Reno Highlander Control Druid
- Last updated Nov 1, 2016 (Yogg Nerf)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 16100
- Dust Needed: Loading Collection
- Created: 10/25/2016 (Yogg Nerf)
- IcyCold
- Registered User
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- 6
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- 37
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Battle Tag:
IcyCold
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Region:
US
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Total Deck Rating
20
Hi there! I'm a fan of control/fatigue decks and so I tried out this deck I built on ladder
This deck is still a work in progress so any comments are greatly appreciated!
The deck is also built from cards that I presently own, so feel free to sub in any cards you feel work well with the deck :)
General Idea of the deck:
Play defensively in the early game, using big drops to get a tempo swing in the lategame.
Anti-Aggro Elements:
Living Roots, Doomsayer, Wrath etc. Mulligan for these especially when facing warlocks or hunters.
Feral Rage, Reno Jackson and Moonglade Portal for healz (impt)
Fun elements of the deck :D
Barnes: For potential turn 4 concede with rag/yshaarj
Naga Sea Witch: Synergy with every expensive card in deck
Starfall: Let shamans watch as their totems BURN
Emperor Thaurissan + Medivh, the Guardian: Atiesh uses the base cost of spells so.... ggwp
Update 1: Went 6-2 with this deck at rank 8, lost to Res Priest and Zoo with bad opening hand
Update 2: Since I built this deck from what I had in my collection, I am listing potential cards that you can add/remove:
Aggro Teching:
+Fandral Staghelm -Medivh, the Guardian (Normally with Fandral you'd burn spells along with him, rather then wait for medivh which sucks against aggro)
+Bloodmage Thalnos -Arcane Giant (Being a reno deck every spell counts so thalnos helps more then the arcane giant, which works better when you draw out half your deck)
+Baron Geddon -Emperor Thaurissan(?) (Geddon melts totems(2 atk 2 health who cares?) and thaurissan may be too slow in an aggro matchup)
+Stampeding Kodo -Naga Sea Witch (Kodo is the slayer of troggs, imps and doomsayers, Naga practically does nothing to stop aggro)
+Refreshment Vendor (Emergency Heal)
+Corrupted Seer (Starfall not enough? Round 2 baby)
+Justicar Trueheart(?) (Potentially a good card, if used on a good enough board state, you get the warrior hero power and mage in one)
+Deathwing (Last resort)
Control Teching:
+Tinkmaster Overspark -Living Roots (TInkmaster is especially useful in druid where you don't have polymorphs, downs tirions and sylvanases <3,in the current meta Living Roots isnt really that much on its own against control)
+Justicar Trueheart (Live longer hit harder)
+Eater of Secrets (Screw mages & hunters)
+Big Game Hunter (Nerfed but still pretty good. Poof goes the 4 mana 7/7s)
+Harrison Jones (Screw warriors, shamans and hunters) :D
+Ysera (Essential in most control matchups)
+Deathwing (Last resort)
+Frogg Saron, the Purified (I don't trust it but if you believe in rng, go ahead)
deck is fun, ppl always mulligan against malydruid and dont expect this...