(Blood Magic) TURN 1-3 OTK CONSISTANTLY
- Last updated Feb 18, 2017 (Gadgetzan)
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Wild
- 3 Minions
- 27 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Aggro Paladin
- Brawl: Blood Magic
- Crafting Cost: 5160
- Dust Needed: Loading Collection
- Created: 2/15/2017 (Gadgetzan)
- Datrevdo
- Registered User
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- 6
- 30
- 32
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Battle Tag:
MTGHEARTH
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Region:
US
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Total Deck Rating
190
EDIT 3:
Been traveling all the last two days, haven't had time to make updates. Meta has changed to the point where the previous list was too clunky. I have changed the list around to my current preffered list
EDIT 2: Thanks to KIIWINBACON, here's a video on the deck :)
Hi Guys, datrevdo here. The main strategy of this deck is to use card draw like solemn vigil and lay on hands to cycle through the deck and kill your opponent with a 30/1 bluegill warrior or stonetusk boar. 5 games played with the deck, 1 turn one otk, 1 turn two otk, 2 turn 3 otk, 1 otk back on turn 2 XD
Edit: WOW. I didn't think I would get anywhere near this much traction. Thank you all so much.
Changes that I would suggest for people with the cards or the dust, adding avenging wrath. Not sure what to cut but probs the bluegill.
I've seen a lot of people suggesting for me to throw in the patches shell, and I have tried it. Felt that it was a little lacking against the another version of this deck that wasn't otk. Didn't encounter any of those decks until about 50 wins, but it still works even there.
Sorry for writing an essay, but once again I'd like to thank all of you who have viewed, upvoted, or commented on my deck. Thank you all :)
Any updates for 2024?
PSA: This deck is going to be terrible with the new rules and new cards being used in better decks. Don't even bother.
I'm on a 20 win streak, not sure what you're on about.
Granted, I swapped out a few cards lul.
5-1, everybody get in here quest done in 10 minutes. Thanks!
awesome deck, I hope blizzard implements this brawl mechanic in standard.
Cho'gall
Bloodbloom
This decklist is missing Avenging Wrath and has too many minions.
Basically, this decklist is the poor man's version on the turn 1 Palladin OTK.
I just played against someone using some variant of this deck with Patches the Pirate, and he pumped out 25 damage to me before my first turn, still holding the coin. I thought he was actually gonna kill me while my turn counter was still at 0, but I guess he missed a couple of Blessing of Mights or something.
Now on my first turn he was left with only 3 life, so I did end up beating him with a Feral Rage to the face. If I wouldn't have been able to cast something for 3 or more damage for less than 5 health, he would have beat me the next turn. Pretty crazy, I wish I would have been recording the replay... Has anyone confirmed a turn one kill? That would be just nuts; first game mode I can remember that would allow you to kill your opponent without any interaction at all.
turn 1: 52/4 with divine shield an charge
First attempt, turn one win. I'll take it.
Looks very similar to my own list, but it looks a lot less consistent. You have a lot of really clunky minions that honestly don't look like they have any place in this deck at all, as this is a deck that should try to win within the first two turns of the game EVERY game.
Here is my personal list. The only reason I am not running patches is because I don't have patches, otherwise the two boars would probably just be deckhand + patches.
The core concept is simple. You literally kill your opponent on your first turn. You empty your hand to abuse the shit out of Divine Favor, and the 1-of Small-Time Recruits is there to aid you get your 2 chargers much more consistently.
Does Forbidden Healing work at all? What does it count off of?
I'm almost positive someone on reddit said Forbidden Healing doesn't do anything lol
What a nice deck! Thanks you a lot:)
Gets punched in the dick by Mage. 0-5 with this deck, with 0-4 vs Mage. Too much health spent on card draw to make the gimmick work.
I don't know why people are downvoting you, I had the exact same experience.
Hey Rayman, I strongly disagree with that statement. I understand adding the holy wrath, the patches and the av and df. but cutting the violet is a move that will lose you more games in the long run. I understand adding the draw, but there's no point running healing without violet.
Rayman is right, without the minions I otk in turn 1 most of the time
Also sometimes, kill yourself pali