Anti-Aggro Malchezaar Warrior
- Last updated Sep 1, 2016 (Karazhan)
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Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 7000
- Dust Needed: Loading Collection
- Created: 9/1/2016 (Karazhan)
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Total Deck Rating
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Hello, Frigi here, I would like to show you my new deck.
Intro: When I first saw Prince Malchezaar card, first thing that came to my mind was to make some kind of Control Warrior deck that is completely anti-aggro but has Prince Malchezaar and Elise Starseeker as a tool to win the control matchups.
General strategy: This deck should fight aggressive decks very well and should be able to survive early game. As you can see besides the standard set of removal cards that are contained in any Control Warrior list this deck runs double: Revenge, Bash, Armorsmith, Slam. This deck has a good ability to draw cards with double Acolyte of Pain, and other cards such as Shield Block. If you play against an aggresive deck you can afford to draw a lot of cards with no fear of losing "the Fatigue War". Against control decks you should be more careful how much you draw but still you will start with 5 cards ahead in the fatigue (unless the other deck runs Prince Malchezaar too). So draw as much as you need but against slow decks you can probably afford not to draw much, play the Golden Monkey and reroll your useless stuff into random legendary cards. You should mulligan as you do with any Control Warrior list.
Some thoughts: It is clear that Prince Malchezaar is a pure value card but what deck should run it? I think most of the control decks are too slow to run such a slow card. Problem with Prince Malchezaar and 5 random legendary cards is that you mostly dont want to draw any of them until mid/late game; they are often "dead draws". I think that Warrior is the class that has enough tools to withstand the aggression and reach late game stages against aggro decks. I think that Prince Malchezaar and Elise Starseeker together provide enough value to win many control matchups. These 2 cards have good synergy since all the useless legendary cards from Prince Malchezaar can be rerolled with the help of the Golden Monkey.
This is my first version of this deck, I am considering some cards such as Baron Geddon and Fierce Monkey (maybe even Doomsayer). I was also thinking of making even more anti-aggro deck that cycles a lot faster, something similar to the core (non combo) cards of the modern OTK Warriors, something with double Wild Pyromancer, even more whirlwind effects and tempo cards. Maybe some kind of fast cycling reactive Tempo Warrior would be good deck to run Prince Malchezaar? Please share your ideas and thoughts.
If people will show interest into this deck I will expand this guide.
-x1 whirlwind -x2 armorsmith +baron geddon +x2 doomsayer
Changes are very good for me so far.
Lol ! I've played 3 games only, ran 3 times into beast druid. I wrecked them all, even though the last game I ended with 2 life at some point (but then justicar happened, quickly followed by my opponent's "i concede to you"). Looks promising so far !
replacement for grom
plz
this is troll right
No im legit only missing him from my collection
This deck doesn't need any of the big threats, Grommash is probably another removal. Feel free to add anything against your meta.
yogg is very sweet for this deck, i added instead a bash
Going to sound crazy here, but I'm finding Protect the King being extremely useful vs Zoo & other Aggro decks.
Sylv in my opinion is just so damn good in control Warrior, because the ability you have to utilize shield slam to guarantee yourself a snag on something big. Ysera is good, don't get me wrong. But I feel the Malc and Elise is good enough for the control matchup, because you will have a big card advantage with Malc for the fatigue war.
Very nice deck! 100% winrate :) Gl next.
Any replacement for gromm?
Went 0-6, as a rank 5 player. :/
its more of the fact that im losing to other control decks. Also fatigue rogue lmao
you are more than pretentious
But the problem is that legend players can't fall down to rank 1, that means a lot of players in legend rank are simply trying stupid stuff that won't work while laddering. Not saying you did that but several of your opponent might very well have.