[TOP 100 LEGEND] N0ob Aggro shaman (legend in 2...
- Last updated Sep 1, 2016 (Karazhan)
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Wild
- 11 Minions
- 15 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 1800
- Dust Needed: Loading Collection
- Created: 8/21/2016 (Karazhan)
- user-27104118
- Registered User
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- 1
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- 11
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Battle Tag:
N0ob
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Region:
EU
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Total Deck Rating
32
Hi guys, my name is "N0ob" (yes, for real :D), an Eu player.
Today i would like to show you the deck i used to reach legend this season (29).
I did it in less than 2 days from rank 5 !
First of all, sorry for my english, as it is not my first language :)
Winrate was (from rank 7 to 69 legend) 71%
You can see some proof of me reaching 69 legend below :
So, what's the point of this deck ?
First : flood the board with minions. You have to know when you should trade and when you should not (because face is the place).Second : When your oponent take control of the board (usually at turn 5-6, it depends), time to burn the crap out of him by using your insane and crazy spells !
Why Stormforged Axe ? because it trades very well with all the secret keeper and other flame imp that are played at begining of each game :D
10 upvotes = basic matchup guidelines :
Mulligan : always look for 1-2 drop minions. The only time you can keep feral spirit is when you're on coin, and can play a 1 drop on turn 3 (because 2 overload). Minions > spells. You need early board control. But there are some exceptions that i will mention below !
Priest : Easy matchup, always prevent them from drawing, you'll need to kill their 1/3 cleric ASAP ! Then, always go face, unless they play a taunter that needs to get killed.
Mulligan : rockbitter or lightning bolt can be good to kill that annoying cleric on turn 1.
Rogue : Easymatchup, just trade when you have to, feel free to overextend since they have a hard time dealing with flooded board. Most of the time, you'll just have a to go face.
Shaman : Worst matchup, you need to keep board control. If it's a midrange shaman, their lightning storm will REKT you hard. Smorc him as fast as possible while making good trades on board.
Mulligan : Rockbitter or lightning bolt can be good against turn 1 trogg, espacially on coin by playing your trogg and then coin + lightning bolt on his trogg
Warrior : quite easy. The idea is to smorc them as fast as possible before they play Justicar on turn 6. Then, just burn his face with spells.
Tips : watchout for THEIR mulligan. If they don't mulligan, be sure that they have their waraxe. Better coin out totem golem on turn 1 even if you can play a trogg. Trogg wil come turn 2 while you'll be smashing his face 3 damage (totem golem).
Mulligan : i liked to keep earthshoke, because of armorsmith or any other taunter (they have a LOT of taunter...)
Paladin : easy. Just play arround consecration. Do NOT trigger their secret. Just smash their face before turn 6, then your spells will finish the rest. The only minion that needs to be killed is the secret keeper turn 1. Of course, you can always trade if it's an UBBER mega good trade ;) Just be careful to not trigger any secret.
(against other kind of "control / Nzoth etc..." paladin, try to put some pressure on board, at any cost. Their 20 hp heal doesn't matter if you immediatly deal 20 damages back in their face next turn)
Mulligan : Stormforged axe is a must keep, because it prevent their secret keeper (turn 1) from becoming out of control. Feel free to coin the axe out. If no axe, keep lava shock, rockbitter, or lightning bolt.
Zoolock : Trade, always trade. Make good trades. When you feel like you'll lose the board soon, SMORC. Remember : it is USELESS to make good trades on turn 4 if you'll lose board control on turn 5. Just smash his face and be ready to finish him with your spells.
Mulligan : Always keep Stormforged axe, NEVER KEEP DOOMHAMMER (i know this card is great against zoo, but 5 mana !!!! You'll be dead before playing it). If no Axe, keep lava shock, lightning bolt, rockbitter. But the axe can trade 2-3 minions, this weapon is just insane against zoo.
Mage : easy, even freeze mage is easy. Just smorc their face.
Mulligan : something to kill the mana wyrms !
Drood : usually easy. Smorc him before his turn 6-7 (because he'll drop taunter). Feel free to flood the board. Trade spell damage minions (because swipe will REKT you the hard way). If you manage to flood the board with powerful minions, he's dead, 100%. No way he can recover. Do not forget, do not leave minions with 1 hp. Play arround swipe !!!
Hunter : VERY easy. The only way you can lose is by having the worst hand ever. Just make some good trades at begining. Be aware that the hunter will get the board under control arround turn 5-6. Smash his face before turn 6, and finish him with your spells. EASY i said :)
General Tips :
- Always smash face if you think that you'll lose board control soon. It is pointless to make good trades if you'll lose the board next turn.Better deal some damage before finishing him with spells.
- Sir Finley : Hunter > drood > mage > all (only exception : against control, TAP can be key, sometimes)
- A good trade is good. But remember that your goal is to put your opponent on 0 HP. If you think that going face can give you the win in 1-2 turn, just SMASH his face, no trades needed.
- ALWAYS count the minimum damage you can deal with your spells (in your hand).
- Play arround key cards. Do NOT play arround every card.
- You have to know your opponent deck (ex : playing arround brawl against control warrior, but some warriors deck do not have any brawl...)
- Do NOT use earthshoke on anything if it's not a TAUNT !!!! (only exception : mad scientist against freeze mage, or armorsmith against warrior, if you think they'll abuse it)
I hope you'll enjoy this really fun and fast deck, and hope you can reach legend as fast as i did this season !!
so no hex since it is control? can we replace 1 ancestral knowledge with unbound elemental? ;3
figured that out. thanks for the tips. won 100% with friendly matches too lol ;3
Nice deck. Thanks for sharing! I hit rank 4 with the following changes (keeping it closer to Standard list so I can use for laddering there next month):
+2 Argent Squire
+2 Tuskarr Totemic
+2 Thing from Below
-2 Ancestral Knowledge
-2 Lava Shock
-2 Stormforged Axe
I see you made some changes. I haven't watched the entire video. What were they?
What are your thoughts on lightning storm for all the zoo? And why no faceless??
Why no Whirling Zap-o-matic?
Like Totem Golem, Ancestral Knowledge and Feral Spirit?
I prefer the Argent 1/1 divine shield instead of the Axe because you NEED initial board presence and they increase that chance. The weapon is unnecessary overload in turn 2.
How is this better than the standard aggro shaman ?
With Sir Finley, should I go for tap or hunter snipe power? Or are you using something else like mage? Deck is neat, thanks!
Too many things not shown in "proofment" :)
a bit different i like it gonna try it out and see how it goes :)
wish you played on us server would love to ask you some questions having a real hard time getting to legend from 5 i hit 5 without losing almost any games. now im back to 7 :( This deck is awesome guys trust me i went like 11-0 with it lol.