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Cheeky Secret/Divine Pally

  • Last updated Sep 18, 2016 (Karazhan)
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Wild

  • 14 Minions
  • 12 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1960
  • Dust Needed: Loading Collection
  • Created: 9/18/2016 (Karazhan)
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  • Total Deck Rating

    5

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Why should I play this?
It's fun, it's cheap and it's paladin, c'mon. Actually it's just a divine shield paladin with secrets. I find that secrets really help with the early game keeping your minions alive in order to get more value from them, they replace some aggro cards that you can find in other divine shield paladins that make this deck more board control oriented and a bit less cancerous, they're cheap and amazing plus there are many sick 420 blaze it combos that will make your opponent add you to their friend list, insult you and then delete you before you could even respond.

How should I play this?
It's pretty easy. It's all about the Steward Darkshire, you really want to play it as soon as possible and just get going with the shields, it has an amazing synergy with Noble Sacrifice, Bilefin Tidehunter and ofc with your hero power and it makes it really valueable. The Stand Against Darkness combo is hard to fulfill but it can be a great card just by herself or comboed with Competitive Spirit that you should play everytime you have a big board and you don't think the enemy can clean it up. This is not an aggro deck, you should go face sometimes even negletting enemy's minions but trading is much more important. Use weapons to trade whenever you can and sometimes using the Rallying Blade on only one shielded minion to get the buff or even on no minions is ok. Buffs are another important resource for dealing a lot of damage either to the face or to a minion, use them carefully, they can really change the game. Divine Favor is your only card draw so try to get as much value as possible dropping a lot of stuff if you have it in you hand, game should not last long so it's ok to go buck wild sometimes. Mysterious Challenger is overall a good card since there are secrets in this deck but it's not the main win condition, playing it at turn 6 sure helps tho. There is only one AOE that is Consecration, that is not a big deal, you should always have more minions that your opponent on board, they are gonna need AOE way more than you do. Aldor Peacekeeper is good but you don't need more than one copy of it, it's ok to keep it in your hand for a big minion in the mid/late game. Redemption is probably the strongest secret in this deck, try to play it when you have minions with divine shield or if Steward Darkshire is on board. Well that's pretty much it, have fun with it and leave feedback if you want!