Easiest 30 Wins Enjoy Max. Daily Gold
- Last updated Sep 15, 2016 (Karazhan)
- Edit
- |
Wild
- 3 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Secret Mage
- Brawl: Top 3
- Crafting Cost: 400
- Dust Needed: Loading Collection
- Created: 9/15/2016 (Karazhan)
- Ozan
- Premium
-
- 16
- 51
- 62
-
Battle Tag:
Ozan#2390
-
Region:
EU
-
Total Deck Rating
60
Link:
BBCode:
Export to
Why?
Because this Tavern Brawl is more than just one pack.
Strategy
- Draw Ice Blocks.
- Win.
Cards
- Ice Block, lets you survive.
- Arcane Intellect, helps you draw Ice Blocks.
- Fireball, kills your opponent.
Metchups
Dishwasher Warlock
|
|
---|---|
Minion (2) |
Ability (1)
|
Loading Collection |
Gives you about 3-4 free turns to collect your Ice Blocks.
Mech to Win
|
---|
Minion (3)
|
Loading Collection |
A nice cancer deck to win against. :) If you have the coin you win 100% with 4 free turns. If they have it, you still have enough card draws to stay alive.
Freeze mage
|
---|
Ability (3) |
Loading Collection |
Doesn't have enough card draws and sometimes dies to Mech hunters.
Mill Druid
|
|
---|---|
Minion (1) |
Ability (2)
|
Loading Collection |
Card draws? I'll take that. :D
Easy Pack Bolster Warr
|
|
---|---|
Minion (1)
|
Ability (2)
|
Loading Collection |
You mostly have 3-4 turns before first pop.
This decks get hard countered by mill druid. Ice block won't help you when you die to fatigue damage on the start of your own turn.
NO! It's just about how lucky they are, play the deck correct and the matchup is equal.
How? The earliest you can possibly win with this deck is on turn 7. (Fireball on turn 4, 5, 6 and 2 on turn 7 with coin.) By that time you will have drawn 11 cards by yourself, assuming you don't play Arcane Intellect of course. You die after taking 8 fatigue damage, which means that the druid will have 7 turns to make you draw 27 cards. In other words, he have to play 7 Coldlight Oracles and 7 Naturalizes. That costs a total of 28 mana. The total amount of mana he will have during the first 7 turns is also 28 mana. He will obiousluy have to flood some mana now an then, but Innervate will help him with that. Now we know that the druid will have enogh mana to kill you, the only question remaining is whether he will be able to draw all the cards he needs to. He will draw 10 cards as default during he's first 7 turns. The 7 coldlights will draw him 14 more cards. That leaves only 6 cards left in the deck, which means he is very likely to be able to draw what he needs in time. And all theInnervates will make him be able to win on turn 6 or maybe even 6 in some instances. I think it's safe to conclude that the druid will win in at least 90% of the games.
This deck sucks dick... gets crushed by every single minion deck in the brawl
there aren't enough iceblocks in the deck to stall
lol 10 iceblocks?
:D hahahahaha
Sad but true.
I lost quite a few games because I couldn't draw Ice Block.
But no deck should be auto win, otherwise this brawl would be very boring.
today I lost to a yogg druid who played eye for an eye . I wasn't even upset . It was fun .
Praise Yogg !
There's no way in hell you beat mill druid with this deck. I've been playing mill druid off and on all day and I've gone up against pretty much every combo imaginable and I haven't lost except to other mill druids here and there. I'll admit that playing against this deck was the longest matches, but I still won every time. The only way this deck would beat a properly played tavern brawl mill druid is if you got a lucky mulligan and milled into having 5 fire balls and 5 ice blocks and he didn't use his hero power. You could >>>!!!MAYBE!!!<<< win by fatigue if you had nothing but a hand full of ten ice blocks. Against any deck that most likely doesn't have any minions in it(like mage) you innervate+oracle until your board is full and then start naturalizing your own oracles. Yeah, you could ice block to delay the inevitable, but you're still going to lose. Playing mill druid the way I do I haven't had a single game go past turn 3 other than against this mage deck and I still won those because they didn't have enough time to do anything other than ice block. This deck CANNOT win against mill druid. Had you actually played the deck you would know that. I can tell from the way you worded it that you just thought about this deck and how mill druid makes you draw and decided to tell people you thought it was a good thing. If you want an actual deck that can beat mill druid, you only have a few options. Innervate/Living Roots/Savage Roar(not 100% win rate), Claw/Abusive Sergeant/Stonetusk Boar, Beastial Wrath/Abusive Sergeant/Stonetusk Boar, Blessing of Might/Abusive Sergeant/Stonetusk Boar, Cold Blood/Abusive Sergeant/Stonetusk Boar, Rockbiter Weapon/Abusive Sergeant/Stonetusk Boar, Power Overwhelming/Abusive Sergeant/Stonetusk Boar, Upgrade/Abusive Sergeant/Southsea Deckhand, and Sorcerer's Apprentice/Arcane Intellect/Forgotten Torch. And that last one still relies on you getting lucky because the only guaranteed way to win with it is to save three Sorcerer's Apprentices and play them on turn 6(5 with the coin) and hope your whole deck hasn't been milled by then or that you have those three Sorcerer's Apprentices and the rest of your hand be (enough)Forgotten Torches and Arcane Intellects so you can just take him out in one turn. The ONLY decks that have a 100% win rate against mill druid are the all 1 cost buffed charger decks.
Try priest with embrance ; healing circle ; flash heal. It works very well versus mill druids, in my own experience (60 wins). Of course you have to play it right. (always keep only one circle to kill the murlocs and play the others even without any effect to have space in hand for flas heal)
Usually my deck is empty when I kill mill druid on turn 4 (or 5 if he's smart and have played hero power to be at 1health) but i'm still alive. For me, it had been a 100% win, but I suppose it's possible to loose (if mill make you discard lots of flash heals you can't finish him except with hero power). Anyway, I assure you it's a very good ratio !
Same for meca hunters. Harder versus discard demo but still possible. (depends mainly of RNG jeraxus fist discarded each turn or not)
That sounds like a good/fun deck. I'll have to try that out.
Yeah. I didn't even think of that deck until it was used against me. I immediately made it and played. It's really good. Against more than mill druid too. The only game I lost out of 20+ games with it was against a mage running Flamewaker/Mirror Image/Arcane Missels, but that was just extremely bad drawing for me and really good drawing for him. I didn't draw a hawk early enough. Though, it might not have mattered anyways because of the images. Still a really fun deck to play, though.
You just don't understand how to play this deck then, sorry.
As somebody who has played a frankly embarrassing amount of this brawl you are aggressively overstating your Mill druid match up. Mill druids beats this deck and all the variants of this deck as long as they know what they are doing. Drawing to fatigue will still kill you after they pop ice block on their turn. But as you say this deck crushes most other decks. I have put in about 10 or so games of mech hunter against this deck and have almost won (but not quite) a single game.
they don't even have to pop ice block. Fatigue damage occurs on the mages turn so ice block can't activate to negate damage.
Deck's too slow against most others who win by turn 3.
sure but you shoud to have 99% win ratio with it
Which deck kills you on turn 3?
A mill druid played properly can mill your whole deck out on turn 1, 2, or 3. It's not actually a kill, but when you only have ten cards to work with and your opponent can deal with any minion you play while playing minions their self AND making you draw farther and farther into fatigue, most people just concede. And sometimes it actually is a kill. If you get lucky enough with your opening hand and what Coldlight Oracle draws for you, you could mill someone to death on turn one.