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Reno's Soggy Death

  • Last updated Oct 10, 2016 (Yogg Nerf)
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Wild

  • 25 Minions
  • 5 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Shaman
  • Crafting Cost: 20980
  • Dust Needed: Loading Collection
  • Created: 10/5/2016 (Yogg Nerf)
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  • Battle Tag:

    RagingWalrus

  • Region:

    US

  • Total Deck Rating

    157

View 32 other Decks by RagingAlphaWalrus
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Is it aggro?  NO!  Is it midrange totem?  NO!  Is BogChamp?  NO!  It's Reno!  With a side of N'Zoth!  Your opponent will be so confused they will have no idea what to do! This deck contains everything that I love, Dragons, Lovecraftian horrors, as well as the proud and noble Walrus!  

In all seriousness, this deck has been ridiculously good for me.  I'm a firm believer in not advertising a win rate in your deck title until you have at least 100 games under your belt with it, though I suppose 50 can be acceptable (anything less, you're just an up vote whore).  After 50 games I'm sitting at 41-9.  That is NOT a misprint.  My gaming is done on my phone, so I lack the screen shots and deck tracking to show you concrete proof, but this deck has been able to deal with every single type of deck thrown its way.  I'll write up a quick guide shortly detailing mulligan, card choices, and general strategy.  I don't have a lot of free time, so I will be doing this in several installments.

Card Choices:

Sir Finley Mrrgglton:  Life Tap, Fireblast, and Steady Shot are the top choices (in that order).  All the other choices really depend on what the game is looking like for you at the point that you drop Finley.  I suppose Shapeshift, Armor Up and Lesser Heal would be the next tier if you had to pick one of those.  I prefer not to pick Dagger Mastery since Harrison is around so much, and Reinforce is just a weaker Totemic Call for us.

Tunnel Trogg: Mandatory Shaman card.  We run a few overload cards, so we can snowball this guy into something quite formidable.  This also leads to the allusion that we are running aggro.

Doomsayer:  Board clear.

Huge Toad: N'Zoth's little buddy.  Great for early board control.

Loot Hoarder: N'Zoth's little buddy.  Card draw.

Totem Golem:  Tunnel Trogg's big buddy.  Thing from Below's little buddy.  Make your opponents groan.

Earthen Ring Farseer:  Additional heal to assist in this fast meta.

Elemental Destruction:  Board clear.  Use wisely as you will be seriously neutered the following turn.

Feral Spirit:  Tunnel Trogg's pets.  Assists with faster decks.

Healing Wave:  Additional, cheap healing.  

Hex:  Mostly used on Sylvanas and Rag, but don't be afraid to use it when stuck in a messy situation.

Lightening Storm: Board clear.  

Mana Tide Totem:  Thing from Below's little buddy.  Additional card draw.  

Fireguard Destroyer:  Tunnel Trogg's big buddy.  Since I feel unsafe running 2 Flamewreathed Faceless's, this is a suitable substitute at 4 due to the high health and the potential to be a 7 attack. Has performed very well thus far.

Flamewreathed Faceless: 4 mana 7/7.  People hate it, but we would be fools not to include it.  Can help with baiting out our opponent's emergency removal, clearing the way for our serious threats in the late game.

Refreshment Vendor:  We always need at least 1 Walrus where possible.  Provides additional healing.  Rarely benefits your opponent more than you.

Twilight Drake:  Reno staple.  Typical high health allows for multiple trades.  Friend of Chillmaw.

Azure Drake: Card draw.  Spell damage assists with board clears.  Friend of Chillmaw.

Harrison Jones:  Potential card draw.  Even better with the addition of Medivh and Spirit Claws.  We almost always have a target now.

Cairne Bloodhoof: Friend of N'Zoth.  

Emperor Thaurissan: Very important since we run a hefty amount of high cost cards, coupled with the overload that we have in this deck.

Reno Jackson:  The biggest WTF moment your opponent will have all day.  He will make them rich with salt, and you rich in rankings.

Sylvanas Windrunner: Friend of N'Zoth.  Best legendary in standard.

Thing from Below:  Totem synergy.  Additional defense.

Chillmaw: Friend of N'Zoth.  Additional Defense.  Since we run 4 other dragons, I more often than not get some board clear value from her as well.

Ragnaros the Firelord:  Power power power.

Alexstrasza:  Additional healing or super aggressive card that can easily set you up for the win when you control the board.  Friend of Chillmaw.

Soggoth the Slitherer:  Most underrated legendary in the game.  The additional line of defense is astounding!

Ysera:  Friend of Chillmaw.  The dreams alone can win you the game.  The dream, Dream, combos especially well with N'Zoth.

N'Zoth, the Corruptor:  Our ultimate win condition.  What is dead may never die.  Bringer of second WTFs to opponents following Reno.