[Normal] Free Medivh/Prince Malchezaar Basic Ca...
- Last updated Sep 5, 2016 (Karazhan)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Prince Malchezaar
- Crafting Cost: 0
- Dust Needed: Loading Collection
- Created: 9/2/2016 (Karazhan)
- SilverAngelX
- Registered User
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- 2
- 7
- 15
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Battle Tag:
SilverAngel#2392
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Region:
EU
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Total Deck Rating
556
This encounter is divided into 2 parts. In the first part you have to beat a 15 life Orc Warrior hero. Use your minions like Sen'jin Shieldmasta, River Crocolisk and Shattered Sun Cleric to build up a strong board to kill her. Your Mind Blast spells can greatly help you with that. Focus on her lifepoints as all her minions will disappear on transition to phase 2.
After this prelude is completed, Malchezaar will make his appearance again. As he is again very powerful you don't want this part of the fight to last very long. If you trigger the phase transition before turn 8 you might use your board for another turn or so, but in most cases Malchezaar will kill all your minions with Twisting Nether soon after he appears.
Rebuilding your board after that wipe isn't easy due to the pressure of his Infernals. Your best option in that phase is using Atiesh's effect in combination with Mind Control. Atiesh is a weapon Medivh will give you at the start of phase 2. This combo is so powerful you might actually try to prolong phase 1 to make sure you have a Mind Control available in phase 2. Take one of his Infernals and you will get a 10 mana minion (in addition to the Infernal) which usually helps you a lot to keep his other Infernals in check. This swing can give you the time to rebuild a board which can finish off Malchezaar. So you should at least keep one of Atiesh's charges for a Mind Control. The others can be used for Shadow Word: Death to get rid of another infernal or Holy Nova. Try not to use Atiesh's charges with low cost spells like Power Word: Shield or Mind Blast, unless you have to or are in a safe position.
Video Guide with play example (German):
First try did it. I had mind control and two Mind Blasts by turn four. Held on to them till second boss. Was down to three health when I killed the first boss.
NOTE : DONT HAVE ANY CARDS ON BOARD WHEN YOU KILL THE FIRST BOSS AS THE SECOND BOSS IMMEDIATELY CLEARS THE BOARD OF ALL CARDS.
ALSO, SECOND BOSS ATTACKS CARDS, NOT THE HERO.
Thanks for a great deck
are there any cards you would recommend replacing with commons or the karazhan cards? if it would make the deck better i would be ever so grateful!
Concerning Karazhan cards there are only few valid options. You could swap your Bloodfen Raptors with Pompous Thespians to get a bit more protection. In order to increase your spell synergy you could also replace your Darkscale Healers with Priest of the Feast and the Stormwind Champions with Arcane Giants.
When it comes to common cards, there are of course some replacements, but they don't bring much improvement, e.g. replace a Sen'jin Shieldmasta with a Psych-o-Tron. You could of course try to include an additional win condition for phase 2 using Divine Spirit and Inner Fire in combination with an Arcane Giant or maybe a Lightspawn, but I'm not sure if the effort is worth the outcome.
At least for Priest, I don't see much option of improvement, unless we leave the idea of a cheap deck and also include Rares, Epics and Legendarys.
thx. I used your advices and won first try. Arcane giants is important i think.He can destroy 1x 6/6 enemy .
Second try, thanks!!!
Thanks a lot. Worked in first try.
-M
this deck is bad
A bit more detailed feedback would be nice. What didn't work out for you? You were actually in normal mode, were you?
worked just fine. thx:)
I'm sorry my deck couln't help you. Before I post a deck for an adventure boss, I usually do at least 5 tries with it. In case of this deck I won all 5 of them. Others seem to have no problems either. So maybe you're doing something completely wrong or you're the winner of the "Kripparian Never Lucky Award"
Either way I cannot help you without knowing what exactly you do.
One thing that just popped into my mind: You are actually playing on Normal difficulty, are you? Because if you try to use this deck on heroic it will indeed not work. That's why the name already indicates it is a deck for normal difficulty.
Died on turn six with no damage to the orc... I couldn't even play anything until turn 4.
Sounds like really bad luck with your cards. Just try again. Nearly half of the deck is cards for 1 or 2 Mana, so you shouldn't be that unlucky twice in a row.
Worked like a charm after struggling with that last fight. I also realized that I was beating the first boss too quickly, so I would go into the second fight with 4 or 5 mana, versus 8 on the boss.
I changed the description a bit to make clearer where Atiesh comes from. Thanks for the feedback.