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Backspace Burglar

  • Last updated Sep 23, 2016 (Karazhan)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3060
  • Dust Needed: Loading Collection
  • Created: 9/20/2016 (Karazhan)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    99

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Well guys, I'm back with another This time I'm trying out a rebuild of Backspace Rogue, updated to new cards.

For those unfamiliar, Backspace Rogue was a metadeck built around the Facehunter/Miracle Rogue phase of Hearthstone.  Hallmarks were pure raw aggression, Coldlight Oracles for keeping stuff in your hand while you had control of the board, and bombastic finishes with a Charge minion (usually Leeroy Jenkins), Cold Blood, and/or Shadowstep.  At its height, Backspace Rogue would typically close games around turn 6/7, and if they went on much longer, you probably lost.

Since then, cards have changed, decks have changed, and people have forgotten just how aggressive a rogue deck can be.  So here is a deck built on the same premise, but with a few more tricks up it's sleeve.

Burgle effects work with Coldlight Oracle and Loot Hoarder to keep plenty of options in your hand while you apply as much pressure as possible.  Youthful Brewmaster steps up to the plate with Shadowstep to give you some re-use capabilities with your Combo Cards, Swashburglars, Abusive Sergeants or Oracles.  Undercity Valiant double's up with SI:7 Agent and a dash of spot removal to keep your opponent off-tempo long enough to close the game.  Sap and Leeroy Jenkins make up your end game trump to deliver the final, last ditch blow.  Ethereal Peddler makes a guest appearance as an efficient body at the top of your curve, that can give you more tempo options by discounting any opponent class cards that may get stuck in your hand.

Overall the deck is not quite as fast as the original, but it is hella-fun, and may be where a true "burgle" deck is heading in our aggressive meta.

 


 

 

Mulligain Guide: (in brief, excerpted from comments)

On the play, 1 and 2 drop curve and combos.  On the draw Defias Ringleader.

Usually you want 1-drops minions / combo pieces, Though it matters if you are starting with the coin.  The original was one of the few decks that could have a better start with the coin thanks to Defias Ringleader.  Double one drop minions can be good now too, especially with Bladed Cultist.

When in doubt, try to make a plan for your 1st 3 turns.  If your plan looks like T1: Nothing, T2:Heropower ... you should consider pitching completely.  This isn't supposed to be a long plan deck.

 


 

Sample Plans:

T1: Argent Squire  --  T2: Swasburglar + Bladed Cultist -- T3: Coldlight Oracle (shadowstep)

This has basically everything you could ask for in this deck. A fast start with extra value, and the ability to dig into your deck and keep tempo.

T1: Coin + Defias Ringleader  --  T2: Undercity Huckster (or) Youthful Brewmaster -- T3: Backstab + SI:7 Agent

Amazing coin start with solid follow up turns.

T1: nothing  --  T2: Swashburglar + Bladed Cultist -- T3: 1-drop + Undercity Valiant

Not the fastest start, but I might opt for this if I am vs someone who can hero power away my 1/1.  It has the benefit of drawing out my opponent's start and developing my hand, while keeping the road clear for my dudes.

T1: Swashburglar  --  T2: Youthful Brewmaster -- T3: Swashburglar (replay) + 2-drop

Another "slower" start that keeps you on curve while developing your options