10 Mana Turn 5 - Reno Turn 6 - We Win
- Last updated Dec 23, 2016 (Gadgetzan)
- Edit
- |
Wild
- 25 Minions
- 5 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Ramp Druid
- Brawl: Clockwork Card Dealer - Standard
- Crafting Cost: 28720
- Dust Needed: Loading Collection
- Created: 12/21/2016 (Gadgetzan)
- Seb0815
- Registered User
-
- 14
- 49
- 82
-
Battle Tag:
seb0815#2749
-
Region:
EU
-
Total Deck Rating
82
Link:
BBCode:
Export to
For the memes! Wallet Druid for the win! :)
You can substitude nearly every of the 7+ mana minion with another 7+ mana minion.
Gameplan:
- Turn 1: (board) 1/1 + 1/1
- Turn 2: (board) 1/1 + 1/1 + 2/1 + 1/1
- Turn 3: Ramp to 8 mana next turn (best case)
- Turn 4: Play the first big minion (or develop Fandral)
- Turn 5: Fandral + Nourish (or just Nourish with draw if Fandral is dead)
- Turn 6: Hi Reno - from now on we play only big buys
Have fun with this deck :)
great deck! way better than the astral decks!
i used 2 living roots and 2 nourish.
everything else is 1 card 7 mana and up. I only have a few legendaries and this deck still wrecks face!
coin out second living roots on turn 3 before pilfered power. if you get lucky with 6 minions you will have 9 mana on turn 3. if you get unlucky you still gain 2 mana from the coin so don't play it early. You might need to nourish for crystals if fandral dies. you have reno if you get too low on health.
then start laying out the big guns!
mulligan for ragnaros, 7 mana taunts, and roots. rag is awesome fun to drop on turn 4!
the second nourish comes in handy later for better card selection.
Hey! Thanks for the input! :) I didn't thought about adding the second Nourish because most of the time I was very busy playing my big minions out after the first Nourish.
But there are really a plenty of options and ways you can take with this deck - I like the Ragnaros mulligan too. The best is still to have Aviana + Kun in the mulligan. Snowballing the board full with 7+ mana minions on turn 6 is just fun :)
N'zoth's first mate definitely pokes a huge hole in the main plan as well. However, still ramping 1 works if you're running 2 nourish and got one of them in your opening hand.
Also, you should definitely consider Bilefin Tidehunter rather than Murloc Tidehunter - especially since you aren't attempting to be budget.
Yeah - after some further games I think the second Nourish seems mandatory.
Would still play the Murloc Tidehunter over Bilefin Tidehunter - all classes that work with OTK (like The Ancient One) will kill the Taunt immediatelly and ignore the 2nd Tidehunter Murloc most likely :)
Thanks for the input!