{Top 3}|{OTK}|Miracle/Exodia Mage
- Last updated Sep 14, 2016 (Karazhan)
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Wild
- 1 Minion
- 2 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Freeze Mage
- Brawl: Top 3
- Crafting Cost: 40
- Dust Needed: Loading Collection
- Created: 9/14/2016 (Karazhan)
- M43L5TR0M
- Registered User
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- 1
- 3
- 20
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
13
How to Play
This is an OTK combo deck, and should be played as one. The goal is to get three Sorcerer's Apprentices on the board at the same time, either by playing them when the opponent can/will not remove them, or by surviving until turn six and playing them all at once.
During your miracle turn, Forgotten Torches should be played before Arcane Intellects if you have an abundant amount of Arcane Intellects in hand. If Arcane Intellects are scarce, they should be played before Forgotten Torches in order to draw into more. Running out of cycle is a real problem, and caution must be taken to avoid it as best possible.
Be aware also that it is not always necessary to kill the opponent on the miracle turn. Just play as many spells as possible, and you'll still have a good chance to win later.
Good luck, and happy tavern-brawling!
I don't got Ice Block so tnx
No way you survive by turn 6 against mech hunter / discolock .
And if you put only one girl on the board it will die before you can do your magical combo .
Against more aggressive flood decks, it's fine to play sorcerers apprentices earlier just to stall, as the opponent will be pressured to kill them,, allowing you a few more turns to pull off the combo. Forgotten torches may also be used as removal if absolutely necessary, though I would generally recommend against it.
Of course, every deck has its bad matchups and inconsistencies, especially in a tavern brawl like this where the deck selection is so limited and play often seems quite one-dimensional. I initially made this deck just for fun, and was pleasantly surprised at its effectiveness in the undeveloped meta. As the tavern brawl meta develops, it is likely that slower decks like this one will fall out of favor as flood decks become more prevalent; but I believe that tavern brawl as a game mode should be played for the fun of it, rather than the effectiveness of decks, and hopefully this deck has enough depth to its gameplay to keep you entertained for a little while.
https://youtu.be/2XWDTQ-v5fI
Great deck, almost 100% win rate