[s32 top10 legend] raptor rogue
- Last updated Dec 3, 2016 (Gadgetzan)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Rogue
- Crafting Cost: 11980
- Dust Needed: Loading Collection
- Created: 11/8/2016 (Yogg Nerf)
- user-28776105
- Registered User
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- 3
- 3
- 10
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Battle Tag:
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Total Deck Rating
56
to legend in 2 days and 103 games (75-28: 73%wr)THIS DECK HAS NO COMPETITION IN WILD!...and no other rogues around.
exuses in advance for my german English language
Testing right now!
- 2 Haunted Creepers, - 2 Eviscerates, - Barnes, - Piloted Shredder, - Cairne Bloodhoof/ + 2 Jade Swarmers, + 2 Jade Shurikens, + 2 Jade Spirits, + Aya Blackpaw
Maybe even Brann Bronzebeard for Harvest Golem with all those batttlecries all over the place?
Click on the spoiler, if you want to read someting about the story of this Raptor Rogue.
I enjoy playing Rogue since the set League of Explorers has been released and deck builds around the Unearthed Raptor became a thing.
As my Tempo Warrior these ancient days just didn't want to work, it was THE time to give the Raptor Rogue a try...and I never looked back. Even more. I truely fell in love and claimed from the beginning: "That is the deck to beat!".
But not many thought this way and the early euphoria about this deck concept calmed down quickly and soon it only has been seen as a tier 3 or even tier 4 deck since.
Here is why.
The first builds have been very aggressive. You could find 2 Leper Gnomes as well as 2 Loot Hoarders and of course 2 Cold Bloods besides 2 Abusive Sergeants in these kinds of decks.
The only late game cards have been Sylvanas Windrunner and Dr. Boom. You slammed down Loatheb to protect your board and either finished your opponent in time (the next few rounds) or simply fizzled out.
The Raptor Rogue was played like the swarmy Zoo Warlock - but without the essential card draw potential which could have compensated for the lack of overall card quality (because you have to run "poor" cards like Cold Blood to break Nerubian Egg e.g.).
And with no space in the deck for Azure Drakes more often than not you just ran out of steam, lost the game and asked yourself why not to switch (back) to Zoolock.
Here is why.
Warlock just doesn't provide this tempo with cards like Backstab (0-mana-cards are insane) and Sap. It doesn't have Eviscerate (4 dmg for only 2 mana...even to face if you like to and without overload: compare to Stormcrack), AoEs with Fan of Knives/Dark Iron Skulker and of course the Unearthed Raptor which already as a 3-mana-3/4-vanilla-card would be very solid (OMG! This battlecry!).
And with Sir Finley Mrrgglton everyone can now tap his life anyway maybe.
So if only one could combine these early powerplays and board stickiness/clears with having enough value (power) respectivley card draw in the mid/late game.
Here is how.
First take out the bad cards, then replace them with great cards :P and finally you change your game style from strictly aggressive to tempo/board control/value game (with still being aggressive in some situations though). You play the control game vs aggressive decks and tempo vs mid-range and control decks.
Only changing 1 Loot Hoarder with 1 Azure Drake already has a big impact on the deck (I'm not a fan of these 1-health-minions which do nothing for the board and even die to a hero power occasionally). You can't expect Unearthed Raptor to hit Loot Hoarder round 3 (with these many early drops these days) and compare those 2 cards topdecking!
I'm not saying Loot Hoarder is THAT bad of a card and you surely can find some arguments for still running one in this deck, but I don't. Your early game is strong enough and dagger up turn 2 at least is the best hero power in the game (2 dmg for 2 mana over 2 turns).
Removing the Leper Gnomes (especially after their nerf) is an obvious decision and after hundreds of games at that time I already came up with almost the exact list you can see on the right.
(I played 2 Abusive Sergeants and only 1 Cold Blood, when it still was a 2-1 body, had 1 Big Game Hunter in the deck, when it still was 3 mana, and I ran Loatheb instead of N'Zoth, the Corruptor, because the expansion Whispers of the Old Gods hasn't been released yet.)
