Leg EU Evolve-Devolve Shaman | Mean Streets of ...
- Last updated Jan 12, 2017 (Gadgetzan)
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Wild
- 15 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Shaman
- Crafting Cost: 3820
- Dust Needed: Loading Collection
- Created: 12/18/2016 (Gadgetzan)
- hsworkshop
- Registered User
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- 8
- 25
- 41
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Battle Tag:
Ashley#22199
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Region:
EU
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Total Deck Rating
1090
Dear Friends!
Thank you for upvoting our deck.
Both me (Ashley) and healbot got a Legend EU with this deck.
Prove.
Let's talk about playing this Evolve Shaman by our point of view.
We started to play this deck from Rank 5 and higher.
We don't know how it works below Rank 5. You can tell us.
First of all.
When we published this Shaman there were a lot of other Shamans (Aggro or Midrange), but we never seen Evolve among them.
So, this deck was really unexpectable.
Last few days we saw some famous streamers, who played same (almost same) deck.
But there are still a lot of opponents, who doesn't know about this Evolve Combo.
General Information.
The main card of this deck is Evolve. Evolve transforms your minions to random that costs one more mana. There were some decks with Evolve, most popular of them were with Barnes or Pantry Spider. But there were a lot of random and weak minions, so we forgot Evolve Shamans until Mean Streets of Gadgetzan was released.
Now the key Combo of our deck is Doppelgangster + Evolve. After this we have three 6th drops on the board. There are 68 minions that cost 6 mana. Most of them are strong, and just 3 are weak: Big-Time Racketeer, Corrupted Seer and Moat Lurker.
So we have 65 of 68 good drops. It’s about 96%.
9 of them are Taunts, 2 of them with a charge.
Sounds nice.
Replacements.
We tried several decks of Shaman, and stopped at Midrange Shaman without Jade, but with 2 copies of Jinyu Waterspeaker, because of his great stats and healing skill. Also we have Mass Removals, Hexes and Taunts.
This deck has 29 constant cards and one slot for additional WinCon.
We tried Bloodlust, Brann Bronzebeard and Earth Elemental. Maybe White Eyes will be good too.
But the last version is with Devolve. It is really unexpectable card for opponent. It clears all Deathrattles, Draws, Taunts and other unpleasant minions.
Devolve is your 5th AoE, because of my luck just 4 is not enough for me. Kappa.
Bloodlust and Brann Bronzebeard are good versus Control Decks (Reno, Taunt etc.)
Earth Elemental is good versus Aggro (Pirate) Decks.
Statistics.
We played more than 250 games with overall Win Rate 55%, but the latest version with Devolve has a score 32-22 with total superiority vs Warriors 10-2.
It is hard to play vs Druids 2-4 and Warlocks 6-9.
Priests 3-3, Rogues 9-8.
How to play?
Aggro decks. (Warrior, Rogue, Shaman).
When we see three these classes, we thought that it is a Pirate Aggro Deck.
Mulligan.
Tunnel Trogg, Totem Golem, Spirit Claws and Lightning Bolt.
Also we advice you to keep Hex for Frothing Berserker, Edwin VanCleef and Flamewreathed Faceless.
Maelstrom Portal is also useful to stop starting aggression.
Strategy.
Remove threats, make good trades, control the board. Always try to plan: what you will play next turn. Be careful of Overload. Beware of "OMG WTF Face Burst".
Control or Reno decks. (Warlocks, Mages, Priest or Druids).
Warlocks and Mages have a lot of AOE, so our key is to find Combo as soon as possible.
Priests and Druids have real big problems with Combo.
Mulligan.
Tunnel Trogg, Totem Golem - are good in any Matchup.
Mana Tide Totem we need maximum draw.
Doppelgangster, Evolve with a coin.
Tips.
Use your removals with maximum vlaue. You have 12 additional health in your deck. Sometimes you need to endure more damage, but then clear more opponent's minions. (Same as Control Warrior).
Play Tempo Doppelgangster in aggro or tempo matchups.
Before playing Hex try to imagine: can your opponent play better targets for it in couple of turns.
So, that's it. Maybe we forgot something. We will answer your questions and will update or fix our description.
Excuse me for my English.
With best regards,
Ashley and hea1bot.
