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Murlocalypse Paladin

  • Last updated Oct 25, 2016 (Yogg Nerf)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 4520
  • Dust Needed: Loading Collection
  • Created: 10/26/2016 (Yogg Nerf)
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  • Battle Tag:

    professordog#1666

  • Region:

    US

  • Total Deck Rating

    11

View 2 other Decks by perfersserderg
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I made this deck to try and get the Murlocalypse quest done quickly, and to have some fun playing it. Instead of the standard Anyfin deck where you drop 2 Bluegill Warriors and 2 Murloc Warleaders and wait to set up your OTK, this is an Aggro deck where your Anyfin is only used as a last resort to refill your board. This deck isn't intended for hitting Legend or any real high ranking play, it's a viable deck I built to complete my Murlocalypse quest that I wound up enjoying.

Explanations For Cards:

Vilefin Inquisitor: In a deck like this, it's a strict upgrade over your vanilla Paladin hero power in that the 1/1s gain Murloc synergies with all of your other boosting cards. Please note that 1/1s from your hero power will not count towards your quest counter for Murlocs played.

Sir Finley Mrrgglton: Why include Sir Finley if we're going to be changing our Hero Power anyways? My rationale for this include is that he's a Murloc that can be buffed with your other cards, and that you can "undo" any changes in your hero power by playing either of your Inquisitors. I'd recommend either Life Tap (additional card draw), Shapeshift (pings and one additional damage for your weapons), and Fireball (pings) in that order.

Murloc Tidecaller: He's a simple turn one drop if you don't have your VIs or Sir Finley that can't just pinged away on turn 2.

Aldor Peacekeeper and Keeper of Uldaman: Your three "neuter" cards to get rid any big threats that you can't immediately deal without trading your entire board into.

Murloc Warleader and Coldlight Seer: Your four most important buff cards in your deck. A Murloc Warleader can also be used to bait out removal before dropping your Murloc Knights.

Coldlight Oracle, Divine Favor, and Solemn Vigil: 20% of your deck is card draw, not counting a potential Life Tap off of Sir Finley. Coldight Oracle gives the benefit of giving a body on your board, with the downside of giving your opponent an additional two cards. If your opponent is playing slowly, a Divine Favor can be devastating in refilling your hand. Solemn Vigil is your fall back option on card draw.

Corrupted Seer: This is your third Consecrate, note that it will damage any Peacekeepers or Uldamans on your board or any vanilla 1/1s.

Anyfin Can Happen: This is your panic card. While this won't give you the full impact it normally would in your usual Anyfin decks (2+ Bluegills, 2+ Warleaders), it will completely refill your board like you were playing a Mirror of Doom. Most games will be over before you reach turn 10 which is why only one of these is included in this deck.