaman: Another victory with full hp.Rank 6 vs C'thun Warrior: Another clean sheet. Made him concede before he armored up. You can also see my win rate today. (15-8, 65 % pretty decent imo)Rank 6 to Rank 5 Game vs New Meta Cancer Hunter: Ok now i got rank 5 with this deck. You can right click and open in a new window for a bigger image. So you can see my decklist and winrate for last 30 games. It's 70% which i think is extremely high.Got Rank 4 now after defeating a C'thun Renolock;

VIDEOS:

Will be added as soon as possible. You can send links to me so i can share under your name as well.

Edit 21.08.2016: Replaced one of Infested Tauren with a Huge Toad for a more strong early game, it's working well so far. Also replaced Harrison Jones with Cairne Bloodhoof. Cos seems last Kara cards reduced aggro shaman population for now.

Edit 24.08.2016: Replaced Blessing of Kings with Barnes. So we found a superb Kara card which fits perfectly in this deck. You can read about Barnes up in card choices section.

Edit 25.08.2016: Ok after rank 5 there are aggro shamans and new cancer hunters all around again. So after dropping back to rank 6 i replaced A Light in the Darkness with the 2nd Infested Tauren and got rank 4 very fast. We'll get the perfect deck if i manage to hit legend. Stay tuned! 

Edit 26.08.2016: Made some Kara changes. New Avian Watcher card is just perfect for this deck. Check it out!

Edit 27.08.2016: Replaced an Avian Watcher with an Argent Horserider. Reason is; while we have really strong midgame after turn 5 (dr 6. shows up and we also have sylvanas and cairne), one is good enough. On the other hand while there are many aggro decks around argent horserider is good for early game. Also has synergy with Redemption and it's a 1/1 charger with divine shield with Barnes which is better than a 1/1 Avian.

Have fun!