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[Legend Top 17] - Midrange Shaman Guide - S31

  • Last updated Oct 19, 2016 (Yogg Nerf)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Shaman
  • Crafting Cost: 8020
  • Dust Needed: Loading Collection
  • Created: 10/15/2016 (Yogg Nerf)
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  • Battle Tag:

    Stefanousd#2470

  • Region:

    EU

  • Total Deck Rating

    16

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Hey guys, this is a good midrange shaman deck post nerf imho.

This deck allowed me to enter into top 17 legend EU and for this reason i create my first guide.

If you would like to ask any questions that haven't been answered in the guide already, you can contact me here https://www.facebook.com/Stefanousd/

 

I also want to thank Lifecoach, that with his methodical streaming introduced me the beauty of this game.


Mulligan is very similar against all classes, instead the strategy depends on the type of deck that we face (aggro, midrange, control).

Mulligan:

Cards to keep EVER: Tunnel Trogg, Totem Golem, Spirit Claws.

 

Cards to keep sometimes: Lightning Bolt, Feral Spirit.

 

 

- Lightning Bolt. Keep with BOTH 2 conditions:

 

       1) You have Totem Golem (and the coin) and/or Tunnel Trogg

       2) You are against an aggro or tempo deck, like hunter, shaman, mage

 

- Feral Spirit. Keep with BOTH 2 conditions:

 

       1) You have the coin

       2) You have Totem Golem (and 1 mana drop) and/or Tunnel Trogg

Strategy:

Versus aggro or tempo:

 

The keyword is trade. Board control is important for mid shaman but in this case is fundamental; you don't be afraid to play Barnes at turn 4 or Thunder Bluff Valiant at turn 5 even if you don't exploited the full potential of the cards.

 

 

Versus midrange:

 

the keyword is AOE. You need to get the better value of your 4 cards.

It is a matchup in which you play a little more defensively. As in the Newton's 3rd law: 'to every action there is always opposed an equal reaction'. If it is possible, try to conserve Hex for minion with deathrattle like Savannah Highmane or big minion like Arcane Giant or Ragnaros the Firelord.

 

 

Versus control:

 

the keyword is endurance. It is a slow game, the opponent has many removals like Brawl and Revenge. So you have to play around them and wait that he has no more answers. You need to get the better value of all your cards, like Barnes or Thunder Bluff Valiant.

Strategy (more detailed, under construction):

Versus Secret Hunter.

 

It's not a simple match against secret hunter. As i said in the strategy against aggro or tempo, in the early turns is fundamental to trade his minions for board control. But, if the opponent as a good hand (Cloacked Huntress + 2 secrets), you have to play around his secrets (above all if he has Eaglehorn Bow). You can try to uncover his Cat Trick (if you have a spell and an AOE card in hand), his Freezing Trap (if you have Flametongue Totem and a basic totem on the board). If there are too much secrets and too risks to uncover his secrets, you need to play in a devensive way: Thing from BelowFeral Spirit and Stoneclaw Totem are fundamental with their taunt ability, Ragnaros the Firelord is a good card also in this case; make a good use about Hex.

Cards Explanation (under construction)

Barnes.

 

The real purpose of Barnes is that it synergize with most of the cards in the deck and so it has a lot of versability. The best use of Barnes is from the sixth turn or in the late game imho. For example it can summon Bloodmage Thalnos or Azure Drake for spell damage in combo with Maelstrom Portal or [card]Lightning Bolt[/card], also with Flametongue Totem and [card]Thunder Bluff Valiant[/card] has a good synergy. The options are many, for this reason i prefer to play it from turn 6 to optimize his ability. But, if you are against tempo or aggro, is good also to play it on turn 4 (3/4 + 1/1 minion is not bad if played in curve). It depends on the situation.

 Cards Replacement

Ragnaros the Firelord.

 

You can  replace it with double Fire Elemental (though barnes is less effective). Ragnaros the Firelord is a basic legendary cards i suggest you to craft it.

FAQs:

-I start my game with The CoinTotem Golem and Tunnel Trogg in my hand. Is it correct play Totem Golem instead of Tunnel Trogg at turn 1?

 

It depends, but in most cases it is the right choice. Even if you don't exploit the ability of Tunnel Trogg, you have played a 3/4 and there is no useful removal for that except Soulfire.

There are some exceptions where use Tunnel Trogg at turn 1: when you play against paladin, priest (they haven't useful removals like Fiery War Axe or Spirit Claws) and also hunter if he don't play a minion.

These are flexible exceptions, but remind that opponent can plays Doomsayer at turn 2.

 

 

-Why no Bloodlust?

 

It is a good card, but i think it is better in a totemic shaman. Bloodlust is a card that often is played to create the win condition. In this mid shaman deck you don't need to create this win condition, because over time it creates itself.


 If you want more details about something in particular, you can leave a comment and i'm glad to improve this guide :)