Short video about modern Evolve Shaman after Mean Streets of Gadgetzan released.
cool deck, but out of curiosity...why play Lightning Bolt over Crackle? In my experience, crackle has always overperformed, and i've seen decks with both.
it was played last update in Standart mode :)
ohh ok i understand...i didn't realize HearthPwn automatically marked old Standard decks as Wild now...
replacement for all adventures cards if not
can you please give me a version with no adventures cards?
How to replace Bloodmage Thalnos?
Any thoughts on the spirit claws nerf?
Hi! I truly want to reach legend, and i am interested is it a fun deck to play, or it is a deck which is powerful in ranked?
True powerful deck.
devolved my opponents 12/12 Edwin that was concealed to a 2/2. immediate concede ;0
where ever i turn i find bloodmage i don't have and don't want to craft it :P so whats the replacement for it
Heehehehe nice deck mate and thank you for the suggestions :)
Didn't play this deck a lot of time. Was making new crazy decks (80% can't play lul))))
Now played 7 games. Score is 6-1 (1 was Cancer Control Shaman).
I think this is good cheap deck to get Legend with your Brain. (You can hit Legend with Aggro Shamans for sure without brains)))
I got TO rank 5 with a slight variation on this deck:
+1 Flametongue Totem
+1 Bloodlust
-1 Mana Tide Totem
-1 Jinyu Waterspeaker
So sacrificing draw/heal for pressure/burst.
I languished in the double digit ranks until learning some stuff about the mulligan/early turns. Here are my mediocre rank 5 thoughts:
Always keep Tunnel Trogg/Totem Golem.
Going first, you want tempo so that means minions, so dig for these 2. Keep Spirit Claws if you have 1, ideally 2 of these minions, in any combination. Don't settle for only Tunnel Trogg against Warrior/Shaman: weak to removal.
Going second, you want answers, slightly more defensive posture so keep taunt/removal, but you want at least one Trogg/Golem. If you have 1, only dig for another if you have the right removal for the matchup. Always keep Spirit Claws. Lightning Bolt + Spirit Claws great vs Totem Golem, Wyrmrest Agent. Do you ever actually keep Maelstrom Portal? Perhaps when going second against Pirate decks if you have Spirit Claws or Thalnos, otherwise it doesn't answer Smalltime Buccaneer, and Spirit Claws answers the other 1 drops. Against Shaman going second keep Lightning Storm. The thing I can't decide about is Hex. Yes it answers Edwin/4 mana 7/7/Frothing. But is it really a mulligan keep vs these? Seems slow. Sometimes I keep and don't regret it. Sometimes I keep and regret it, sometimes I don't keep and regret it. I need stats! Lifecoach! Report on my desk 9am tomorrow!
Keep Feral Spirit only if you are going second and have Tunnel Trogg (for "that" turn 2). Great way to bait out AoE before the Doppelgangster/Evolve turn.
Vs Control if you have Doppelgangster AND Evolve with the coin then keep them. It's your win condition after all. And if you don't have them, keep an Azure Drake/Mana Tide Totem to dig for them. To beat Reno go all in pressure/aggression. You have to try to kill them by Turn 6-8 (Reno/Twisting Nether).
Vs Shaman going 2nd, always coin Totem Golem on turn 1 if you have it.
Final thought: this deck has been climbing the Tempo Storm Meta Snapshot tiers. 2 snapshots ago it was top of Tier 5. last time top of Tier 4. Now bottom of Tier 3. Clearly, it is becoming a thing!
Its really fun to play, but I really get demolished by Renolocks and if the rogue has sap, they just win, too.
you have to go all in pressure against reno to kill them by turn 6-8. Perfectly possible with the right draws.
^This is good advice. You're definitely not favored, but if you rush them down it's a winnable matchup.
replace for Tunel Trogg?
Is it ok to swap Bloodmage with Kobold Geomancer ? (I don't have/can't craft it :( )
I think it's more useful the Spell Damage than the draw, right ?
Thalnos is great, but if you haven't - you can use Kobold, but it is weaker.
Got this version, I don't want to get rid of nerubian prophet because some times you can combo this and Thing from Below when you don't draw Dopplegangster
Evolve x 2
Lightning Bolt x 2
Spirit Claws x 2
Tunnel Trogg x 2
Bloodmage Thalnos
Devolve
Maelstrom Portal x 2
Totem Golem x 2
Feral Spirit x 2
Hex x 2
Mana Tide Totem x 2
Jinyu Waterspeaker x 2
Azure Drake x 2
Doppelgangster x 2
Nerubian Prophet x 2
Thing from Below x 2