Legend Combo Priest
- Last updated Feb 1, 2017 (Gadgetzan)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Priest
- Crafting Cost: 2820
- Dust Needed: Loading Collection
- Created: 1/27/2017 (Gadgetzan)
- halipeno14
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Total Deck Rating
11
Hey guys, this is the deck I created to bring me from rank 25 all the way to top 100 legend. I created this deck not only to counter pirate warrior and agro shaman, but to smash control decks out of the park. The goal of the deck is to get an insanely beefy board with sunfury protectors, ancient watchers, eerie statues (+ silence) and deathlords. After that, you use your draw mechanics like lightwell + northshire cleric or nat pagle to draw into your combo and seal the deal. This deck utilizes high value minions like lightwell that not only draw you cards, but also can act as a potential combo piece once you successfully fend off measly agro decks. For a more in depth guide on this deck and a full legend game showcasing the deck, check out my team at http://ltbesports.com/
Swapped out two deathlords for mogushan wardens so it can be run in standard mode. It's 1hp short of the combo but thats not hard to come by. If you don't feel the need for the taunt consider oasis snapjaw instead. Velens chosen was also replaced for standard mode, more on that below.
I removed:
2 SWP,2 SWD,2 velens chosen,2 deathlord 1 eerie statue, nat pagle
I replaced with:
2 purify, 2 acolyte of pain, 2 COH,2 mogushan warden, 1 auchenai soulpriest, 1 power word tentacles
I dont have nat pagle.
The acolytes work exactly the same as northsire cleric for early round or 1on1 encounters, you just draw before you heal. This helps with a bit of a mill which the deck likes. Since we already like to silence our own minions why not add draw into that as well? You usually dont silence the turn you drop so the cost isnt a factor, it adds more draw, guarantees you have a silence for both watchers and your eerie and leaves one silence open for a fandral, or a taunt at a bad time, or a doomsayer etc. Or to remove freeze effects from your minions, or* purge corruption from warlock, equality from paladin, hunters mark from hunter *(not very common, but in theory) or just, guarantees enough for both watchers and two eerie statues if you go that way.
One COH for draw. Dont be afraid to hit his minions as well in the right circumstances. Drawing 6 cards after dumping your hand by turn 3 or four can be great for your momentum and push toward the otk.
One COH for auchenai. This deck has no real removal except for effective trading. I doubled down on the mill to get to the otk quicker but have no pains or deaths because I felt they were too slow. If you're being forced to use SWP on turn two or three you cant play much else and you end up answering into his/her board with little means of reclaiming it, and if your using SWP or SWD to get past a taunt or take away an effect that is too good to ignore, silence will serve.
The soul priest combo is not really to be relied upon, I didn't even draw it for 5 games, but against a pirate deck or evil rexxar or a perfect curve, it can buy you the couple turns you need to get back on your feet. On turn 6 you can use it alongside your hero power, like a buff swipe, 4 dmg to all minions and a total of 6 on one of your choice. Remember this kills your minions too and is effected by spell dmg when it has the dmging effect from auchenai.
Weird situations; If you have a lightwell down id recommend using that 2 cost hero power to kill the auchenai or the light well cuz that can get ugly really quickly. Hypothetically, because you have a fair amount of 5 hp plus minions and a lot of buffs, you can use the auchenai circle to wipe the enemy side, leaving your creeps low, then hero power your auch dead, drop a northshire and heal it all away again, for 7 mana. Unlikely but I've done it before (not this deck) and it's beautiful.
Velens chosen vs PWT. No need for spell dmg, and PWT gives 6 hp, making low hp creeps instantly viable for the combo and some of your bigger creeps you can otk with only half the combo. Only felt one was necessary, as the draw curve is the most important thing in this deck. If you lose momentum they just clear every minion one at a time, or ignore your minions and smash face before you can trade.
I have lost one, edited the deck, won eight in a row, lost 1 won, 4 or 5 more and came back here to report in
Hunter, or paladin handbuff decks mostlyhave nothing to stop you chipping at face, where them down and trade efficiently and otk becomes a simple matter.
Freeze mage is irrelevant in playstyle, silence after he freezes then buff and otk. If you run into alot of iceblocks ,or secret hunters for that matter, swap 1-2 acolyte for 1-2 eater of secrets/eos and a brewmaster. Its tricky to play around and slows you down but generally speaking they will be slower still and you should be fine.
Reno/kazakus mage basically let's you do it to them. They dont want to waste there spells on things like, for example, northshire into light well into acolyte into kabal talon priest + PWS, into mogushan...etc, they will eventually stop nuking every thing you play instantly, looking instead for good moments for aoe and freeze spells, which is when you silence, buff and otk.
jade golem druid isnt fast enough , as long as they dont play 4 or 5 taunts you're good, and even if they do you can still get around it. You dont need both inner fires for your otk, i use it to trade if i have to, or have two ;) in hand. A perfect ramp curve can be scary but there is alot of ways to make taunts so try to hold out. These are the gamse i healed his minions too for 5 or 6 card draw to help me stay relevant.
This is much more common against that jade golem/spells/pirates/spelldmgdrakes/doomhammer or other value weaponry deck i keep seeing around. They come on hard and fast and strong, and i usually am praying for the auchenai combo, or i heal his creeps too for mass draw. Try to get to that combo asap because this guy and pirate warrior are super annoying, although the warrior has less ways to deal with your taunts.
Dragon priest doesnt have enough taunts and is slow to start. Draw and combo is easy enough with some carefully measured board flood. For that guaranteed presence, but not to feed value to an aoe. 3 or 4 is a good spot, no more.
A rogue came at me with...something? But I had too many high hp low attack minions with taunt, and tauntbuff. just draw and trade and draw and otk should be relatively easy.
COH..
Obviously dont sustain their creeps through too much, try to measure the value and ensure it works out for you. Dont let yourself mill! Keeping in mind druids have naturalize, rogues and shamans and anyone running kazakus reno often run coldlight oracle, and if you have an acolyte of pain leave room for 4 cards. 3 from him and one from deck. Ive seen people dedicate hard to milling you, especially if they know what you're up to. Burning that combo is basically the end of your game, some crazy luck could lead you to chipping them to death but i wouldnt bet on it.
The games i lost were simply to bad mill. 17 cards drawn no inner fire, dead at turn 7 b a shaman. 24 cards drawn against a cthun warrior (i dont know either) who i could never get a minion big enough to otk him. Probably could have won with a more aggressive strat but i honestly just wasnt expecting it.
Hope I was more helpful than annoying, glhf
Omg thanks so much for trying my deck! I didn't expect anyone to try this in this much detail! Great job man.
no worries. Its just how i play man its no effort to tell you about it :) Still struggling against anything modded with a defender of argus or a lot of taunts, cant think of what to do. Going to try mass dispell.
Choose another card that has a draw mechanic. The role of nat in the deck is to play when you have taunts up, and try to get high value out of drawing multiple cards. I would recommend another high value draw card.
That seems like a cool deck! gonna give it a try