[Wild-legend]Face Hunter 72% WR september 2016
- Last updated Sep 30, 2016 (Karazhan)
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Wild
- 13 Minions
- 13 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Face Hunter
- Crafting Cost: 1780
- Dust Needed: Loading Collection
- Created: 9/30/2016 (Karazhan)
- DoubleSummon
- Registered User
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- 17
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- 245
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Battle Tag:
DoubleSummon#2578
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Region:
EU
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Total Deck Rating
178
Sup HP, I wanted to grind the last day of the month to get legend for the first time, after 2 years I noticed the meta in wild was very.. midrange and slow, I only saw some aggro shamans but that's it.. SO I realized the meta would be weak against face hunter well and it was the deck contains no tech cards and stuff just maximixing the damage.
I am not sure about Call of the Wild I don't think it won me any game a wolfrider would win.. it was just stuck there I guess you can safetly switch with wolf rider or Leeroy Jenkins.
anyway here's the proof:
The grinding.. 25 games rank 2-> legend.
Mulligan guide:
It's normally the same against most stuff since thew deck is very aggressive.
Without coin: hard mulligan for a Argent Squire,Fiery Bat or abusive sargeant[/cardif you have [card]argent squire or Kindly Grandmother keep Glaivezooka If you get it always keep mad scientist and Kindly Grandmother always mulligan secrets as playing them loses you tempo.
The strategy is quite easy:here's a video guide:
HF smorcing! (on a side note you DO trade.. but only if the trade is very favorable and it might pose a problem in the future)
If needed further clarifications please ask :)
Have you tried it again after the nerfs?
I'll try tonight just without the 2 Call if the wild (Wolfriders instead).
Tried the deck out. It needs card draw desperately. You can't sustain any sort of defense when you're top decking to an empty hand by turn five. And considering most decks in Wild are control/tempo hybrids, you can't top deck when you're sitting with a mostly empty board, playing one minion at a time.
This is not a good deck for Wild.
The idea is that you get a ton of dmg in early, then all the cards you draw into SHOULD have instant impact on the face, plus your hero power.
That's the idea. But it doesn't work.
its been a while... FeelsGoodMan
What would you change about the deck (if you'd change the deck at all), given the new card changes?
I replaced cotw with a wolfrider and a leeroy
I've been playing Wolfrider in exchange for Call of the Skill. It's decent, but Haunted Creeper could be better.