[Rank 5] Minions Overwhelming!
- Last updated Sep 27, 2016 (Karazhan)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Token Druid
- Crafting Cost: 840
- Dust Needed: Loading Collection
- Created: 9/22/2016 (Karazhan)
- NamOgel
- Registered User
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- 16
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Battle Tag:
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Total Deck Rating
91
Hi, I'm Nam Ogel, self-proclaimed deck architect who is always looking to develop fun and creative decks that are also competitive on the ranked ladder.
Today I bring you my new deck, Minions Overwhelming!
General Deck Description:
One of my favorite decks to play in the pre-Standard format was aggressive Egg Token Druid decks, like those popularized by J4CKIECHAN. With the introduction of the Standard format, we lost the card draw power of Jeeves, and the deck-type appeared to be dead....until today!
This deck is purely focused on quickly building an overwhelming board that your opponent can't deal with, drawing enough cards to keep the pressure going, and finishing your opponent with Savage Roar.
*Disclaimer = The success of this deck is meta-dependent. This deck can be hard-countered by decks with lots of board clears or lots of taunt minions. But right now few of those types of decks are being played, and decks without taunts and board clears just get crushed!
Card Choices:
Innervate = A key card to out-tempo your opponent early
Sir Finley Mrrgglton = first priority is the warlock hero power, second is a tie between Paladin and Shaman (to help build your board), and third is Hunter (if you are close to finishing your opponent)
Stonetusk Boar = a cheap charge minion to give you extra burst with your Savage Roar turn, but is also a beast to use with Mark of Y'Shaarj.
Soul of the Forest = one of your few sources of board clear insurance. I tried including more than one copy, but that created too many clunky hand situations. This card is a great value if you have at least 3 minions on the board, and if you can use it with 4+ minions, it is almost always gg!
Noteworthy Exclusions:
Cult Master = While he can be an excellent source of card draw, I found him to be too situational, and often you couldn't afford to sacrifice your minions just to draw more cards.
Dragon Egg = we don't have the activators for him in this deck, like Abusive Sergeant or Mark of the Wild, so he just becomes a minion that your opponent ignores.
Defender of Argus = You will almost never be outpaced for aggressive tempo with this deck, so there is no need for taunts. He is just too expensive and situational for our fast deck-cycling strategy.
Addled Grizzly = Now you would think, if there was ever a deck where this card would fit, it would be something that looked like this. I tried him, but the card is just too slow and under-powered.
Mulligan Guide:
The ideal mulligan isn't as simple as filling out your mana curve. A good way to think about it is that you want to throw back cards that are useful in top-deck situations, like charge minions and cards that will help you draw more cards.
First priority = Innervate = Always keep this, as it is the best way to guarantee that you get board control in the first few turns, and it is often a useless card to top deck in the late game.
Second Priority (without coin) = Enchanted Raven, Living Roots, Sir Finley Mrrgglton
Second Priority (with coin) = Knife Juggler, Loot Hoarder, Bilefin Tidehunter
keep Mounted Raptor if you have your starting turns covered.
Always throw back = Novice Engineer, Savage Roar, Stonetusk Boar, Druid of the Saber
I welcome feedback, and don't forget to up-vote if you like the deck!
*2/23/16 update * Match-up Guide:
Druid = Favored matchup. If it is a Yogg or Maly Druid that gets lucky enough to draw all of its cheap removal spells early, then you might be in trouble. Otherwise, Druid just does not have the cheap board clears to deal with multiple minions with more than 1 health, and big taunts like Ancient of War aren’t being played right now.
Hunter = Slightly favored matchup. Make efficient trades when you can. Try to avoid leaving a high health Houndmaster target on your opponent’s board.
Mage = Unfavored matchup. A tempo mage’s main defense against this deck is Flamewaker. Target and get rid of any Flamewakers immediately, or it will easily dismantle your board.
Paladin = I honestly can’t speak much to Paladin matchups, as Paladins are so rare on the ranked ladder right now.
Priest = I have beaten Priests, but they are by far your worst matchup. The only way to play Priest competitively on ladder now is with 4+ board clears, so I would recommend keeping Soul of the Forest to play on turn 4. Lucky for us, everyone knows that Priest is currently the worst class, so you see very few of them.
Rogue = Favored matchup. Rogue’s removal spells typically can’t keep up with the growth of your board, and most don’t play board clears or taunts. If you can establish a board early, the game should be yours.
