[MSoG] "One" Midrange Paladin [updated]
- Last updated Nov 29, 2016 (Yogg Nerf)
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Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Aggro Paladin
- Crafting Cost: 10400
- Dust Needed: Loading Collection
- Created: 11/8/2016 (Yogg Nerf)
- Pepper_hs
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The idea of the deck is to play on curve, but to use your minions that buff cards in your hand to go crazy with value in the midgame. I think this deck would be better if played as a midrange deck than an aggro deck.
I tried to get some god synergy in there.
1.1 - Removed x2 Keeper of Uldaman, Added x2 Doppleganster
1.2 - Removed Blessing of Might x2, Added Grimestreet Protector x1 and Acolyte of Pain x1
1.3 - Removed x1 Acolyte of Pain, Added x1 Sergeant Sally
After all the cards have been revealed I think this is the final draft until the expansion
Also, I could be wrong, but I think TGT is rotating out when this expansion is released (So Argent Horserider wouldn't be applicable to the deck unless you were playing it in Wild)
Nope! TGT stays until the first expansion of next year!
Oh, ok! Thanks!
I like the deck idea, but is rag the best card for this? I feel like his stats are less important for him, than they would be for other cards. Why not consider a "meme-card" or lower tier card like Grook Fu Master which would gain a lot more value off of the stat increase. (May certainly not be correct, but I feel would be a lot more fun), and I like what you've got going with the "all-around" feel. Strong early game if you draw the right cards, same with mid and late game-ish.
To me you would try to control early game and out-value them, and then in the late game you would dominate with cards like 4/4 dopplegangsters. I say this because I'd like to know if I'm thinking that this would be the correct way to play the deck.
Very nice deck.
Thank you!!
I see what you mean, Rag gets no benefits from having his stats increased. But in the current Meta Rag goes in just about every deck no matter what. Ill be thinking more about replacements if there is a better one.
- After looking at all the options the only strong late game minion that benefits off of stats is Soggoth, but it has no place in this deck
No, thank you for trying to be innovative!!
I definitely see what you're saying. I was just thinking of the different cool new cards that wouldn't usually be used, being able to be used in this kind of deck. I'm just imagining the 6/8 Grook Fu Master w/ windfury xD. Nonetheless, excellent job so far. How do you feel it will do against shaman and secret hunter? Perhaps the 3 mana 3/2 weapon might be decent? I believe it also buffs the divine shields in your deck.
EDIT: Also, inspired by you, I made a much more aggressive version of this deck. By all means not as good as yours (IMO), but it was too fun to not fiddle with.