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Unfair Brawl Fatigue

  • Last updated Nov 2, 2016 (Yogg Nerf)
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Wild

  • 7 Minions
  • 3 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Mill Rogue
  • Brawl: Yellow-Brick Brawl
  • Crafting Cost: 2380
  • Dust Needed: Loading Collection
  • Created: 11/2/2016 (Yogg Nerf)
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  • Total Deck Rating

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This is an amazing brawl for theorycrafting. I have tried a couple things, but this is winning consistently for me. Save the Pit Snake and Patient Assassin for charge kills. Use the Dancing Swords and Emperor Cobra to taunt. Kill or bounce (Sap and Vanish) everything your opponent drops. Then use Brann Bronzebeard to Coldlight Oracle (with Gang Up and Shadowstep) their entire deck away. The extra Brann's can chump block and you may use one Gang on the Snakes for extra killing.

Edit Follow up:

Mulligan for Dancing Swords and Emperor Cobra, although it is worth keeping one Pit Snake or Patient Assassin.

I often had Sap and Vanish clogging my hand at the end of game, and sometimes struggled with early blockers, so I considered swapping out the Vanish for more blocking like Nat, the Darkfisher, or Defender of Argus. I decided on Eerie Statue (pretty cool with venom mobs and Sap support).

Changes: - Vanish + Eerie Statue

Then I got WREKT by a Dreadsteed. I used Gang Up on his Dreadsteed to get my own, then bounced his when his hand was full, and the game death-rattled it instead of discarding it. What, what, what? I guess Ironbeak Owl would compliment the Eerie Statue and could be held in case of the 'steed.

Thoughts? This decklist dominates almost everything in the current form. While I might remove Brann for the Owl, I have only seen one 'steed in 30+ games.