Shaman = Slightly unfavored matchup. Shaman has some of the best low-cost board clears right now with Maelstrom Portal and Lightning Storm. Plus, every Shaman runs Thing from Below, and many run Feral Spirit. However, this matchup is far from an auto-loss, as Shamans typically play around your deck very poorly. They will not keep board clears in their mulligan against Druid, and they will ignore your small early turn minions.
Warlock = Even matchup. Zoo decks don’t run board clears, but they can come close to keeping up with you on the board. Make favorable trades when you can.
Warrior = Worst Warrior matchup is the new Fierce Monkey and The Curator version of Dragon Warrior. Otherwise, the matchup should be in your favor, as Ravaging Ghoul and Brawl typically aren’t enough to stop you. If you already have board advantage with 4 or 5 minions, hold back on throwing down more to limit their value from Brawl.
There is no possible way you hit rank 5 with this deck in this meta. This deck will never beat shamans or locks. I gave it a try went from rank 7 to rank 10... No games were even close.
I made a Egg Druid about 3 weeks ago when this list wasn't up yet and must say it performs better than thisone. Would you care to try my deck and see if we can improve both together?
Definitely, I am always striving to refine my decks. Send me your deck list and I will check it out.
It's http://www.hearthpwn.com/decks/641846-standard-karazhan-egg-druid
Have fun! I'll send you my battletag privately, if you so wish you can add me (EU)
Basically a Disney Druid as Kripp would have called it. Really nice and innovative imo, thanks for sharing.
Thanks for the positive feedback! Glad you like the deck!
My best advice is to follow my mulligan guide. You want to throw away cards that will help you draw more cards, like Novice Engineer and Gnomish Inventor (and usually Mark of Y'Shaar'j, but I sometimes keep it if I think I'll have a beast to target on turn 1 or 2). The exception to this rule is you want to keep Loot Hoarder. You also want to throw away cards that are most useful on your lethal turn (like charge minions and savage roar). While I almost never throw Finley back during my mulligan, I don't feel he is necessary to maintain card draw.
If you still have questions, send me a message.
It's incredible how cheap this deck is. And looks efficient! Good work with it :)
Thanks for the feedback! It honestly wasn't my intention to create a budget deck, but it certainly turned out cheap.
I have always had mixed feelings on showing and requesting "proof." I understand that people probably make false claims on how well they have done with decks, so people naturally want some sort of evidence or reassurance. However, how does me showing a screenshot of me winning a game at Rank 5 or better prove anything? It doesn't mean that was the deck I primarily used to reach that rank this season. Am I missing something, or does anyone else agree?
Anyways, sorry for the short rant. I updated the deck description with my "proof" pictures.
Honestly a really nice deck! I played 8 games and only lost 2 against shaman and mage! Thanks for the share.
Thanks for the feedback! Glad you like the deck!
Glad to hear you like the deck! As far as adventure card replacements go, this is what I would recommend:
Enchanted Raven = this is a tough card to replace, as a 2/2 beast for 1 mana is a great value, and synergizes well with Mark of Y'Shaarj. I would recommend Argent Squire, since it is a sticky 1 drop.
Sir Finley Mrrgglton = Abusive Sergeant
Pantry Spider = Harvest Golem
Other cards that I may experiment with = Bluegill Warrior, Naturalize (to answer taunts), Darnassus Aspirant, Young Dragonhawk (another cheap beast that has a great upside if it can survive a turn)
wouldnt mulch be better for taunts than naturalize?
In general, Mulch is a better removal card than Naturalize. But in aggressive decks like this one, you want to spend as little of your mana as possible on reactive removal cards, and instead focus on building your board of minions. This is what makes Naturalize more attractive.
I just wouldn't run [card]Naturalize[/card], even in an aggressive deck, since letting your opponent draw cards is just so bad. Vs agro and midrange it just lets them draw into burn to kill you, and vs control it lets them find a board clear or heal. You can run Raven Idol, which can help you find situation cards, but it doesn't have a terrible downside in many of your matchups.
Weak against so many kind of deck, not only deck with taunt or board clear. Fun to play, but I don't think it really could help climbing the ladder, unless you really-really lucky.
Thanks for the feedback, and I'm glad you had fun with the deck! I agree that it is probably not the deck for someone looking for a fast and consistent ladder climb, but it is more competitive than you would expect.
I will have a try. Looks nice.