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[HafuNumb1Fan] Evolve Shaman

  • Last updated Dec 23, 2016 (Gadgetzan)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Totem Shaman
  • Crafting Cost: 6340
  • Dust Needed: Loading Collection
  • Created: 9/5/2016 (Karazhan)
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  • Total Deck Rating

    35

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Hi, thanks for reading! I've had great success with Evolve Shaman in Karazhan, so I thought it would be fun to bring back for MSoG. Below are some images of beating the pros with this deck!

Screenshots:

Xixo

Sjow

Hotform

Overview:

Evolve Shaman is very similar to mid-range shaman and in my opinion stronger. It's also a breath a fresh-air to play instead of the usual Jade-archetype. It'll throw your opponent off as well! Below is a description of the new cards added.

New Cards:

Blowgill Sniper: This card replaced Bilefin Tidehunter. I think it's the best murloc available and helps guarantee we draw 2 cards from The Curator

Doppelgangster: This card is borderline broken with Evolve. You'll Evolve the summoned minions as well creating THREE 6-mana minions! Also, does well by itself with Bloodlust against classes such as Druid that have a hard time clearing flooded boards. 

White Eyes: This card is interesting. I wouldn't say it's mandatory by any means. It's a taunt, which is good against aggro. Against slower decks, if you manage to top-deck The Storm Guardian early from it, you'll usually be able to cheese out a win.

 

Main-Combo:

On Turn 7 play The Curator. It will draw you Pantry Spider, and Azure Drake. Turn 8 play Pantry Spider, Blowgill Sniper, Hero Power, and Evolve. This will give you about 13 mana worth of stats on minions for 8 mana-- stats might be slightly lower than 13 mana, don't feel like doing the math. Most classes will have trouble beating this or expend a lot of resources. Tip: You should have tried to force out one Brawl from control warrior before this combo. Disclaimer: This combo will have about a 0.8% chance to pull Doomsayer. If you're scared of that, you can totem after the combo.

Defensive-Combo:

There's also a defensive combo available. After you play The Curator, you'll pull an Azure Drake. On Turn 8 this can be coupled with Lightning Storm or Maelstrom Portal + Spirit Claws. Against match-ups like Zoo and Shaman, this usual devastates them when you're both fighting for control of the board state.

Current Stats from Rank 4 to Rank 1 (9/8/16:)

Stats

Mulligans: 

Against aggressive decks usually keep Argent Squire, Evolve, Lightning Bolt, Spirit Claws, and Totem Golem. With The Coin, you can keep Maelstrom Portal, Tuskarr Totemic, and Pantry Spider if you have Evolve already.

Against non-aggressive decks always keep Evolve, but only 1 copy-- same for above. From there, it's the same mulligan as the aggressive line-up. Against Druid, look for Hex as it's really important since they have Innervate shenanigans. If I know the player is playing a control/reno deck, I'll even keep The Curator in my opening hand if the rest of my hand is decent because playing The Curator on turn 7 is very powerful for tempo.

Popular Match-ups in Current Meta:

Under work since MSoG just came out.

Card Replacements (Updated 12/23/16:)

The following cards can potentially be included in the deck. Devolve, Mana Tide Totem, Lotus Illusionist, Master of Evolution, and Thunder Bluff Valiant.

Devolve is interesting and would be added as a x1. It's purpose would be to get rid of taunt walls, so you can Bloodlust for the kill or to kill pesky minions such as a stealthed Gadgetzan Auctioneer or Tirion Fordring. Ideally the thought process with this card is your usually opponent is playing specific cards as a part of their strategy-- this thwarts that strategy. 

Mana Tide Totem. More draw is good. We rely on a lot of combos, so if we don't find The Curator by turn 7 we may be missing a combo-piece. This helps alleviate that.

Lotus Illusionist. I don't have this card, but would love to try it out. I think it has great potential in this Evolve deck.

Master of Evolution. It's an Evolve deck, so this could find a home with our lack of 4-drops. Would likely be a x1.

Thunder Bluff Valiant is a solid card to include in any Bloodlust deck. The issue is the lack of space for it as we can only include 30-cards. 

Questionable Cards:

I'd say this deck is currently a work-in-progress. Perhaps about 90-95% complete and 4-5 cards can be changed to potentially make it better. The following stand out:

Blowgill Sniper. This card is only in here for the murloc tag. If we draw it prior to The Curator we're sad. We can potentially remove it and make room for one of the cards mentioned in card replacements.

Lightning Storm. Overload here is a killer. We'd be playing Rockbiter Weapon instead of Lightning Bolt, but Blizzard poorly nerfed that card. This deck really hates overload as we don't benefit from it. Often times this card can be a dead card in your hand, which is bad.

 

Final Thoughts:

Feel free to ask if you have any questions below or if you have suggestions for cards!