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Control Yogg shaman

  • Last updated Sep 26, 2016 (Karazhan)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Shaman
  • Crafting Cost: 8960
  • Dust Needed: Loading Collection
  • Created: 9/19/2016 (Karazhan)
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This deck is still in the phase of testing, I'm swapping cards in and out a lot, trying to adjust to the meta! Will also update the guide and the list here.

 

Hello everyone, this is pretty much the first deck that I'm putting here on hearthpwn, it works and it's a lot of fun, I'd like to say a couple of words how to pilot it, however all your input will be well appreciated as I'm still learning the deck myself.

 

Simply, you need to survive the early game, the closer it is to the end game the closer you are to the win, this deck is capable of many sick combos(say hello to ragnaros+ancestral spirit+faceless manipulator), always try to get value from hallazeal as it may win you the game against more aggresive decks, try to bait out hard removals (hex,sheep) and then put up a big taunt with ancestral spirit. There isn't many matchups where you won't need lightning storm/elemental destruction, so you always need those board clears. If you still aren't ahead in the late game, there comes yogg!

Matchups:

Aggro/midrange shaman: This is obviously hard, you need to mulligan for Stormcrack/lightning bolt and the aoe board clears, keep in mind that on turn 5 elemental destruction+lava shock combo is very strong. The cyclopian horror seems to work quite nicely so far, if the opponent hexes it, you can go for taunt+ancestral spirit combo. If you are able to get value out of Hallazeal then you are much closer to the win, endgame will be easier, since you have a lot of taunts and there is always yogg to save the day.

 

Any hunter: Similar to the shaman but a little easier in my opinion, mulligan for the board clears, you must have a taunt up before call of the wild turn, heal up at the right moment and the opponent will simply concede

 

Thief rogue/Miracle rogue: We are favored here, make sure he uses sap on your minions that don't have ancestral spirit and you are good to go. Doesn't seem possible that he will burst you down, not with so many big taunts in the deck.

Dragon Warrior: This is also a good matchup, stop his early aggression, clear the board at the right time and he will simply run out of steam. He does not have that many removals, force him to use at least one execute on something like Thing from below or Cyclopian horror and you have won.

Zoo/discard lock: Not an easy matchup, but definitely possible to win. As long as you are able to draw board clears at the right time and get value out of ancestral spirit you are favored. Removing your taunt will be very costly for him. Hallazeal + aoe will always win you the game.

 

Maly-Yogg druid: From my experience, this one is very very hard. You need to be aggressive here, if you force him to use those swipes/living roots/moonfire inefficiently then you have a chance. Always aim to be at full health before Malygos kicks in, the taunts are almost meaningless as he will simply OTK you with the spells.

 

If you have any ideas regarding this deck please post it, I'm still trying to figure out the best techs against the current meta. Cheers!