[Wild] Miracle Hunter?!
- Last updated Oct 21, 2016 (Yogg Nerf)
- Edit
- |
Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5800
- Dust Needed: Loading Collection
- Created: 10/21/2016 (Yogg Nerf)
- MeroveusHS
- Registered User
-
- 1
- 10
- 11
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
16
I present to you the most insane, most fun deck you will ever play: Miracle Hunter.
The Combo: Baron Rivendare + 2x Leper Gnome + 2x Feign Death + Wild Pyromancer = 24 instant face damage (with mana reduction from Emperor Thaurissan, of course.)
No, it's not quite 30 damage. But usually that doesn't matter, because you're a hunter SMOrc , and you can usually pretty easily get your opponent's face down to 24.
Card Explanation
Leper Gnome - Part of your combo
Tracking - Allows you to dig for your combo pieces
Doomsayer - Helps you to stall the game so that you can gather your combo pieces before your opponent kills you
Explosive Trap Has a similar role as doomsayer. Good for controlling the board and forcing your opponent to trade, rather than going for face damage.
Feign Death - Combo piece
Flare - Allows you to cycle through your deck and get to your combo cards faster. Also very useful against decks that run secrets.
Loot Hoarder - Cylce
Novice Engineer - More cycle
Wild Pyromancer - Combo
Animal Companion - Just a good 3 drop
Coldlight Oracle - And even more cycle. If you go up against a control deck, try to use this to make your opponent overdraw.
Unleash the Hounds - Can be very useful for maintaining control of the board, especially against aggro.
Baron Rivendare - Combo Wombo
Piloted Shredder - Because it's fucking OP, that's why
Antique Healbot - More stall
Sludge Belcher - Protects your face. Also useful for stalling the game
Emperor Thaurissan - Make sure you get the discount on as many combo pieces as possible when you play this
Savannah Highmane - Just a really powerful late game card
Dr. Boom - Do I really need an explanation?
Mulligan
Generally you want to look for your early game card draw. Always keep Tracking, Loot Hoarder, and Novice Engineer. Always keep Flare against mage and hunter. Doomsayer is also usually good to keep so that you can essentially cancel whatever your opponent plays in the first couple turns.
Replacements
Dr. Boom: Replace with Savannah Highmane, Call of the Wild. or N'Zoth, the Corruptor
Most everything else is pretty much a necessity.
A few more things
N'Zoth, the Corruptor has some potential in this deck, as it does use a decent amount of deathrattle cards. The main reason I haven't tried him is because I don't own him. If you decide to try him in this deck, you will probably want to try to fit in a second Savannah Highmane.
Also, when you go for the OTK, remember that ORDER MATTERS. Always play your first feign death BEFORE dropping pyromancer on the board, and then play your second one.
That should be everything. Have fun!
Maybe replace Tracking with something like Deadly Shot? I find that Tracking often forces me to discard essential combo pieces.
It's too essential. Cycling through 3 cards enables you to get to your combo much faster. Without it you'll usually die before you get a chance to pull it off. You just have to be careful about when you play your tracking. If, for example, you only have 3 combo pieces and 12 cards left in your deck, you're probably better off drawing cards and waiting until you've gathered more combo pieces to use tracking. And if you do get unlucky and are forced to discard a combo piece, that just means you can no longer deal 24 damage in one turn. You usually can still pull off a partial combo for up to 16 damage in one turn.
hmm you're right, thanks
Finally, something original to play in Wild! Looks super fun, my dude.