It was still a very long time until the Standard format would come into effect and although this deck had to compete with everything out there these days my Raptor Rogue brought me to legend every month I've putted my effort into doing so. The only probem have been Full Face Decks and sometimes I ran out of steam vs Heavy Control Decks (N'Zoth, the Corruptor helps A LOT here now).
Why do i think this deck is so powerful?
The Unearthed Raptor provides insane value. Imagine a turn 3 play on the Nerubian Egg. That's a 7-8 body for 3 mana! Ridiculous! If you now on top of that can break the Nerubian Egg with Cold Blood and kill an opponent's 4-health minion (Totem Golem, Dark Cultist, Frothing Berserker,...) while spawning a 4-4 body yourself, the game is pretty much over!
But how to achieve making this or a similar scenario happen (more) frequently, surviving against pure aggro, having enough card draw respectively card quality and overcoming bad draws over time?
The theme of this deck is "3 of a kind" to guarantee the indispensable consistency you need to get a good winrate. It has 3 buff cards (not counting Defender of Argus) for the activation of Nerubian Egg and Haunted Creeper (1 Abusive Sergeant, 2 Cold Bloods), 3 AoEs (2 Fan of Knives, 1 Dark Iron Skulker for Zoolock and Secret Paladin), 3 sticky "3-drops" (2 Unearthed Raptors, 1 Harvest Golem for playing on curve), 3 taunt cards (2 Defender of Argus, 1 Sludge Belcher) and 3 "big drops" (not counting N'Zoth, the Corruptor) (Cairne Bloodhoof, Sylvanas Windrunner, Dr. Boom).
So you regularly should get your sometimes desperately needed buff or taunt or AoE (maybe even with spell damage...Bloodmage Thalnos + Fan of Knives is great vs aggressive decks) and you should always be able to play a decent 5 or 6 drop in time.
Update!
-1 Abusive Sergeant/ +1 Dark Iron Dwarf, -1 Piloted Shredder/ + Barnes, -1 Azure Drake/ +1 Harvest Golem
I was never happy to draw Abusive Sergeant during the game and often threw him away in the mulligan. So I replaced him with Dark Iron Dwarf (to ensure the same buff). Because of the now higher card quality you need less card draw (compare "playing Abusive Sergeant + Unearthed Raptor" and "playing Dark Iron Dwarf" on turn 4: after the 2nd case you have one more card in hand while still accomplishing the buff AND the development of a strong minion) and as the 2nd Azure Drake already having been optional in this deck, he now had to leave for the 3rd sticky 3-drop Harvest Golem which lowers the curve (you still have to be able to combo your cards Cold Blood and Eviscerate in early turns like turn 4 or 5 and you should have in mind, that - with Abusive Sergeant being gone - there is no longer a "2 mana card + Abusive Sergeant turn 3 play") and synergises very well with Unearthed Raptor, Defender of Argus and Dark Iron Dwarf. Playing Barnes for one Piloted Shredder is a fun thing to do. Counting in the spell damage of Azure Drake there is a 55% chance (11 out of 20 minions), that Barnes does something good (not even talking about doing something real good like spawning a 1-1 Cairne Bloodhoof or Nerubian Egg). And even summoning a 1-1 token without deathrattle makes Barnes a 4-5 body for 4 mana, which is very ok, and the token always is friends with cards like Defender of Argus, Dark Iron Dwarf and maybe Cold Blood.
To be continued...
Still my fav Wild deck, even without Gadgetzan cards :)
Does this deck get to legendary in the December season in wild mode?
I do not have: Cairne Bloodhoof and Bloodmage Thalnos
Is there any improvement with the latest expansion?
Good one, since i dont have [card]Cairne Bloodhoof[/card] i replaced him for Mistress of Mixtures cos imo it lacks heal and board control in early game
Hi 00mason,
I finally got my Legend card back thanks to this deck. Thank you very much for posting it! :D
I started playing the deck shortly after you posted it here and I went all the way from Rank 25 to Legend 200 in a little over a week and ~300 games.
Since my rogue is still not golden I will continue playing this deck at legend and try your proposed card changes.
