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Midrange Murloc Paladin

  • Last updated Nov 27, 2016 (Yogg Nerf)
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Wild

  • 23 Minions
  • 4 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 6700
  • Dust Needed: Loading Collection
  • Created: 11/22/2016 (Yogg Nerf)
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  • Total Deck Rating

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A murloc paladin deck not focused on combo or aggro, simply looks to get board control and out-value the opponent. 

Divine Strength is surprisingly versatile, good for trading but also for preventing good trades by your opponent. Perfect for wrestling early game control.

Dragon Egg is under-rated, acts as a board protector for aoe situations.

Murloc Knight is really powerful, absorbs a lot of removal.

I used to feel Steward of Darkshire was weak but manages to absorb removal too and synergises with both the deck and hero power. Between this and Murloc Warleader although they are not great on their own, they allow for good catch-up on board from turn 5 onwards.

Ivory Knight is insane. Can draw you another Anyfin Can Happen, at worst only a small heal and a free secret.

The Curator is really powerful in any deck really right now. Using Jeweled Scarab as the beast has worked really well. 3-cost class card are strong, and there's always that chance you get the right answer for the match-up or even another murloc.

Works well against shaman and other faster decks but struggles against control warrior.

Thanks for taking a look.

Edit: Thanks for the comments guys. I was tentative to have more 4 drops as it is such a saturated slot but seeing that Seal of Champions is unpopular swapped one forBarnes, possible extra murloc, and most other minions have synergy (Dragon Egg, Darkshire, Tirion etc) and a Defender of Argus for a power increase for the extra mana.