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[LEGEND] Gadgetzan Murloc Anyfin OTK

  • Last updated Jan 3, 2017 (Gadgetzan)
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Wild

  • 19 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 11020
  • Dust Needed: Loading Collection
  • Created: 12/27/2016 (Gadgetzan)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    21

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 legend

1. Introduction

Hey guys, my name is Krunki and i've been on the legend rank several times already. This month i wanted to break the Meta with my own version of a murlocadin and it worked really well. Especially with Finja, the Flying Star you turn the games in your favor a lot of times and speed up your anyfin OTK combo.

2. Cards

This decklist is pretty standard but there are some choices to make, whether u want 1 or 2 Forbidden Healing, how much card draw and special cards like Barnes u want.

Drawing: I prefer using two Loot Hoarders and one Acolyte of Pain to cycle through my deck. The acolyte synergies with the Pyromancer and Loot Hoardes give you early board contest. After a Doomsayer or Wild Pyromancer+Equality you can draw some cards with Solemn Vigil cheaper or for free. Another "drawing" mechanic is the effect of Finja, the Flying Star who pulls out two murlocs from your deck.

Healing and weapons: There are 6 cards with healing effects in the deck. Forbidden Healing and Ragnaros, Lightlord are great late game heal effects, Wickerflame Burnbristle heals u in the early game against aggro decks and gives u an annoying taunt minion. The Ivory Knight is a decent 6 drop that gives you situational cards and some additional healing. Truesilver Champion is a must have in any control pally.

Murlocs: Finja, the Flying Star is the new big addition to the murloc paladin. It can turn games so quickly that u even sometimes rush down your enemy without using the anyfin otk. But u have to be aware that it lowers the initial damage of your anyfin combo because you'll get less charge murlocs. If you face heavy control u should avoid using Finja but most of the times on ladder it makes totally sense to use this great card. Try to always play 3 murlocs of your Bluegill Warriors and Murloc Warleaders before you use your first anyfin and play your 4th murloc before using the second anyfin. Without Finja your first Anyfin Can Happen will cause 6-12 damage and the second 30-32 damage, using Finja makes the math much more complex and the damage can vary from 12-32.

Special cards: Barnes can give u really great outcomes like Tirion Fordring, Murlocs or card draw. But be careful if u got a full board because it can also create a Doomsayer token! Wickerflame Burnbristle makes sense if u face a lot of aggro decks.

Combos:

Finja+various Murlocs ; Pyro + Equality ; pyro + concec ; equality concec

substitutes:

-Ivory Knight +Forbidden Healing (i'm testing this one right now)

-Wickerflame BurnbristleAcolyte of Pain (in a more controlish meta)

 

 

3. Mulligan and matchups

Jade Druid

Mulligan: DoomsayerWild PyromancerEquality, Loot Hoarder, keep Finja, the Flying Star with Coin

In this matchup you have to be faster than the druid and finish him before he gets into the lategame with 10+ jades. It is a really good matchup because we got more than enough options to deal with big boards 

 Dragon Priest

Mulligan: Doomsayer is key to kill his 1/3; don't use hero power against them; mulligan for early game drops and keep Finja, the Flying Star with coin

Even Matchup, we got many options to clear is board and control his minions but be careful they could steal your Anyfin Can Happen with their nasty dragons but this only happened once to me. You don't have to play around burst because Priest can't do that ;)

 Renolock

Mulligan: Aldor Peacekeeper against giants & drakes, Doomsayer on turn 3 prevents them from playing them, mulligan for other early drops and keep Finja, the Flying Star with coin

Favoured matchup, be aware of the leeroy combo stay above 20 health after they've played emp, Pressure them with Finja and try to trigger Reno before you pop your OTK

 Pirate/Dragon Warrior

Mulligan: Doomsayer and Pyro combo are key in this matchup, keep Wickerflame Burnbristle also

hard matchup, just try to survive till they run out of steam and heal up again with your late game cards, most of the times playing Tirion Fordring wins you the game

 Rogue

Mulligan: DoomsayerAldor Peacekeeper, Pyro + equality, keep Truesilver Champion if you got the coin

Even matchup, try to prevent as much damage as possible in the early game and don't feel safe behind a Tirion Fordring just play it after you've seen his saps. Try always to stay at a healty 20 health and survive till u turn the game

 Reno Mage

Mulligan: all early game drops are good, keep Finja, the Flying Star with coin

Good matchup, pressure him with your Murlocs and try to trigger Ice Block asap then finish him with your murlocs after he played Reno, be aware of polymorph effects which can destroy your strategy, really favourable matchup because u can answer everything he does

 Shaman 

Mulligan: Early game and Finja with coin as always, keep Aldor Peacekeeper for 4 mana 7/7 and Consecration 

Aggro: Even matchup, if you prevent the early game Damage and stabilise the board you have a guaranteed win.

Midrange: Even matchup, be aware of Hex on your late game minions or murlocs

 i will go more specific if this guide gets some attention, peace out and:

MRGLMRGLMRGL!!!