Greetings from a fellow German
Malygos rogue got too predictable so this is a very nice change and so far, I've only played 8 games but this is pretty fun and strong, only lost once to a gold freeze mage but then again a bunch of the decks I've VS so far have been pretty janky decks and a couple mid range shamans in the wrong ladder. I have 200 wins left till golden rogue and I might take this deck there but my question is why finley and what would you swap him for? everytime I've used him out of the 4 games I played him I got a hero power I didn't need to end up using even if better than wicked knife. i might switch him ultimately for thalnos, sap or maybe barnes. Right now I'm going to try out beneath the grounds since I can't decide and half of the decks I've vs have been trying to draw a whole lot.
Also I've already switched abusive for dark iron dwarf and the 4/4 imo is a lot better and the mana different hasn't been an issue yet
another edit, didn't even realize I was running the list without thalnos I was running with 2 sludges. but the 2 belcher's have come in clutch some matches
Preety sweet deck! I went to legend with 64% winratio. The worst matchup is Mage. I met only 3 rouges. Usually people don't know what to do with nerubian eggs. Thanks!
How would you rank the hero powers from finley?
Rogue is my last hero that is not golden. So I'm not very experienced with rogue in general (I had 9 wins). Currently I have ~64 % WR from rank 14 to rank 5. I only replaced one Azure Drake with 1 more Sludge Belcher because around rank 5 there are a ton of SMOrc huntards, warriors and shaman that just go face what ever. Having a taunt on turn 5 is a life saver.
The deck destroys all control decks when you play aggressive and is really strong against midrange decks when you play the control game. When you are familiar with Secret Paladin you can literally destroy them. Like triggering all secrets and either clear the board or Sap their biggest minions. Eater of Secrets is not even necessary. But as every rogue deck it is a bit weak to full face decks because you have no healing and you need to turn 6 to fully develop your game.
I don't have Cairne and Thalnos. thinking about replacing them with a belcher and shadowstep for extra n'zoth value. does the games reach that late game needing of second n'ztoh? if not what would you recommend instead of Thalnos. Thanks
Thanks for the response man. I have been dusting my rogue cards but I am itching to play n'zoth rogue for a few months your list looks quite good I think I'm gonna spend 800 dust and start playing this deck. good luck
There's only 1 thing in this game that I hate... secret paladin... I've never played secret paladin myself. And I love to see how gaypals feel PAIN.
So I want to know only 1 thing. Can this deck completely destroy secret paladin??!!
Any room for Xaril, Poisoned Mind ?
Actually did so, reached rank 5 for the 1st time ever! Winrate was about 65%.
I subbed him in for a Haunted Creeper
In many occasions he proved to be really impactful through toxins allowing determinating plays by cheap combo activators, cycling, stealthing minions to proceed with Cold Blood combo, and of course the strongest two ones to remove taunts/adding numbers up for lethal :) On the losses I have never felt like having Creeper instead of Xaril would've made any difference.
YES! LOVE IT!
I switched out the Sergeant for swashbuckler, helps with tempo (also being able to play it on turn 1)
Have found it needs more draw, sometimes finley helps, but don't draw him often or don't get life tap as a hero option...
The Dark Iron skulker is great for board clears, He's a must have in this deck, would even love two... but alas there isn't space. ;)
That's an interesting idea, just worried it's a little more expensive, and not sure how it helps with drawing cards. Might go back to the sergeant, although the Swashburgler has been good to me so far
Great deck, made it to legend with this after almost giving up playing my own version of raptor rogue, thanks!
Decided to give the deck a try to get some quests done, and take a break from standard. The deck seems extremely solid, have definitely stolen a few games already. Definitely echo op's feelings about teching in a belcher, especially at low ranks (16-10) where the SMOrc decks are most common. So far I haven't dropped a game, while winstreaking up five ranks. Advice for anyone in NA ladder, get to know who you're playing against. Typically you will queue into the same people once you hit rank 5 and up so preparing for their decks will give you a much better winrate. GLHF everyone, and thanks for letting me enjoy rogue again op!
AWesome deck! Thank you so much!
Edit: Thinking about switching both Azure Drake for Antique Healbot (BAD IDEA)
atm rank 10, 80% winrate, 20% - bad hand or lack of healing
00mason, can you give tips how to play vs shamans? how did you get 17-5?