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(MSOG)Handlock

  • Last updated Dec 26, 2016 (Gadgetzan)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Handlock
  • Crafting Cost: 8420
  • Dust Needed: Loading Collection
  • Created: 12/27/2016 (Gadgetzan)
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  • Total Deck Rating

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Gameplan: The basic idea pf this deck is to tap on turn 2 and 3 so that a Mountain Giant or Twilight Drake's can be played for huge impact on the board. This deck survives the mid game by using Sunfury Protector to give taunt to high health targets such as Twilight Drake's or Ancient Watcher's until the deck can close out the game with the Leeroy Jenkins ,Faceless Manipulator and Power Overwhelming to deal 28 damage with 2 Emperor Thaurissan ticks. or by outvaluing the opponent with Lord Jaraxxus o, Ragnaros the Firelord or Faceless Manipulator.

Why cards are included:

Mistress of Mixtures: This card is the entire reason why this deck is viable in the meta right now. the 8 points of healing that Mistress of Mixtures provides is huge in a deck that cannot play [cardreno jackson[/card] , as well as this it contests the board well against aggro decks like pirate warrior.

Mortal Coil: This card is great against aggro as it can deal with a early Patches the Pirate or other early game cards. mortal coil also cycles witch provides essential card draw as well as replacing itself in the hand so you can play it while keeping the same amount of cards in hand so that Mountain Giants can be played on 4 and Twilight Drakes can have that magical 9-10 health on turn 4.

Power Overwhelming: The most obvious use for this card is in the Leeroy Jenkins, Power Overwhelming(x2 sometimes to deal the full 28) and Faceless Manipulator  combo to kill your opponent from huge health totals. however power overwhelming can be used to take value traded by buffing small minions like Mistress of Mixtures or Sunfury Protector. it also has great synergy with Faceless Shambler and Shadowflame.

Ancient Watcher: This card is probably the most questionable inclusion to my deck as a card that does almost nothing for the most part and without support from Sunfury Protector or can be ignored by the opponent and do nothing. however when you get two of these taunted it is very good early game.

Sunfury Protector: probably the most important card in the deck when it comes to surviving, Sunfury Protector allows you to give taunt minions such as Mountain Giant to survive in the late-game often making zoo decks concede, it is also good for protecting valuable minions such as emperor thaurusan.

Earthen Ring Farseer:Essential in this deck due to the lack of Reno Jackson the healing from this card is essential  to survive until you can out value or combo down the opponent. Earthen Ring Farseer can also be usefull for healing up big minions.

Defender of Argus: this card is mainly included for taunting up big creatures such as Mountain Giant so you can survive or just kill them with big minions because of the buff. the body of this card is also usefull with Power OverwhelmingandShadowflame for value trades and board clears.

Faceless Shambler: this is a key component to the deck. it is insane to copy a Mountain Giant or a Twilight Drake to get a insanely powerful taunt that will shut down most aggressive decks if they do not have any removal. as well as this Faceless Shambler allows you to use Shadowflame without losing your board presence by copying the minion that you would have otherwise had to destroy.

Hellfire:The 3 damage aoe can kill off the majority of an aggressive decks board while causing mininmal damage to your own because your side of the board will either be empty or your minions will have so much health that 3 damage does not realy do that much against them as well as this Hellfire can be used as late game burst in control matchups.

Refreshment Vendor: yet again the healing aspect of this card is essential to stay alive against aggressive or mid-range decks so that you can take the late game, there is not much to say about the card other than that the healing and defensive stats make it a must have in this deck.

Shadowflame: This is one of the best board clears in the game, using it on a Mountain Giant or a minion that has been targeted by Power Overwhelming it is almost like a Twisting Nether that only kills one of your minions.

Twilight Drake: This fits very well with the decks game plan of tapping and out valuing the opponent, Twilight Drake can take extremely valuable trades with multiple enemy minions such as Totem Golem often trading with 3 cards from the opponent, as well as this it can apply huge pressure by going face and demanding a reply, copying this card withFaceless Shambler or taunting it makes it extremely difficult for the opponent to kill you.

Faceless Manipulator probably the most flexible card in the game, weather it is copying a Mountain Giant to set up huge taunts with Sunfury Protector; using the Leeroy Jenkins to combo your opponent or to make a second Ragnaros the Firelord this card has so much value and synergy with the deck that having 2 in the deck is insane however in most cases one copy of this card should be kept for the combo.

Leeroy Jenkins: This card allows the deck to have 28 damage worth of burst with Faceless Manipulator and 2xPower Overwhelming, while this is the main use of the card it can also be used for killing big taunts or going face and then Shadowflame to clear the board.

Emperor Thaurissan: If you can you should keep this card until you have two of the combo pieces in hand so that the 28 damage combo is always an option to you, however playing this card on six is also a solid play because you will always have so many cards in hand is is quite often a 8-9 mana discount, hittinglord juraxxuswith this minion allows you to hero power on your juraxxus turn which is a huge play.

Siphon Soul: hard removal for big mionions whilst also healing your hero, sounds good to me. while some people would consider running Blastcrystal Potion the heal is great in this deck and the loss of a mana crystal is a pretty big downside in this deck.

Ragnaros the Firelord this card is a win condition in its own, dealing 8 at the end of each turn can kill important targets as well as do huge face damage,  it is not unusual to have 2 of Ragnaros the Firelord on board after using a Faceless Manipulator which is incredible, as well as this a taunted rag can be a big wall that stops aggressive decks.

Twisting Nether:A hard reset for an entire board no matter what. nothing else to say this card is the best aoe in the game and can swing a game in your favor if the opponent over extends.

Lord Jaraxxus: against control match ups pumping out a 6/6 every turn is almost an auto win although it is vulnerable to the burst provided byLeeroy Jenkins in renolock and miracle rouge, as well as Fireball in mage. against aggro it is a very good heal card, the infernal can be taunted to delay the game and kill by SMORC as well as the weapon being very effective against shaman killing all of the power totems as well as flametounge totem.

Mountain Giant: The ability to play a 8/8 on turn 4 is absolutely incredible, and the consistency of having 2 of this card in the deck is what sets handlock apart from the reno variants. this card has huge synergies with all of the taunt cards in the deck such as Sunfury Protector as well as Faceless Shambler and Shadowflame. having this taunted often wins the game or copying it with the many faceless cards in the deck. due to running this card it is best to tap on 2 and 3 if going second.

 

Replacements(optional):

-2 Ancient Watcher

+2Doomsayer

or 

-2Ancient Watcher

+1Sylvanas Windrunner

+1Faceless Shambler

 

10 upvotes for muligans and more detailed gameplan...