[S31][72% F2P Legend] Wild Pirates
- Last updated Nov 7, 2016 (Yogg Nerf)
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Wild
- 18 Minions
- 7 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Pirate Warrior
- Crafting Cost: 1320
- Dust Needed: Loading Collection
- Created: 10/31/2016 (Yogg Nerf)
- Poach
- Registered User
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- 15
- 26
- 65
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Battle Tag:
Poach#11498
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Region:
US
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Total Deck Rating
920
Proof: http://imgur.com/gallery/2qE0k
Stats: 134-54 (71%) From 25 to Legend
Hunter 21-5 Warrior 14-2 Druid 4-4
Pally 44-10 Mage 10-11 Shaman 23-15
Rogue 11-0 Warlock 9-3 Priest 7-4
Intro:
I'm Poach, formerly dpsimi, I've been playing aggro warrior since first getting Legend with it is Season 4. You can see my other lists. I want people to play Wild so I decided to do a F2P run on the EU account. I got very lucky opening a golden Sylvanas Windrunner on my free arena run. With her I was able to craft the entire deck.
Thoughts on Wild:
Wild has certainly become more popular lately, with more refined and predictable decks.
Mulligan:
Most cards 3 Mana and below are possible keeps, however I tend to Mulligan hard for N'Zoth's First Mate and Fiery War Axe. If you don't have N'Zoth's First Mate nor Fiery War Axe, I'll keep Ship's Cannon or Bloodsail Raider to ensure I have plays in the early game.
Gameplan:
Use weapons to control the board early. Only make efficient trades; minions should usually go face. Often you should save combo pieces like Southsea Deckhand and Dread Corsair for Bloodsail Cultist and Ship's Cannon. Usually around Turn 4/5 focus shifts from board Control to pure face damage.
Count your damage 2-3 turns in advance. Force your opponent to have answers.
Don’t be afraid to rely on top decks. Half of the deck is charge speed damage.
Stream:
I occasionally stream at www.twitch.tv/poach_
any updates?
I keep losing to midrange shaman. everything is fine till double thing from below for 0 and then i lose my tempo, and taunt totems are keep blocking me
If you had no dust budget, how would you change the deck?
http://hearthstoneplayers.com/beginner-deck-tech-basic-weapons-warrior/
Here's a Zero Dust deck. Over the course of 10 days you should be able to craft the full deck.
This deck in Wild is really cancer. Had the "play 10 pirates"-quest, so i looked for an fast paced deck. But heck, i didn't know that it is this fast. It punishes slow decks so hard (and wild is full of them), it's unbelieveable. Went 5-0 games in a few minutes, since i finished every enemy off on turn 6-7.
By far, this deck is NOT a smorc-deck. Yes, it goes mostly smorc, but you need to know when you need to push or not, when you need to trade or not or when you use an ability or not. Sometimes it is necessary against a belcher to use heroic-strike to get rid of it. Trade mostly with your weapon and even with heroic strike, and go to face with your minions, except there's something annoying on board.And don't conserve your weapon for minions only, go face with it, except the last charge.
And like said in the description above: you need to count the damage a few turns before. Especially because of Frothing!
death's bite(curse of naxx) removed screwed up my dust
It's only 40 Dust now !!
In the crafting menu you'll have to convert to Wild first, then you can craft it.
oh i'm an idiot thanks
Great deck i haven't lost even a single game with this deck from rank 16-12
Great deck, with high probability of winning IF played correctly. Thanks for posting Poach. :-)
i think this deck is really well thought out. dont worry about sludge belchers or taunts. you gotta work your way past them. efficient trading is key, and knowing when and how to use your ship's cannon. like he said, top decking isn't bad. heroic strike/mortal strike/weapons/charge minions. so far 9-3 with it. moved from rank 19 to 16 in about an hour of play.
1 Sludge Beltcher = insta-concede. If you want to win with this deck you need to have done ~20-25 damage by turn 5 (that means absolutely no trading) which is definitely possible with this deck. But you have to get lucky with a weapon, upgrades and board presents.
You are not playing the deck correctly. This is not a face deck. Please stop playing like it is.
You might be playing the deck wrong, if you think this way.
Hey Poach, I understood how the deck works, but sometimes I struggle because of big card draws and aswell a lot of taunts.
I'm wondering if you could make a in-depht video guide, or just you playing vs some classes, etc.
Thanks, Malignus!
I'll try to do that Tuesday
How do you win vs decks with multiple taunts or heals? This deck runs out of steam really fast and if we dont kill them by turn 7, we usually lose because no card draw.
First, the deck has some card draw.
The deck has 101 Charge Speed damage. If we play right, we'll get some damage off with our non-charge speed minions, especially if they're not dealing with our board by using Taunts and Heals.
By some you mean 1 battle rage. Not drawing into it means no draw at all. I got to rank 11 with this deck though the problem I see is consistency. If you don't draw into weapons, you lose. Too many weapons and no minions, you lose. No minions on turn 1 and 2, also lose. Against secretdin, I usually can't keep the damage up because they can trade better with divine minibot and the 2/1 secret. Against rogue, they can remove minions while at the same time producing their own and draw a lot of cards. Doesn't help not drawing into spellbreaker with sludge belcher taking at least 3 hits. What do you think about putting in patron?
Currently my non-budget list is
+ King Mukla + Leeroy Jenkins + Sir Finley Mrrgglton + King's Defender
- N'Zoth's First Mate - Ravaging Ghoul - Battle Rage - Arcanite Reaper