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C'thun/Reno/Mill Druid

  • Last updated Feb 1, 2017 (Gadgetzan)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: C'Thun Druid
  • Crafting Cost: 8700
  • Dust Needed: Loading Collection
  • Created: 1/31/2017 (Gadgetzan)
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A deck built mostly for fun but is surprisingly good against certain decks, especially other Reno decks, control and miracle to a certain extend. Has some trouble with pirate Warrior but what deck doesn't? Worst match-up is Jade Druid for sure.

The game plan switches according to the match-up:

Against aggro:

Unlike in normal mill, you don't have to give your opponent cards in order to win. Your goal is to stall him with your anti-aggro cards like Mistress of Mixtures and Doomsayer and finish him off with your big taunt minions. The Acidic Swamp Ooze is there for obvious meta reasons.

The deck actually has two duplicates in the deck (Naturalize and Coldlight Oracle) which makes it hard to get Reno proc early in the match-up but you should be ok with all the other heals and taunt you have.


Against Miracle:

Here you stall him as long as you can and wait for an opportunity to go for a big Brann Bronzebeard-Coldlight Oracle-Youthful Brewmaster-Naturalize play where you mill as much cards from him as you possibly can, hopefully some important cards like Leeroy Jenkins, Edwin VanCleef or Questing Adventurer. A big upside compared to other Druid decks is that you actually have quite a bit of answers to a big Edwin or Questing play (if they don't Conceal ofc). Besides that, you have some big minions, C'Thun and heals to hopefully close down the game.

Against Control and Reno:

Control match-ups are my favorites by far to play against. Value of cards in regular control decks might be a bit better than in this one, but you have the milling combos to get you on even footing. Control warrior tends to keep a lot of cards on hand and so does Reno Mage and Warlock so milling opportunities are there. MillingKazakus or the other player's Reno Jackson are of course the best outcomes but taking out any card really is good in a value centrist match, especially against Mage.

C'Thun can act as a finisher card in games where you don't go into fatigue and I've also added the Doomcaller in just to make sure you have enough value to finish off the games. Don't be afraid to use C'thun for board clear against more mid-range/minion heavy control decks (Priest/Shaman).

Against Jade (Sigh):

This is by far your worst match-up as it is for other decks that tend to go late game. Jade druid totally cancels your plans for fatigue with Jade Idoland you normally don't have the tools to finish them by the time the golems get too big. Best bet is to throw minions on curve and hope that a turn 10 C'Thun can finish them off. 

A lot of changes can be made to the deck. It has a lot of sub-optimal minions mostly because I don't have enough dust for all the stuff I would like to include. I've been balancing with greedy control cards and anti-aggro for a while and I think the deck is in that sense in a good balance atm.

Possible cards to replace:

Beckoner of Evil

Sen'jin Shieldmasta

Doomcaller

The Curator

Possible replacements:

Fandral Staghelm and useful spells with him like Feral Rage and Starfall

Twin Emperor Vek'lor

Sir Finley Mrrgglton

King Mukla

A good endgame legendary like Ragnaros the Firelord, Alexstrasza, Ysera or even Soggoth the Slitherer.

That's about it. This was my first deck I have uploaded here! Have fun with the deck and let me know what you guys think? :)

edit: Added some information a little bit since I wrote it in bit of a hurry first time around.